Talk:Spawn 3.0
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Basic Outline
- 5 islands connected with paths
- Jump-able
- Focus on low-end clients (see materials)
- Low orbit for map and bones
- No fly, angry mobs, radiation, PvP.
- Lots of space, we have faster movement at spawn. Keep Buildings visible.
- Spawn connects to places that show and teach, keep text minimal.
Telemosaics
- Right-click on mosaics to travel. That way we avoid both travel-loops and server-steps.
- From time to time cycle some to feature places of currently active users.
Travelnets
Currently anybody can add networks and stations to users shared and korlen
Materials
- avoid nodes that
- animate
- have inventories
- are owned
- no cognitive overload
- avoid doors
- avoid multiple floors (hmm, we broke that rule)
Islands
"Earth" island
- Space for about 30 teleporters
- Teleporter "priorities":
- Old places: farther behind
- New/Hot places: more in the front
- Only names of places on signs. Leave first line empty. Use same colour for font on all signs. Use signs with white border.
- Careful when adding/removeing anything. Light values have been carefully kept high enough to avoid ents from spawning.
"Space" island
- Four XP related zones:
- Low Earth Orbit
- Moon
- Asteroids
- Mars
(War-zone obviously not required)
"Shop" island
- korlen's shopping network
- admin ore exchange on lower floor
"Tutorial" island
- Existing tutorials are linked with telemosaics
- Four tutorial teleporter networks
- Some prominent tele-mosaics can be rotated
- Please don't use posters here. Let the tutorials speak for themselves. Books are fine for "How to use" and similar.
Original Builders January 2020
- BuckarooBanzai
- Int
- coil
- jackb
- chi
- a
- SX
- AceRichman
- SwissalpS
- korlen
- shared
- Time_Styler.
- Glitch?
Maintainers
(to be added later)
-- some cleaned up version of this under Islands title
Coords
Spawn Island
Tulip in centre, spawn-point?: 600 107 1909
Space Island
Tutorial Island
Centre: x = 600, z = 1854
Entire Spawn
Centre:
Highest (maxY): 141 clouds
Lowest (minY): 49 smoke
Height:
maxX:
minX:
Width:
maxZ:
minZ:
Depth: