Difference between revisions of "User:Sunkenhero"
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These are very early Petri Net attempts to simplify making of HV solar arrays, expect more descriptive and robust PN solutions soon. | These are very early Petri Net attempts to simplify making of HV solar arrays, expect more descriptive and robust PN solutions soon. | ||
| − | Armor stats: | + | Armor stats: |
| − | nuclear onesie: 35/20/250 | + | * nuclear onesie: 35/20/250 |
| − | space helm: 5/1/0 | + | * space helm: 5/1/0 |
| − | space chest: 8/1/0 | + | * space chest: 8/1/0 |
| − | space pants: 7/1/0 | + | * space pants: 7/1/0 |
| − | space boots: 4/1/0 | + | * space boots: 4/1/0 |
| + | ==================================================== | ||
| + | * bronze helm: 10/6/0 | ||
| + | * cactus helm: 5/0/0 | ||
| + | * diamond helm: 15/12/0 | ||
| + | * gold helm: 10/6/0 | ||
| + | * mithril helm: 16/13/0 | ||
| + | * iron helm: 10/0/0 | ||
| + | * wood helm: 5/0/0 | ||
| + | * lava helm: 15/12/0 | ||
| + | * obsidian helm: 14/10/0 | ||
| + | * brass helm: 9/0/0 | ||
| + | * carbon steel helm: 13/10/0 | ||
| + | * cast iron helm: 12/8/0 | ||
| + | * lead helm: 8/0/0 | ||
| + | * silver helm: 9/6/0 | ||
| + | * stainless steel helm: 13/10/0 | ||
| + | * tin helm: 8/0/0 | ||
| + | * =============================================================== | ||
| + | * bronze chest: 15/6/0 | ||
| + | * cactus chest: 10/0/0 | ||
| + | * diamond chest: 20/12/0 | ||
| + | * gold chest: 15/6/0 | ||
| + | * mithril chest: 21/13/0 | ||
| + | * iron chest: 15/0/0 | ||
| + | * wood chest: 10/0/0 | ||
| + | * lava chest: 20/12/0 | ||
| + | * obsidian chest: 18/10/0 | ||
| + | * brass chest: 14/0/15 | ||
| + | * carbon steel chest: 21/10/14 | ||
| + | * cast iron chest: 20/8/14 | ||
| + | * lead chest: 12/0/30 | ||
| + | * silver chest: 14/6/18 | ||
| + | * stainless steel chest: 21/10/14 | ||
| + | * tin chest: 12/0/12 | ||
| + | * ============================================== | ||
| + | * bronze pants: 15/6/0 | ||
| + | * cactus pants: 10/0/0 | ||
| + | * diamond pants: 20/12/0 | ||
| + | * gold pants: 15/6/0 | ||
| + | * mithril pants: 21/13/0 | ||
| + | * iron pants: 15/0/0 | ||
| + | * wood pants: 10/0/0 | ||
| + | * lava pants: 20/12/0 | ||
| + | * obsidian pants: 18/10/0 | ||
| + | * brass pants: 12/0/6 | ||
| + | * carbon steel pants: 18/10/6 | ||
| + | * cast iron pants: 17/8/6 | ||
| + | * lead pants: 11/0/13 | ||
| + | * silver pants: 12/6/7 | ||
| + | * stainless steel pants: 18/10/6 | ||
| + | * tin pants: 11/0/5 | ||
| + | * ====================================== | ||
| + | * bronze boots: 10/6/0 | ||
| + | * cactus boots: 5/0/0 | ||
| + | * diamond boots: 15/12/0 | ||
| + | * gold boots: 10/6/0 | ||
| + | * mithril boots: 16/13/0 | ||
| + | * iron boots: 10/0/0 | ||
| + | * wood boots: 5/0/0 | ||
| + | * lava boots: 15/12/0 | ||
| + | * obsidian boots: 14/10/0 | ||
| + | * brass boots: 7/0/4 | ||
| + | * carbon steel boots: 10/10/4 | ||
| + | * cast iron boots: 10/8/4 | ||
| + | * lead boots: 6/0/8 | ||
| + | * silver boots: 7/6/5 | ||
| + | * stainless steel boots: 10/10/4 | ||
| + | * tin boots: 6/0/3 | ||
| + | * ======================================= | ||
| + | * bronze shield: 10/6/0 | ||
| + | * cactus shield: 5/0/0 | ||
| + | * diamond shield: 15/12/0 | ||
| + | * gold shield: 10/6/0 | ||
| + | * mithril shield: 16/13/0 | ||
| + | * iron shield: 10/0/0 | ||
| + | * wood shield: 5/0/0 | ||
| + | * lava shield: 20/12/0 | ||
| + | * obsidian shield: 18/10/0 | ||
| + | * brass shield: 9/0/0 | ||
| + | * carbon steel shield: 13/10/0 | ||
| + | * cast iron shield: 12/8/0 | ||
| + | * lead shield: 8/0/0 | ||
| + | * silver shield: 9/6/0 | ||
| + | * stainless steel shield: 13/10/0 | ||
| + | * tin shield: 8/0/0 | ||
| + | * enhanced cactus shield: 8/0/0 | ||
| + | * enhanced wood shield: 8/0/0 | ||
| − | + | Code refinery of uranium simulation | |
| − | + | #include <stdio.h> | |
| − | |||
| − | |||
| − | |||
| − | + | int main() | |
| − | + | { | |
| − | + | int x[34]; | |
| − | + | for(int i=0;i<34;i++) | |
| − | + | x[i] = 0; | |
| − | + | x[2]=50; | |
| − | + | for(int i=0; i<20;i++){ | |
| − | + | for(int j=0;j<34;j++){ | |
| − | + | if(x[j]>1){ | |
| − | + | x[j]-=2; | |
| − | + | if(j!=0) x[j-1]++; | |
| − | + | if(j!=33) x[j+1]++; | |
| − | + | } | |
