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	<updated>2026-05-24T12:23:57Z</updated>
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		<id>https://pandorabox.io/index.php?title=User:SwissalpS&amp;diff=3439</id>
		<title>User:SwissalpS</title>
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		<updated>2026-05-03T16:19:26Z</updated>

		<summary type="html">&lt;p&gt;SwissalpS: add telemosaic auto updater&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SwissalpS started as [[User:SwissaplS|SwissaplS]]. It was a typo when initially just checking out Pandorabox. The test went much longer than expected.&amp;lt;br&amp;gt;&lt;br /&gt;
SwissalpS occasionally logs on as SwissaplS for tests and to appreciate more how far he has come.&amp;lt;br&amp;gt;&lt;br /&gt;
When SwissalpS is logged in as SwissaplS he might be AFK or not reading the in-game chat, so best use /mail if it is something 'important'.&lt;br /&gt;
&lt;br /&gt;
= Models =&lt;br /&gt;
== Chocolate Stag ==&lt;br /&gt;
Dimensions: 39x 108y 71z&lt;br /&gt;
&lt;br /&gt;
6'302 chocolate blocks used&lt;br /&gt;
&lt;br /&gt;
Located in Fruitland&lt;br /&gt;
[[File:Screenshot_20201206_005406_stag_night.png|200px]]&lt;br /&gt;
[[File:Screenshot 20201206 003715 stag sunrise.png|200px]]&lt;br /&gt;
&lt;br /&gt;
= Bag Contents =&lt;br /&gt;
As of 20201124 SwissalpS carries these items in his bags:&lt;br /&gt;
* 3 different coloured beacons&lt;br /&gt;
* Protectors&lt;br /&gt;
* Protector Placement Tool (hardly used but great to have)&lt;br /&gt;
* WiFi Chests&lt;br /&gt;
* Travelnets&lt;br /&gt;
* Travelnet Elevators&lt;br /&gt;
* Stackwise Injectors&lt;br /&gt;
* Mob Net&lt;br /&gt;
* Hammer&lt;br /&gt;
* 2 Multitools&lt;br /&gt;
* Node Inspection Tool&lt;br /&gt;
* Mapping Kit&lt;br /&gt;
* Binoculars&lt;br /&gt;
* Teleport Tubes&lt;br /&gt;
* 450m Ropes&lt;br /&gt;
* Circular Saws&lt;br /&gt;
* Anvils&lt;br /&gt;
* Postool&lt;br /&gt;
* Tube Tool&lt;br /&gt;
* 2 Replacers&lt;br /&gt;
* Sonic Screwdriver and at times also a normal Screwdriver&lt;br /&gt;
* Autocrafters&lt;br /&gt;
&lt;br /&gt;
* Space Suit Parts&lt;br /&gt;
* Hazmat Suit&lt;br /&gt;
* Water Can&lt;br /&gt;
* Black Bones&lt;br /&gt;
* Wooden Signs&lt;br /&gt;
* Item Frames&lt;br /&gt;
* Slingshot (is in bags so it might get some use)&lt;br /&gt;
* Xenomorph&lt;br /&gt;
* Horse&lt;br /&gt;
* Saddle&lt;br /&gt;
* Lasso&lt;br /&gt;
* Mission Blocks&lt;br /&gt;
* Mission Wands&lt;br /&gt;
* Reserve Food (High in Nutrition)&lt;br /&gt;
* Mese Blocks&lt;br /&gt;
* Mese Crystals&lt;br /&gt;
* Mese Shards&lt;br /&gt;
* Mese Arrows&lt;br /&gt;
* Diamond Crossbow&lt;br /&gt;
* Diamond Blocks&lt;br /&gt;
* Books&lt;br /&gt;
* &lt;br /&gt;
* One Way Tubes&lt;br /&gt;
* Sorting Tubes&lt;br /&gt;
* Pneumatic Tubes&lt;br /&gt;
* Sand Tubes&lt;br /&gt;
* Accelerating Tubes&lt;br /&gt;
* NICs&lt;br /&gt;
* Mese Tubes&lt;br /&gt;
* Priority Tubes&lt;br /&gt;
* Digiline Detector Tubes&lt;br /&gt;
* Digiline Tubes&lt;br /&gt;
* Adjustable Tubes&lt;br /&gt;
* Digiline Wires&lt;br /&gt;
* Mesecon Wires&lt;br /&gt;
* Copper Chests&lt;br /&gt;
