Talk:Mesecons speed advices

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Revision as of 03:39, 18 October 2019 by Thailand (talk | contribs) (→‎Thailand)
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Thailand

tested:

  • about 2.000 mesecon [mesecons-wires] alone on a long, also crossed flat area, without any activation blinky = no effect on lag so so - with an blinky, even there was no sign of activity in server stats (done before mesecons_hud available)
  • also build up 5 yellow injector (stackwise), where direct a mesecon usage was detected, even without any wire or machines or pipe connected
  • my friend neighbour 3rd floor set to blinky on ONE mesecons wire for 3 injectors, they blocked them self - and I had seen that in mesecons hud with 12% - I rebuild them

So I dont use mesecons, and cant give further hints -

A Node is one like stone, or dirt. - Nodes are set together in mapblocks in 16 * 16 * 16 nodes. A complete mapblock is loaded even if only one node of it was needed!

A Gamer has an activation radius, mean from his/her position all mapblocks around him are not only loaded and shown, they are also activated, mean ABM etc. is running, grass grow ...

  • active_block_range = 3 (this is standard)

This activation radius mean 3 times a mapblock = 48 nodes wide ! and all around you = 343 map blocks are activated ! () if radius 2, then 125 are.