Difference between revisions of "Talk:Digiline Jumpdrive controller"
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m (updated home button regression bugfix on wiki too) |
(Real Coordinates background info added.) |
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Line 119: | Line 119: | ||
</syntaxhighlight> | </syntaxhighlight> | ||
− | Some more comments explaining what the convert function is about and why it is needed, would make understanding the formulas like "v*2*15/13*0.35" better. | + | <[[User:SwissalpS]]> Some more comments explaining what the convert function is about and why it is needed, would make understanding the formulas like "v*2*15/13*0.35" better. |
+ | |||
+ | <[[User:Huhhila]]> That particular formula is taken from https://minetest.gitlab.io/minetest/formspec/#migrating-to-real-coordinates and results in the following: | ||
+ | <syntaxhighlight lang="Lua"> | ||
+ | converted = { | ||
+ | { | ||
+ | command = "set", | ||
+ | height = 10.5, | ||
+ | real_coordinates = true, | ||
+ | locked = true, | ||
+ | width = 13 | ||
+ | }, | ||
+ | { | ||
+ | command = "clear" | ||
+ | }, | ||
+ | { | ||
+ | label = "X+", | ||
+ | X = 0.375, | ||
+ | command = "add", | ||
+ | W = 4, | ||
+ | Y = 0.375, | ||
+ | name = "xplus", | ||
+ | H = 0.80769230769231, | ||
+ | element = "button_exit" | ||
+ | }, | ||
+ | { | ||
+ | label = "X-", | ||
+ | X = 0.375, | ||
+ | command = "add", | ||
+ | W = 4, | ||
+ | Y = 1.625, | ||
+ | name = "xminus", | ||
+ | H = 0.80769230769231, | ||
+ | element = "button_exit" | ||
+ | }, | ||
+ | { | ||
+ | label = "Y+", | ||
+ | X = 0.375, | ||
+ | command = "add", | ||
+ | W = 4, | ||
+ | Y = 2.875, | ||
+ | name = "yplus", | ||
+ | H = 0.80769230769231, | ||
+ | element = "button_exit" | ||
+ | }, | ||
+ | { | ||
+ | label = "Y-", | ||
+ | X = 0.375, | ||
+ | command = "add", | ||
+ | W = 4, | ||
+ | Y = 4.125, | ||
+ | name = "yminus", | ||
+ | H = 0.80769230769231, | ||
+ | element = "button_exit" | ||
+ | }, | ||
+ | { | ||
+ | label = "Z+", | ||
+ | X = 0.375, | ||
+ | command = "add", | ||
+ | W = 4, | ||
+ | Y = 5.375, | ||
+ | name = "zplus", | ||
+ | H = 0.80769230769231, | ||
+ | element = "button_exit" | ||
+ | }, | ||
+ | { | ||
+ | label = "Z-", | ||
+ | X = 0.375, | ||
+ | command = "add", | ||
+ | W = 4, | ||
+ | Y = 6.625, | ||
+ | name = "zminus", | ||
+ | H = 0.80769230769231, | ||
+ | element = "button_exit" | ||
+ | }, | ||
+ | { | ||
+ | label = "Factor+", | ||
+ | X = 0.375, | ||
+ | command = "add", | ||
+ | W = 4, | ||
+ | Y = 7.875, | ||
+ | name = "factorplus", | ||
+ | H = 0.80769230769231, | ||
+ | element = "button" | ||
+ | }, | ||
+ | { | ||
+ | label = "Factor-", | ||
+ | X = 0.375, | ||
+ | command = "add", | ||
+ | W = 4, | ||
+ | Y = 9.125, | ||
+ | name = "factorminus", | ||
+ | H = 0.80769230769231, | ||
+ | element = "button" | ||
+ | }, | ||
+ | { | ||
+ | label = "Factor: 1", | ||
+ | X = 5.375, | ||
+ | command = "add", | ||
+ | Y = 8.5, | ||
+ | element = "label" | ||
+ | }, | ||
+ | { | ||
+ | label = "Set home", | ||
+ | X = 5.375, | ||
+ | command = "add", | ||
+ | W = 4, | ||
+ | Y = 0.375, | ||
+ | name = "sethome", | ||
+ | H = 0.80769230769231, | ||
+ | element = "button_exit" | ||
+ | }, | ||
+ | { | ||
+ | label = "Go home", | ||
+ | X = 5.375, | ||