* Fancy Vendors&lt;br /&gt;
* Mithril Chests&lt;br /&gt;
* Vertical Digiline Intermediate (sometimes other wires)&lt;br /&gt;
* Digtron Axle&lt;br /&gt;
* MV Cables&lt;br /&gt;
* HV Cables&lt;br /&gt;
* Global Memory (as long as supply lasts)&lt;br /&gt;
* I/O Expanders&lt;br /&gt;
* Lua Controllers&lt;br /&gt;
* Digiline Injectors&lt;br /&gt;
&lt;br /&gt;
* Self Contained Injectors&lt;br /&gt;
* Node Breakers&lt;br /&gt;
* Deployers&lt;br /&gt;
* Mesecon Pistons&lt;br /&gt;
* Mesecon Sticky Pistons&lt;br /&gt;
* Constructor Mk1&lt;br /&gt;
* Constructor Mk2/3&lt;br /&gt;
* Buttons&lt;br /&gt;
* Jump Drives&lt;br /&gt;
* Lua Tool&lt;br /&gt;
* Prospector (hardly gets used)&lt;br /&gt;
* Spare Boots&lt;br /&gt;
* Spare Glider&lt;br /&gt;
* Mob Protectors&lt;br /&gt;
* Mob Tags&lt;br /&gt;
* Posters&lt;br /&gt;
* Switches (mostly protected)&lt;br /&gt;
* Compass(es)&lt;br /&gt;
* Some kind of dig-able lights, currently Jack-O-Lanterns&lt;br /&gt;
&lt;br /&gt;
= Inventory Contents =&lt;br /&gt;
* Slot 1: Glider&lt;br /&gt;
* Slot 2: Multitool&lt;br /&gt;
* Slot 3: Replacer&lt;br /&gt;
* Slot 8: Food (canned, marinated or pickled)&lt;br /&gt;
* Slot 32: Empty Glass Bottles&lt;br /&gt;
&lt;br /&gt;
= Armour Inventory =&lt;br /&gt;
Mostly only lava boots. Sometimes also a lava shield but not so much since beacons got healing effect.&lt;br /&gt;
When AFK in mines, when too lazy to use multi-tool for defence or when working around chernobilyte: Lava boots, diamond leggings and shirt, hazmat and lava shield.&lt;br /&gt;
SwissalpS does not like diamond helmet, the sound it makes on damage is irritating.&lt;br /&gt;
&lt;br /&gt;
= Client Side Mods =&lt;br /&gt;
* VelocityHUD https://github.com/SwissalpS/CSMvelocityHUD Shows your speed when not attached to a digtron or similar.&lt;br /&gt;
* silenceBeacon https://github.com/SwissalpS/CSMsilenceBeacon Supresses the beacon messages when they are placed in a tight spot.&lt;br /&gt;
* Too Much Information (TMI) https://github.com/SwissalpS/CSMtooMuchInformationHUD Choose which info you want to have shown. Most useful: wielded item. Open formspec with .tmi command.&lt;br /&gt;
* Breadcrumbs https://github.com/SwissalpS/CSMbreadcrumbs Adds a trail of HUD markers so you can see where you came from. Open config with .bread command.&lt;br /&gt;
&lt;br /&gt;
= Server Side Mods =&lt;br /&gt;
* postool https://github.com/SwissalpS/postool Shows HUD with positional data and provides a tool to show map-block border. Replaced the old poshud mod.&lt;br /&gt;
* replacer https://github.com/SwissalpS/replacer Cool creative tool originally by Sokomine. SwissalpS merged features from HybridDog and Coil0 and has maintained the version used on Pandorabox.io since.&lt;br /&gt;
* SwissalpS has contributed to various other mods used on Pandorabox.io&lt;br /&gt;
&lt;br /&gt;
= In-Game Code =&lt;br /&gt;
== Self Updating Telemosaic ==&lt;br /&gt;
Requires mooncontroller. Solution to update telemosaics on a ship where each telemosaic targets another one and none is targeted by multiple others (making it impossible for [jumpdrive] to update them.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
