Difference between revisions of "Talk:Minigames Hub"
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** event should be clearly marked as not active if related things are not removed after event has ended | ** event should be clearly marked as not active if related things are not removed after event has ended | ||
** it is possible to use luac and some digiline controlled visual indicators for this, in this case any timer/exec intervals can easily be at least several minutes. would make event management easier and allows events to be marked inactive automatically. | ** it is possible to use luac and some digiline controlled visual indicators for this, in this case any timer/exec intervals can easily be at least several minutes. would make event management easier and allows events to be marked inactive automatically. | ||
+ | |||
+ | === Events that had were linked to hub === | ||
+ | |||
+ | [[Challenge:_Alien]] | ||
+ | Challenge: Alien had only poster in wall, contents were copied from challenge wiki page. Hub was not directly linked to spawn back then. Poster at Minigames Hub was most probably useless. | ||
+ | Challenge received 2 entries. | ||
+ | |||
+ | [[Upcoming event (planned)]] | ||
+ | Add poster that contains basic information about event. Copy wiki page contents (if any) formatted to fit nicely in poster and link to wiki page. | ||
+ | Attach some promotional poster to block behind telemosaic at spawn. | ||
+ | If there's enough time to do it well enough, try this: | ||
+ | - add luac controlled thing(?) to Minigames Hub that displays how much time is left until event is over. | ||
+ | - thing can be text display, row of lightstones, or whatever suitable for displaying countdown or date / time. | ||
+ | - possibly also include event name in big screen, maybe dot matrix. | ||
== Other things that could be linked to hub == | == Other things that could be linked to hub == |
Revision as of 22:34, 21 September 2020
Management and privileges
- currently protected with
spawn_builderstaff privilege.- could also be ban priv or staff priv? this is something to think about a bit.
- All travelnets should be owned by shared account.
- All books should be owned by shared account.
- All map markers should be owned by shared account.
Missions that could be linked to hub
- PvP_Arena
- User:putney34 player vs mob mission series, (SX: Talked a bit about that already, after this I started building hub platform prototype)
- User:jihuu complex adventure/rp mission
- User:SX cave adventure mission (not finished yet, steps for short mission could be done)
- User:SX lava cave geocache hunt
- GravityFalls Tic-tac-toe
- ...
- please extend this list if you know any
Events
- Any new events should be added along with description, basic info and if needed also telemosaic or travelnet.
- Past events info should be cleaned up, however if it could be somehow useful it can stay until space is needed for next event
- event should be clearly marked as not active if related things are not removed after event has ended
- it is possible to use luac and some digiline controlled visual indicators for this, in this case any timer/exec intervals can easily be at least several minutes. would make event management easier and allows events to be marked inactive automatically.
Events that had were linked to hub
Challenge: Alien had only poster in wall, contents were copied from challenge wiki page. Hub was not directly linked to spawn back then. Poster at Minigames Hub was most probably useless. Challenge received 2 entries.
Add poster that contains basic information about event. Copy wiki page contents (if any) formatted to fit nicely in poster and link to wiki page. Attach some promotional poster to block behind telemosaic at spawn. If there's enough time to do it well enough, try this: - add luac controlled thing(?) to Minigames Hub that displays how much time is left until event is over. - thing can be text display, row of lightstones, or whatever suitable for displaying countdown or date / time. - possibly also include event name in big screen, maybe dot matrix.
Other things that could be linked to hub
?
Things that should not be linked to hub
- Personal travelnets, public or not.
- Shop travelnets / telemosaics.
- Town travelnets / telemosaics unless directly related.
- Anything that is not directly related to missions, events, contests.
- Travelnets where network contain unrelated stations.
Categories
Very simple proposal built but most probably needs to be updated / changed
- dangerous
- simple
- adventure
- complex
Maybe use some tag labeling system for missions to give as much useful information as possible in compact form?
Most of this can be changed at any time so building whatever and updating it later probably is not that big problem?
Mesecons / digiline stuff around hub
- Something like that fits well into theme.
- There should not be too much blinking lights but I think some are fine.
- Possibly optimize / check if there potential for optimizations (nodes and/or code).