+ | command = "add", | ||
+ | W = 4, | ||
+ | Y = 1.625, | ||
+ | name = "gohome", | ||
+ | H = 0.80769230769231, | ||
+ | element = "button_exit" | ||
+ | }, | ||
+ | { | ||
+ | label = "Lock", | ||
+ | X = 5.375, | ||
+ | command = "add", | ||
+ | W = 4, | ||
+ | Y = 6.625, | ||
+ | name = "lock", | ||
+ | H = 0.80769230769231, | ||
+ | element = "button_exit" | ||
+ | } | ||
+ | } | ||
+ | </syntaxhighlight> | ||
+ | For example code related to jumpdrive digiline control such conversion is somewhat offtopic, and should be moved to another more touchscreen-focused page. But @[[User:BuckarooBanzai]], was the original layout of the UI significant / does preserving it matter? |
Latest revision as of 13:23, 12 June 2022
Draft of modernized version for comments, before making version 1.2 out of it, any comments?
-- version 1.1.huhhila.2
mem.factor = mem.factor or 1
-- TODO actually use converted coordinates in table
local function c(v)
return (v + 0)*5/4 + 3/8
end
local function c1(t)
local r = {}
for k, v in pairs(t) do
r[k] = (k == "X" or k == "Y") and c(v) or k == "H" and v*2*15/13*0.35 or v
end
return r
end
local function convert(t)
local r = {}
for _, v in ipairs(t) do
table.insert(r, c1(v))
end
return r
end
local function draw_touch()
digiline_send("touch", convert({
{ command = "set", locked = true, real_coordinates = true, width = (10-1)*5/4+3/4+1, height = (8-1)*5/4+3/4+1 },
{ command = "clear" },
{ command = "add", element="button_exit", name="xplus", label="X+", X=0, Y=0, W=4, H=1 },
{ command = "add", element="button_exit", name="xminus", label="X-", X=0, Y=1, W=4, H=1 },
{ command = "add", element="button_exit", name="yplus", label="Y+", X=0, Y=2, W=4, H=1 },
{ command = "add", element="button_exit", name="yminus", label="Y-", X=0, Y=3, W=4, H=1 },
{ command = "add", element="button_exit", name="zplus", label="Z+", X=0, Y=4, W=4, H=1 },
{ command = "add", element="button_exit", name="zminus", label="Z-", X=0, Y=5, W=4, H=1 },
{ command = "add", element="button", name="factorplus", label="Factor+", X=0, Y=6, W=4, H=1 },
{ command = "add", element="button", name="factorminus", label="Factor-", X=0, Y=7, W=4, H=1 },
{ command = "add", element="label", label="Factor: " .. mem.factor, X=4, Y=6.5 },
{ command = "add", element="button_exit", name="sethome", label="Set home", X=4, Y=0, W=4, H=1 },
{ command = "add", element="button_exit", name="gohome", label="Go home", X=4, Y=1, W=4, H=1 },
{ command = "add", element="button_exit", name="lock", label="Lock", X=4, Y=5, W=4, H=1 }}))
end
local function update_touch()
digiline_send("touch", { command = "replace", index = 9,
element = "label", label = "Factor: " .. mem.factor, X = 5.375, Y = 8.5 })
end
if event.type == "program" then
draw_touch()
end
if event.type == "digiline" and event.channel == "touch" then
mem.touch_event = event.msg
digiline_send("jumpdrive", {command="get"})
end
if event.type == "digiline" and event.channel == "jumpdrive" and event.msg.target then
local jump = false
local increment = ((event.msg.radius*2)+1)*mem.factor
if mem.touch_event.lock then
digiline_send("touch", { command = "clear" })
elseif mem.touch_event.sethome then
mem.home = event.msg.position
elseif mem.touch_event.gohome and mem.home then
digiline_send("jumpdrive", {command="set", x = mem.home.x, y = mem.home.y, z = mem.home.z})