-- Title: Telemosaic updater&lt;br /&gt;
-- Author: SwissalpS&lt;br /&gt;
-- Version: 20260424_2332&lt;br /&gt;
-- Description: For use in a mooncontroller using&lt;br /&gt;
--        its pos global to detect when the telemosaic has moved and&lt;br /&gt;
--        update target of telemosaic.&lt;br /&gt;
--        This allows using non-bidirectional telemosaics in jd-fleets.&lt;br /&gt;
--------------&lt;br /&gt;
&lt;br /&gt;
local sC = 'telemosaic'&lt;br /&gt;
&lt;br /&gt;
local p = print&lt;br /&gt;
local mem = mem&lt;br /&gt;
local d = digiline_send&lt;br /&gt;
&lt;br /&gt;
local function checkCoords()&lt;br /&gt;
  if not (mem.pos&lt;br /&gt;
    and mem.pos.x == pos.x&lt;br /&gt;
    and mem.pos.y == pos.y&lt;br /&gt;
    and mem.pos.z == pos.z)&lt;br /&gt;
  then&lt;br /&gt;
    d(sC, 'get')&lt;br /&gt;
  end&lt;br /&gt;
end -- checkCoords&lt;br /&gt;
&lt;br /&gt;
local sET = event.type&lt;br /&gt;
if 'interrupt' == sET then&lt;br /&gt;
&lt;br /&gt;
  interrupt(120)&lt;br /&gt;
  checkCoords()&lt;br /&gt;
&lt;br /&gt;
elseif 'digiline' == sET then&lt;br /&gt;
&lt;br /&gt;
  if sC ~= event.channel then return end&lt;br /&gt;
&lt;br /&gt;
  local tM = event.msg&lt;br /&gt;
  if tM.player then return end&lt;br /&gt;
&lt;br /&gt;
  if not mem.pos then&lt;br /&gt;
    local tDelta = {&lt;br /&gt;
      x = tM.target.x - pos.x,&lt;br /&gt;
      y = tM.target.y - pos.y,&lt;br /&gt;
      z = tM.target.z - pos.z,&lt;br /&gt;
    }&lt;br /&gt;
    mem.delta = tDelta&lt;br /&gt;
    mem.pos = pos&lt;br /&gt;
    return&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
  d(sC, { command = 'setdest', pos = {&lt;br /&gt;
    x = pos.x + mem.delta.x,&lt;br /&gt;
    y = pos.y + mem.delta.y,&lt;br /&gt;
    z = pos.z + mem.delta.z,&lt;br /&gt;
  } })&lt;br /&gt;
&lt;br /&gt;
  mem.pos = pos&lt;br /&gt;
  -- Report to other systems for example to restart quarries or activate beacons.&lt;br /&gt;
  d('b', true)&lt;br /&gt;
&lt;br /&gt;
elseif 'off' == sET then&lt;br /&gt;
&lt;br /&gt;
  checkCoords()&lt;br /&gt;
&lt;br /&gt;
elseif 'program' == sET then&lt;br /&gt;
&lt;br /&gt;
  interrupt(1)&lt;br /&gt;
&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Experiment Digibuilder &amp;amp; Quarry Farm I ==&lt;br /&gt;
This setup works on multiple layers and digs single crops when ripe.&lt;br /&gt;
WIP, not sure I will ever bother to refine it.&lt;br /&gt;
Can be visited by going to SwissalpS' &amp;quot;Hub Zero&amp;quot; -&amp;gt; &amp;quot;Quarries&amp;quot; -&amp;gt; &amp;quot;misc. Quarries&amp;quot; -&amp;gt; &amp;quot;92 FH46 Sphere&amp;quot; -&amp;gt; It is below you, you are on the level where luaCs are.&lt;br /&gt;
Main luaC (digibuilder):&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
-- Title: Digibuilder Gardener&lt;br /&gt;
-- Author: SwissalpS&lt;br /&gt;
-- Version: 20260322_1004&lt;br /&gt;
-- Description: Uses a digibuilder to inspect crops and plant if needed.&lt;br /&gt;
--              When a ripe crop is detected the coordinates are sent via&lt;br /&gt;
--              digilines to (an)other luacontroller(s) that will deal with&lt;br /&gt;