| − | + | ||
| − | + | } | |
| − | + | for(int i=0;i<34;i++) | |
| − | + | printf("%i ", x[i]); | |
| − | + | printf("\n"); | |
| − | + | } | |
| − | + | return 0; | |
| − | + | } | |
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Latest revision as of 23:07, 2 February 2023
to make 3x mv solar:
to make 9x lv solar array and remnants for mv solar, also mv trans:
to make 27x lv solar panel and remnants for lv solar array:
81x doped silicon wafer
27x silver wire
36x lv cable
27x glue
39x carbon steel ingot
to make 9x lv trans, also remants for mv trans, hv trans, copper coil:
26x fiber
149x steel ingots
to make 26x copper coils, also remnants for mv trans, hv trans:
remnants from lv trans
104x copper wire
to make 3x mv trans:
remnants for it from lv trans
remnants for it from lv solar array
3x mv cable
1x carbon plate
to make 1x hv transformer:
remnants from lv trans
5x stainless steel ingot
1x composite plate
1x hv cable
to make 5x mv battery box:
to make 25x lv battery box:
75x wood
100x battery
to make 25x machine casings:
200x cast iron ingot
25x brass ingot
25x lv cable
to make 5 mv transformers and remnants for hv trans:
12x fiber
25x carbon steel ingot
to make 12 copper coils:
48x copper wire
48x steel ingot
5x mv cable
to make 1x hv transformer:
remnants from mv trans
5x stainless steel ingot
1x hv cable
4x stainless steel ingot
to make 3x lv hydro:
12x marble
3x diamond
6x wood
to make 3x machine casing:
24x cast iron ingot
3x brass ingot
3x lv cable
to make 1x mv transformer:
2x fiber
5x carbon steel ingot
2x copper coil
1x mv cable
These are very early Petri Net attempts to simplify making of HV solar arrays, expect more descriptive and robust PN solutions soon.
Armor stats:
- nuclear onesie: 35/20/250
- space helm: 5/1/0
- space chest: 8/1/0
- space pants: 7/1/0
- space boots: 4/1/0
========================================
- bronze helm: 10/6/0
- cactus helm: 5/0/0
- diamond helm: 15/12/0
- gold helm: 10/6/0
- mithril helm: 16/13/0
- iron helm: 10/0/0
- wood helm: 5/0/0
- lava helm: 15/12/0
- obsidian helm: 14/10/0
- brass helm: 9/0/0
- carbon steel helm: 13/10/0
- cast iron helm: 12/8/0
- lead helm: 8/0/0
- silver helm: 9/6/0
- stainless steel helm: 13/10/0
- tin helm: 8/0/0
- ===============================================================
- bronze chest: 15/6/0
- cactus chest: 10/0/0
- diamond chest: 20/12/0
- gold chest: 15/6/0
- mithril chest: 21/13/0
- iron chest: 15/0/0
- wood chest: 10/0/0
- lava chest: 20/12/0
- obsidian chest: 18/10/0
- brass chest: 14/0/15
- carbon steel chest: 21/10/14
- cast iron chest: 20/8/14
- lead chest: 12/0/30
- silver chest: 14/6/18
- stainless steel chest: 21/10/14
- tin chest: 12/0/12
- ==============================================
- bronze pants: 15/6/0
- cactus pants: 10/0/0
- diamond pants: 20/12/0
- gold pants: 15/6/0
- mithril pants: 21/13/0
- iron pants: 15/0/0
- wood pants: 10/0/0
- lava pants: 20/12/0
- obsidian pants: 18/10/0
- brass pants: 12/0/6
- carbon steel pants: 18/10/6
- cast iron pants: 17/8/6
- lead pants: 11/0/13
- silver pants: 12/6/7
- stainless steel pants: 18/10/6
- tin pants: 11/0/5
- ======================================
- bronze boots: 10/6/0
- cactus boots: 5/0/0
- diamond boots: 15/12/0
- gold boots: 10/6/0
- mithril boots: 16/13/0
- iron boots: 10/0/0
- wood boots: 5/0/0
- lava boots: 15/12/0
- obsidian boots: 14/10/0
- brass boots: 7/0/4
- carbon steel boots: 10/10/4
- cast iron boots: 10/8/4
- lead boots: 6/0/8
- silver boots: 7/6/5
- stainless steel boots: 10/10/4
- tin boots: 6/0/3
- =======================================
- bronze shield: 10/6/0
- cactus shield: 5/0/0
- diamond shield: 15/12/0
- gold shield: 10/6/0
- mithril shield: 16/13/0
- iron shield: 10/0/0
- wood shield: 5/0/0
- lava shield: 20/12/0
- obsidian shield: 18/10/0
- brass shield: 9/0/0
- carbon steel shield: 13/10/0
- cast iron shield: 12/8/0
- lead shield: 8/0/0
- silver shield: 9/6/0
- stainless steel shield: 13/10/0
- tin shield: 8/0/0
- enhanced cactus shield: 8/0/0
- enhanced wood shield: 8/0/0
Code refinery of uranium simulation
- include <stdio.h>
int main() {
int x[34];
for(int i=0;i<34;i++)
x[i] = 0;
x[2]=50;
for(int i=0; i<20;i++){
for(int j=0;j<34;j++){ if(x[j]>1){
x[j]-=2;
if(j!=0) x[j-1]++;
if(j!=33) x[j+1]++;
}
}
for(int i=0;i<34;i++)
printf("%i ", x[i]);
printf("\n");
}
return 0;
}