jump = true
elseif mem.touch_event.yplus then
digiline_send("jumpdrive", {command="set", key="y", value=event.msg.target.y+increment})
jump = true
elseif mem.touch_event.yminus then
digiline_send("jumpdrive", {command="set", key="y", value=event.msg.target.y-increment})
jump = true
elseif mem.touch_event.xplus then
digiline_send("jumpdrive", {command="set", key="x", value=event.msg.target.x+increment})
jump = true
elseif mem.touch_event.xminus then
digiline_send("jumpdrive", {command="set", key="x", value=event.msg.target.x-increment})
jump = true
elseif mem.touch_event.zplus then
digiline_send("jumpdrive", {command="set", key="z", value=event.msg.target.z+increment})
jump = true
elseif mem.touch_event.zminus then
digiline_send("jumpdrive", {command="set", key="z", value=event.msg.target.z-increment})
jump = true
elseif mem.touch_event.factorplus then
mem.factor = mem.factor + 1
update_touch()
elseif mem.touch_event.factorminus then
mem.factor = mem.factor - 1
if mem.factor < 1 then
mem.factor = 1
end
update_touch()
end
if jump then
digiline_send("jumpdrive", {command="jump"})
end
end
<User:SwissalpS> Some more comments explaining what the convert function is about and why it is needed, would make understanding the formulas like "v*2*15/13*0.35" better.
<User:Huhhila> That particular formula is taken from https://minetest.gitlab.io/minetest/formspec/#migrating-to-real-coordinates and results in the following:
converted = {
{
command = "set",
height = 10.5,
real_coordinates = true,
locked = true,
width = 13
},
{
command = "clear"
},
{
label = "X+",
X = 0.375,
command = "add",
W = 4,
Y = 0.375,
name = "xplus",
H = 0.80769230769231,
element = "button_exit"
},
{
label = "X-",
X = 0.375,
command = "add",
W = 4,
Y = 1.625,
name = "xminus",
H = 0.80769230769231,
element = "button_exit"
},
{
label = "Y+",
X = 0.375,
command = "add",
W = 4,
Y = 2.875,
name = "yplus",
H = 0.80769230769231,
element = "button_exit"
},
{
label = "Y-",
X = 0.375,
command = "add",
W = 4,
Y = 4.125,
name = "yminus",
H = 0.80769230769231,
element = "button_exit"
},
{
label = "Z+",
X = 0.375,
command = "add",
W = 4,
Y = 5.375,
name = "zplus",
H = 0.80769230769231,
element = "button_exit"
},
{
label = "Z-",
X = 0.375,
command = "add",
W = 4,
Y = 6.625,
name = "zminus",
H = 0.80769230769231,
element = "button_exit"
},
{
label = "Factor+",
X = 0.375,
command = "add",
W = 4,
Y = 7.875,
name = "factorplus",
H = 0.80769230769231,
element = "button"
},
{
label = "Factor-",
X = 0.375,
command = "add",
W = 4,
Y = 9.125,
name = "factorminus",
H = 0.80769230769231,
element = "button"
},
{
label = "Factor: 1",
X = 5.375,
command = "add",
Y = 8.5,
element = "label"
},
{
label = "Set home",
X = 5.375,
command = "add",
W = 4,
Y = 0.375,
name = "sethome",
H = 0.80769230769231,
element = "button_exit"
},
{
label = "Go home",
X = 5.375,
command = "add",
W = 4,
Y = 1.625,
name = "gohome",
H = 0.80769230769231,
element = "button_exit"
},
{
label = "Lock",
X = 5.375,
command = "add",
W = 4,
Y = 6.625,
name = "lock",
H = 0.80769230769231,
element = "button_exit"
}
}
For example code related to jumpdrive digiline control such conversion is somewhat offtopic, and should be moved to another more touchscreen-focused page. But @User:BuckarooBanzai, was the original layout of the UI significant / does preserving it matter?