Difference between revisions of "Module:Rank"
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frame = frame or {} | frame = frame or {} | ||
local xp = tonumber((frame).args[1] or 0) -- edge case hell | local xp = tonumber((frame).args[1] or 0) -- edge case hell | ||
+ | frame.args[2] = frame.args[2] or "" | ||
local r = #rnames | local r = #rnames | ||
for i,rxp in pairs(rnumbers) do | for i,rxp in pairs(rnumbers) do |
Revision as of 22:05, 9 April 2024
This is a module to make getting ranks out of XP values easier.
toRank
You can do{{#invoke:Rank|toRank|<xp value>|[<options>]}}to generate a rank. The options are not required, but they allow some customization.
Example: Cobble God -> rank with 1234 xp
Options
The options are a string of 1 to 3 width, consisting entirely out of "y" (denoting yes) and "n" (denoting no) characters. The first character controls whether the icon appears, the second controls whether the major rank appears, and the last character controls whether the minor rank appears. For any ommited or invalid characters, the default of "yyy" is used.
Example: Gold Peasant -> rank with 314159 xp, and no icon (options are n
, but effectively is nyy
)
Example: Copper Knight -> rank with 123456 xp, but only icon (options are ynn
)
Example: Iron Lord -> rank with 44444 xp, but no major rank (options are yn
, but effectively is yny
)
toMajorRank
You can do{{#invoke:Rank|toMajorRank|<xp value>}}to generate a rank without a minor rank. This is only used as an alias to
{{#invoke:Rank|toRank|<xp value>|yyn}}
Example: Uranium God -> rank with 17363925 xp, icon and major only
-- bird's number -> rank converter
-- use this wherever you want, i guess?
--- THIS IS DIRECTLY COPIED FROM xp_redo_ranks_ores/ranks.lua
local prefixes = {
{
name="Cobble",
icon="[[File:Xp_cobble.png]]",
base_xp=0,
xp_modifier=100
}, -- 0 - 1k
{
name="Stone",
icon="[[File:Xp_stone_block.png]]",
base_xp=2000,
xp_modifier=200
}, -- 2k - 4k
{
name="Coal",
icon="[[File:Xp_coal_block.png]]",
base_xp=5000,
xp_modifier=500
}, -- 5k - 10k
{
name="Iron",
icon="[[File:Xp_steel_block.png]]",
base_xp=20*1000,
xp_modifier=6000
}, -- 20k - 80k
{
name="Copper",
icon="[[File:Xp_copper_block.png]]",
base_xp=100*1000,
xp_modifier=10*1000
}, -- 100k - 200k
{
name="Gold",
icon="[[File:Xp_gold_block.png]]",
base_xp=300*1000,
xp_modifier=50*1000
}, -- 300k - 800k
{
name="Diamond",
icon="[[File:Xp_diamond_block.png]]",
base_xp=1*1000*1000,
xp_modifier=80*1000
}, -- 1M - 1.8M
{
name="Mese",
icon="[[File:Xp_mese_block.png]]",
base_xp=2*1000*1000,
xp_modifier=200*1000
}, -- 2M - 4M
{
name="Lava",
icon="[[File:Xp_lava.png]]",
base_xp=5*1000*1000,
xp_modifier=300*1000
}, -- 5M - 8M
{
name="Sulfur",
icon="[[File:Xp_sulfur.png]]",
base_xp=9*1000*1000,
xp_modifier=300*1000
}, -- 9M - 12M
{
name="Uranium",
icon="[[File:Xp_uranium.png]]",
base_xp=13*1000*1000,
xp_modifier=400*1000
}, -- 13M - 17M
{
name="Chernobylite",
icon="[[File:Xp_chernobylite.png]]",
base_xp=18*1000*1000,
xp_modifier=400*1000
}, -- 18M - 22M
{
name="Corium",
icon="[[File:Xp_corium.png]]",
base_xp=23*1000*1000,
xp_modifier=500*1000
}, -- 23M - 28M
{
name="Mithril",
icon="[[File:Xp_mithril.png]]",
base_xp=29*1000*1000,
xp_modifier=600*1000
}, -- 29M - 35M
}
local suffixes = {
-- 7 suffixes
{name="Peasant", xp_modifier=0},
{name="Merchant", xp_modifier=1},
{name="Knight", xp_modifier=2},
{name="Lord", xp_modifier=3},
{name="Mayor", xp_modifier=5},
{name="Master", xp_modifier=7},
{name="God", xp_modifier=10}
}
local rnumbers = {}
local rnames = {}
-- #suffixes x #prefixes
for i,prefix in pairs(prefixes) do
for j,suffix in pairs(suffixes) do
table.insert(rnumbers,prefix.base_xp + (prefix.xp_modifier * suffix.xp_modifier))
table.insert(rnames, {i,j})
end
end
local function to_yn(letter, default) -- letter to yes/no
if type(letter) ~= "string" then return default end
if letter ~= "y" or letter ~= "n" then return default end
return letter
end
local function to_bool(letter) -- returns true if letter=="y", false if letter=="n" and nil otherwise
if letter == "y" then return true
elseif letter == "n" then return false end
end
local module = {}
function module.toRank(frame)
frame = frame or {}
local xp = tonumber((frame).args[1] or 0) -- edge case hell
frame.args[2] = frame.args[2] or ""
local r = #rnames
for i,rxp in pairs(rnumbers) do
if xp >= (rxp or 0) and xp < (rnumbers[i+1] or math.huge) then
r = i
break
end
end
local x = rnames[r]
local out = ""
if to_bool(to_yn(frame.args[2]:sub(1,1),"y")) then out = out..prefixes[x[1]].icon end
if to_bool(to_yn(frame.args[2]:sub(2,2),"y")) then out = out.." '''"..prefixes[x[1]].name.."'''" end
if to_bool(to_yn(frame.args[2]:sub(3,3),"y")) then out = out.." '''"..suffixes[x[2]].name.."'''" end
return out
end
function module.toMajorRank(frame) -- shorthand?
frame = frame or {}
frame.args[2] = "yyn"
return module.toRank(frame)
end
return module