just... why?
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Overview
This page should help to keep the mesecons performant and efficient so
that everybody can play with them
On/Off switches
- Please add On/Off switches to your machinery and toggle them on only if you use them
Intervals
- Use intervals of 5 seconds or more, depending on how much is connected to the wire
- Shorter intervals are ok if the executed action is not that heavy (for example: a simple light or signal)
Size/Length limits
- Try to limit the amount of machines triggered by LuaC's or blinkys
This should work fine with a 3 to 5 seconds interval
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Luacontroller with on/off switch
The following program generates a signal-change every 5 seconds.
It can be toggled with a switch on port A and generates the signal on port B
if event.type == "program" or event.type == "interrupt" then
interrupt(5)
if not pin.a then
return
end
port.b = not port.b
end
Debugging
- Use the Monitoring page to see how the mesecons are working right now: https://monitoring.minetest.land/d/LjYzPumWz/mesecons?orgId=1&refresh=5s
- You can check out the lag-stats, if the average value is above ~750 milliseconds there is something wrong...
- Please also enable the mesecons hud with "/mesecons_hud on" to see how much CPU usage the current mapblock/position consumes
- You can also see the Penalty the usage results in. Penalty refers to the throttling of mesecons activity in that mapblock.
Example of heavy mesecons activity
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