Difference between revisions of "Radiation"

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m (typo!!!)
 
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Damage is processed until 0.2HP/s.
 
Damage is processed until 0.2HP/s.
  
Distance is measured 1 node up of the player's foor (their abdomen).
+
Distance is measured 1 node up of the player's foot (their abdomen).
  
 
== Shielding Nodes ==
 
== Shielding Nodes ==
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The optimal shielding depends on if the thing you're trying to protect is either uranium or something more radioactive.
 
The optimal shielding depends on if the thing you're trying to protect is either uranium or something more radioactive.
  
If it's uranium, surround it with gold blocks. (like GGGXGGG where G is gold and X is the node.)
+
If it's uranium, surround it with gold blocks. (like GGGUGGG where G is gold and U is uranium.)
  
If it's something more radioactive, surround it with a layer of 0% fissile uranium block and a thick layer of gold. (like GGGUXUGGG where G is gold, U is urnaium and X is the node.)
+
If it's something more radioactive, surround it with a layer of 0% fissile uranium blocks and a thick layer of gold. (like GGGUXUGGG where G is gold, U is uranium and X is the node.)
  
 
[[Category:Technic]]
 
[[Category:Technic]]

Latest revision as of 08:29, 9 April 2024

Radioactive Nodes
Node Radioactivity Damage/s at 1m distance
Active HV Nuclear Reactor Core 4 16
Chernobylite Block 4 16
Corium Source 12 144
Flowing Corium 6 36
Uranium Ore 1 1
0%-Fissile Uranium Block 1 1
0.7%-Fissile Uranium Block 2 4
3.5%-Fissile Uranium Block 2.6 6.76
Shielding Nodes
Shielding Node
1.7 Snow Block
Any wood tile
Any wood
2.8 Flowing Water
3.4 Any tree
5.6 Ice
Water Source
8.2 Dirt
Dirt with Grass
Dirt with Snow
Soil
Wet Soil
8.5 Flowing Lava
Cactus Checker
9 Coal Checker
9.3 Plankstone
9.6 Coal Block
10 Sand
Desert Sand
Gravel
Desert Sand Soil
Wet Desert Sand Soil
11 Iron Checker
12 Bricks
13 Cactus Brick
15 Clay
Cobblestone
Desert Cobblestone
Mossy Cobble
Sandstone
Sandstone Bricks
Stone Bricks
Split Stone Tile
Alternate Split Stone Tile
Stone Tile
16 Coal Ore
Any concrete
17 Stone
Desert Stone
Desert Stone Bricks
Glass
Lava Source
Mese Ore
Stone Bricks
Circle Stone Bricks
Clean Glass
Coal Glass
Iron Glass
Glow Glass
Coal Stone
Coal Stone Bricks
Iron Stone
Iron Stone Bricks
Super Glow Glass
Tar
18 Obsidian
Obsidian Glass
Diamond Ore
Mithril Ore
Granite
Marble
Marble Bricks
19 Tin Ore
Chromium Ore
Zinc Ore
20 Copper Ore
Zinc Ore
21 Mese Block
Powered Mese Block
Silver Ore
26 Mithril Block
27 Diamond Block
34 Gold Ore
36 Zinc Block
37 Chromium Block
Tin Block
40 Steel Block
Carbon Steel Block
Stainless Steel Block
Cast Iron Block
Chernobylite Block
Flowing Corium
43 Brass block
45 Bronze Block
46 Copper Block
53 Silver Block
71 Uranium Ore
80 Lead Block
Corium Source
170 Gold Block
500 Any Uranium block

Radiation in Technic is damage based on distance to radioactive nodes and shielding nodes in between.

Nodes can either shield radiation or be radioactive.

Radioactive Nodes

A node's radioactivity strength defines the square root of how much damage per second an unshielded player 1 node away from the source will take.

Damage is processed until 0.2HP/s.

Distance is measured 1 node up of the player's foot (their abdomen).

Shielding Nodes

Optimal Shielding

The optimal shielding depends on if the thing you're trying to protect is either uranium or something more radioactive.

If it's uranium, surround it with gold blocks. (like GGGUGGG where G is gold and U is uranium.)

If it's something more radioactive, surround it with a layer of 0% fissile uranium blocks and a thick layer of gold. (like GGGUXUGGG where G is gold, U is uranium and X is the node.)