Difference between revisions of "Technic Energy Units"

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! Type !! LV !! MV !! HV !! Notes
 
! Type !! LV !! MV !! HV !! Notes
 
|-  
 
|-  
| Fuel-Fired || 200EU || 600EU || 1.2kEU || Needs fuel to run.
+
| Fuel-Fired || 200EU || 600EU || 1.2kEU || Needs fuel to run. Various fuel-types are available with various burn-times. Sticks: short, biofuel: medium, lava-orbs: long.
 
|-
 
|-
| Solar Panel || (light + y position) * 3EU <br/>Has a cap of 200EU|| colspan="2" style="background:#EAECF0| || The panel only works above y=-10, with light above 12, when it is daytime.
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| Solar Panel || (light + y position) * 3EU <br/>Has a cap of 200EU|| colspan="2" style="background:#EAECF0| || The panel only works above -10y, with light above 12, during daytime. Full production of solar generators is achieved at about 50y
 
|-
 
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| Solar Array || (light + y position) * 10EU<br/>Has a cap of 500EU || (light + y position) * 30EU<br/>Has a cap of 1.5kEU ||  (light + y position) * 100EU<br/>Has a cap of 5kEU || The panel array only works above y=0, with light above 12, when it is daytime.
+
| Solar Array || (light + y position) * 10EU<br/>Has a cap of 500EU || (light + y position) * 30EU<br/>Has a cap of 1.5kEU ||  (light + y position) * 100EU<br/>Has a cap of 5kEU || The panel array only works above 0y, with light above 12, during daytime.
 
|-
 
|-
 
| Hydro || amount of flowing water around * 4EU || amount of flowing water around * 40EU || style="background:#EAECF0| || Maximum power generated is 180EU and 1.8kEU, respectively
 
| Hydro || amount of flowing water around * 4EU || amount of flowing water around * 40EU || style="background:#EAECF0| || Maximum power generated is 180EU and 1.8kEU, respectively
 
|-
 
|-
| Geothermal || 1 water + 1 lava around: 50EU<br/> 2 water + 1 lava around: 100EU<br/> 1 lava + 2 water around: 200EU<br/> 2 water + 2 lava around: 300EU || colspan="2" style="background:#EAECF0| || Put the water and lava opposite another in order to not destroy another.
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| Geothermal || 1 water + 1 lava around: 50EU<br/> 2 water + 1 lava around: 100EU<br/> 1 lava + 2 water around: 200EU<br/> 2 water + 2 lava around: 300EU || colspan="2" style="background:#EAECF0| || Put the water and lava opposite one another in order to not destroy each other.
 
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| Nuclear || colspan="2" style="background:#EAECF0| || 100kEU || Needs proper protection. Also, the power is only for 1 week.
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| Nuclear || colspan="2" style="background:#EAECF0| || 100kEU || Needs to be refueled with fuel-rods. Minimum 6 rods at a time, one in each slot.
 
|-
 
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| Battery Box || 500EU || 2kEU || 10kEU || Needs charge before giving energy. Each battery adds 10% to the storage.
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| Battery Box || 500EU || 2kEU || 10kEU || Needs charge before giving energy. Each RE-battery upgrade adds 10% to the storage.
 
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Not all machines have LV, MV, and HV tiers. This is to prevent the other tiers from being irrevelant.
 
Not all machines have LV, MV, and HV tiers. This is to prevent the other tiers from being irrevelant.
  
There is [https://github.com/pandorabox-io/in-game/issues/172 an issue] on the {{#fab:github}} [https://github.com/pandorabox-io Pandorabox github] about LV being too useless, however.
+
[https://github.com/pandorabox-io/in-game/issues/172 There is an issue] on {{#fab:github}} [https://github.com/pandorabox-io Pandorabox github] about ideas concerning LV.
 
[[Category:Automation]]
 
[[Category:Automation]]
 
[[Category:Technic]]
 
[[Category:Technic]]

Revision as of 21:26, 27 April 2024

Overview

Energy is the basic resource in Technic. It is needed by every machine (with different amounts) to power them. You cannot change energy types without a Supply Converter, and there is a 10% decrease in energy when you switch.

Energy Uses

Energy can be used and made with machines. Here is a list of all energy users and generators.

Energy Sources

Technic Energy Sources
Type LV MV HV Notes
Fuel-Fired 200EU 600EU 1.2kEU Needs fuel to run. Various fuel-types are available with various burn-times. Sticks: short, biofuel: medium, lava-orbs: long.
Solar Panel (light + y position) * 3EU
Has a cap of 200EU
The panel only works above -10y, with light above 12, during daytime. Full production of solar generators is achieved at about 50y
Solar Array (light + y position) * 10EU
Has a cap of 500EU
(light + y position) * 30EU
Has a cap of 1.5kEU
(light + y position) * 100EU
Has a cap of 5kEU
The panel array only works above 0y, with light above 12, during daytime.
Hydro amount of flowing water around * 4EU amount of flowing water around * 40EU Maximum power generated is 180EU and 1.8kEU, respectively
Geothermal 1 water + 1 lava around: 50EU
2 water + 1 lava around: 100EU
1 lava + 2 water around: 200EU
2 water + 2 lava around: 300EU
Put the water and lava opposite one another in order to not destroy each other.
Nuclear 100kEU Needs to be refueled with fuel-rods. Minimum 6 rods at a time, one in each slot.
Battery Box 500EU 2kEU 10kEU Needs charge before giving energy. Each RE-battery upgrade adds 10% to the storage.

Energy Demands

Technic Energy Demands
Type LV MV HV
0 batteries 1 battery 2 batteries 0 batteries 1 battery 2 batteries
Alloy Furnace 300EU 3kEU 2kEU 1kEU
Compressor 300EU 800EU 600EU 400EU 1.5kEU 1kEU 750EU
Centrifuge 8kEU 7kEU 6kEU
Electric Furnace 300EU 2kEU 1kEU 500EU 4kEU 2.5kEU 1.5kEU
Extractor 300EU 800EU 600EU 400EU
Grinder 200EU 600EU 450EU 300EU 1.2kEU 900EU 600EU
Freezer 800EU 600EU 400EU
Lamp 50EU
LED 5EU
Music Player
Quarry 10kEU
Tool Workshop 5kEU 3.5kEU 2kEU

Notes

Not all machines have LV, MV, and HV tiers. This is to prevent the other tiers from being irrevelant.

There is an issue on Pandorabox github about ideas concerning LV.