Difference between revisions of "Talk:Digiline Jumpdrive controller"
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+ | Some more comments explaining what the convert function is about and why it is needed, would make understanding the formulas like "v*2*15/13*0.35" better. |
Revision as of 20:59, 3 May 2022
Draft of modernized version for comments, before making version 1.2 out of it, any comments?
-- version 1.1.huhhila.1
mem.factor = mem.factor or 1
-- TODO actually use converted coordinates in table
local function c(v)
return (v + 0)*5/4 + 3/8
end
local function c1(t)
local r = {}
for k, v in pairs(t) do
r[k] = (k == "X" or k == "Y") and c(v) or k == "H" and v*2*15/13*0.35 or v
end
return r
end
local function convert(t)
local r = {}
for _, v in ipairs(t) do
table.insert(r, c1(v))
end
return r
end
local function draw_touch()
digiline_send("touch", convert({
{ command = "set", locked = true, real_coordinates = true, width = (10-1)*5/4+3/4+1, height = (8-1)*5/4+3/4+1 },
{ command = "clear" },
{ command = "add", element="button_exit", name="xplus", label="X+", X=0, Y=0, W=4, H=1 },
{ command = "add", element="button_exit", name="xminus", label="X-", X=0, Y=1, W=4, H=1 },
{ command = "add", element="button_exit", name="yplus", label="Y+", X=0, Y=2, W=4, H=1 },
{ command = "add", element="button_exit", name="yminus", label="Y-", X=0, Y=3, W=4, H=1 },
{ command = "add", element="button_exit", name="zplus", label="Z+", X=0, Y=4, W=4, H=1 },
{ command = "add", element="button_exit", name="zminus", label="Z-", X=0, Y=5, W=4, H=1 },
{ command = "add", element="button", name="factorplus", label="Factor+", X=0, Y=6, W=4, H=1 },
{ command = "add", element="button", name="factorminus", label="Factor-", X=0, Y=7, W=4, H=1 },
{ command = "add", element="label", label="Factor: " .. mem.factor, X=4, Y=6.5 },
{ command = "add", element="button_exit", name="sethome", label="Set home", X=4, Y=0, W=4, H=1 },
{ command = "add", element="button_exit", name="gohome", label="Go home", X=4, Y=1, W=4, H=1 },
{ command = "add", element="button_exit", name="lock", label="Lock", X=4, Y=5, W=4, H=1 }}))
end
local function update_touch()
digiline_send("touch", { command = "replace", index = 9,
element = "label", label = "Factor: " .. mem.factor, X = 5.375, Y = 8.5 })
end
if event.type == "program" then
draw_touch()
end
if event.type == "digiline" and event.channel == "touch" then
mem.touch_event = event.msg
digiline_send("jumpdrive", {command="get"})
end
if event.type == "digiline" and event.channel == "jumpdrive" and event.msg.target then
local jump = false
local increment = ((event.msg.radius*2)+1)*mem.factor
if mem.touch_event.lock then
digiline_send("touch", { command = "clear" })
elseif mem.touch_event.sethome then
mem.home = event.msg.position
elseif mem.touch_event.gohome and mem.home then
digiline_send("jumpdrive", {command="set", {x = mem.home.x, y = mem.home.y, z = mem.home.z}})
jump = true
elseif mem.touch_event.yplus then
digiline_send("jumpdrive", {command="set", key="y", value=event.msg.target.y+increment})
jump = true
elseif mem.touch_event.yminus then
digiline_send("jumpdrive", {command="set", key="y", value=event.msg.target.y-increment})
jump = true
elseif mem.touch_event.xplus then
digiline_send("jumpdrive", {command="set", key="x", value=event.msg.target.x+increment})
jump = true
elseif mem.touch_event.xminus then
digiline_send("jumpdrive", {command="set", key="x", value=event.msg.target.x-increment})
jump = true
elseif mem.touch_event.zplus then
digiline_send("jumpdrive", {command="set", key="z", value=event.msg.target.z+increment})
jump = true
elseif mem.touch_event.zminus then
digiline_send("jumpdrive", {command="set", key="z", value=event.msg.target.z-increment})
jump = true
elseif mem.touch_event.factorplus then
mem.factor = mem.factor + 1
update_touch()
elseif mem.touch_event.factorminus then
mem.factor = mem.factor - 1
if mem.factor < 1 then
mem.factor = 1
end
update_touch()
end
if jump then
digiline_send("jumpdrive", {command="jump"})
end
end
Some more comments explaining what the convert function is about and why it is needed, would make understanding the formulas like "v*2*15/13*0.35" better.