Difference between revisions of "Talk:Spawn"
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* Trains are only visible from 20 nodes away, so that means extra lag for little visibility. - coil | * Trains are only visible from 20 nodes away, so that means extra lag for little visibility. - coil | ||
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− | tutorial at | + | short chat tutorial at spawn or in tutorial area? |
− | spawn or | + | + make a tutorial linked from tutorial area - SwissalpS |
− | in tutorial area? | ||
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* For lighting i suggest light and dark Modern Post Lights - AceRichman | * For lighting i suggest light and dark Modern Post Lights - AceRichman | ||
* Agree with modern post lights (light source 14). I'd prefer the fences to be as inconspicuous as possible. - coil | * Agree with modern post lights (light source 14). I'd prefer the fences to be as inconspicuous as possible. - coil | ||
+ | * I'm also against high fences - SwissalpS | ||
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Revision as of 01:24, 6 January 2020
Globes
I also like to move the Mars/Moon/Earth globes from Warden to the new spawn, they look pretty cool.... BuckarooBanzai (talk) 21:50, 26 December 2019 (UTC)
a's Suggestions
I don't like how in the current spawn area, there's a little section that you spawn in that's separated from the main box with a door. I would prefer if Spawn 2.0 has the actual spawn point inside the main area and no little extensions on the sides. In the teleportation links to locations on Earth, we should add links to minor, unofficial towns and to major, but isolated public builds that the builders are okay with people settling around.
admin store aka Sky Mall
If we move it, then please outside the rainbow. I'd prefer to have a prominent mosaic on shops-island to skymall than actually having it at spawn. This under the moto: spawn is a place that links to places. - SwissalpS
Ideas/Proposals Tasks
- 55 from center of middle island to center of outter islands
- 20 radius for outter islands
Basic idea
- Center spawn island
- 4 outer islands
- earth / space / shops / tutorials
"Earth" island
- Space for about 30 teleporters
- Teleporter "priorities":
- Old places: farther behind
- New/Hot places: more in the front
-> ?
"Space" island
- Space for about 30 teleporters
- Vacuum-warning
-> ?
"Shop" island
- Space for the shop teleporters
- Shop building (move the existing one?)
-> ?
"Tutorial" island
- Space for the tutorial teleportes
-> ?
Needs
- move globes from old spawn over bridges to Earth and orbital
- move pandorabox text to over tutorial area (facing center island)
- move red spaceship to over space area
- dyes, if colored roof is going to be added to rainbow road (see other sign), AceRichman can supply a lot, but probably not all ;)
Coords
Space Island
if it needs to be moved later...
bridge: - 579 114 1909 R13
island1: 530 107 1924 R15
island2: 561 107 1924 R15
island3: 530 107 1893 R15
island4: 561 107 1893 R15
Force Field emiter:
545 105 1909 R20 - initial coord, maybe raise it a few nodes and build a dome on it?
Tutorial Island
Centre: x = 600, z = 1854
Entire Spawn
Centre:
Highest (maxY):
Lowest (minY):
Height:
maxX:
minX:
Width:
maxZ:
minZ:
Depth:
Ideas and proposals
news section accessible only to mods on the central platform?
- no, why should news access be limited? - AceRichman
- Guess write access is meant - SwissalpS
- Central platform is small and I hardly ever look at signs after the first time. Also, it's nice for the central platform to be plain grass and flowers and to resist urge to put too much there. - coil
Train line around spawn?
- no, not needed - AceRichman
- Trains are only visible from 20 nodes away, so that means extra lag for little visibility. - coil
short chat tutorial at spawn or in tutorial area? + make a tutorial linked from tutorial area - SwissalpS
Place for non-shopping players' networks
- Interesting idea
Should we not cover bridges?
- no, cover is good - AceRichman
- Should keep them covered, but maybe not cover the wool rainbow circle. - coil
^ did some work on bridges, to make them match platforms - AceRichman
- Not sure I agree with all the changes, what do others think? - SwissalpS
- Prefer glass for Earth bridge floor, to keep Earth globe visible. I don't like having so many outlines either. Don't think matching platform materials is as important or possible as matching platform themes. - coil
Shopping materials voting pending, please add your suggestions
- technic marble + granite - ?
- silver sandstone, obsidian, and regular glass looks good to me (see bridge) - AceRichman
- chi suggested white wool cloud. I think someone wanted to move the existing mall at spawn. - coil
Should the space between the current platforms be used for more platforms (of the same size)? They would fit perfectly, and would provide space for more things (such as the news/info section) - AceRichman?
^ I have built a example between tutorial and space platforms out of scaffold - AceRichman
- I think it looks crowded - SwissalpS
+Should rainbow road be covered with stained super glow glass? (update below)
- we could try a quarter circle to see if it works
- I'd rather keep it not covered. Gliding is fun, and we want the spawn to be visible. - coil
- voting for leaving uncovered. - int
- agree about the rainbow not being entirely covered - SwissalpS
Rainbow will not be covered, as that will make it all the same color on the live map. Instead there will be 3-high walls made from obsidian and regular glass. - AceRichman?
- For lighting i suggest light and dark Modern Post Lights - AceRichman
- Agree with modern post lights (light source 14). I'd prefer the fences to be as inconspicuous as possible. - coil
- I'm also against high fences - SwissalpS
should news section include updates to mods?
(e.g. the new jumpdrive upgrades)
- Yes, if anyone has time to write about the updates. But that section should not be at spawn. - coil
Signs are running out of space and hard to read. Should move everything to wiki. - coil
Fences on earth platform needed to be 2-high because it was still possible to jump over while sprinting in lava boots.
- I think that if you have lava-boots, you are XP enough to know what you are doing - SwissalpS
- +1 - a
- Height 1 looks better, which is important. We shouldn't prevent players from jumping over the fences if they really want to. - coil