--              harvesting.&lt;br /&gt;
--------------&lt;br /&gt;
--do mem = {} return end&lt;br /&gt;
&lt;br /&gt;
local sCbutt = 'b'&lt;br /&gt;
local sCbuilder = 'r'&lt;br /&gt;
local sCdig = 'c'&lt;br /&gt;
local sCp = 'l'&lt;br /&gt;
&lt;br /&gt;
local iBeat = 5&lt;br /&gt;
&lt;br /&gt;
local iFirstX = -10&lt;br /&gt;
local iFirstZ = -10&lt;br /&gt;
local iFirstY = -15&lt;br /&gt;
&lt;br /&gt;
local iLastX = 10&lt;br /&gt;
local iLastZ = 10&lt;br /&gt;
local iLastY = -6&lt;br /&gt;
&lt;br /&gt;
local lSeeds = {&lt;br /&gt;
  'farming:chili_pepper', --'farming:cucumber',&lt;br /&gt;
  'farming:onion', 'farming:blueberries',&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
local d = digiline_send&lt;br /&gt;
local p = sCp and function(m) d(sCp, tostring(m)) end or pos and print&lt;br /&gt;
  or function(m)&lt;br /&gt;
    if not mem.p then mem.p = {} end&lt;br /&gt;
    local i = #mem.p&lt;br /&gt;
    if 44 &amp;gt; i then&lt;br /&gt;
      i = i + 1&lt;br /&gt;
    else&lt;br /&gt;
      table.remove(mem.p, 1)&lt;br /&gt;
    end&lt;br /&gt;
    mem.p[i] = m&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
local function setMain(b)&lt;br /&gt;
&lt;br /&gt;
  mem.bMain = b&lt;br /&gt;
  d(sCbutt, 'light_o' .. (b and 'n' or 'ff'))&lt;br /&gt;
  if b then interrupt(heat) end&lt;br /&gt;
&lt;br /&gt;
end -- setMain&lt;br /&gt;
&lt;br /&gt;
local function dig()&lt;br /&gt;
&lt;br /&gt;
  d(sCdig, { x = mem.iX, y = mem.iY, z = mem.iZ })&lt;br /&gt;
&lt;br /&gt;
end -- dig&lt;br /&gt;
&lt;br /&gt;
-- helper function for isRipe()&lt;br /&gt;
local fFind = function(sHaystack, sNeedle) return string.find(sHaystack, sNeedle, 0, true) ~= nil end&lt;br /&gt;
&lt;br /&gt;
-- pass item name to check. Ex. take event.msg from&lt;br /&gt;
-- node detector response to 'GET' message&lt;br /&gt;
local function isRipe(s)&lt;br /&gt;
  if 'string' ~= type(s) then return false end&lt;br /&gt;
  local tRipe = {&lt;br /&gt;
&lt;br /&gt;
    ['bakedclay:delphinium'] = 1,&lt;br /&gt;
    ['bakedclay:lazarus'] = 1,&lt;br /&gt;
    -- managrass will be found with 'grass' check&lt;br /&gt;
    ['bakedclay:thistle'] = 1,&lt;br /&gt;
    ['canned_food:canned_beetroot_plus'] = 1,&lt;br /&gt;
    ['canned_food:canned_carrot_plus'] = 1,&lt;br /&gt;
    ['canned_food:canned_chili_pepper_plus'] = 1,&lt;br /&gt;
    ['canned_food:canned_cucumber_plus'] = 1,&lt;br /&gt;
    ['canned_food:canned_garlic_cloves_plus'] = 1,&lt;br /&gt;
    ['canned_food:canned_mushrooms_plus'] = 1,&lt;br /&gt;
    ['canned_food:canned_onion_plus'] = 1,&lt;br /&gt;
    ['canned_food:canned_potato_plus'] = 1,&lt;br /&gt;
    ['canned_food:canned_tomato_plus'] = 1,&lt;br /&gt;
    ['cherrytree:cherries'] = 1,&lt;br /&gt;
    ['default:blueberry_bush_leaves_with_berries'] = 1,&lt;br /&gt;
    ['default:cactus'] = 1,&lt;br /&gt;
    -- if you want to use this, you may want to remove some others&lt;br /&gt;
    ['default:dry_shrub'] = 1,&lt;br /&gt;
    ['default:fern_1'] = 1,&lt;br /&gt;
    ['default:fern_2'] = 1,&lt;br /&gt;
    ['default:fern_3'] = 1,&lt;br /&gt;
    ['default:papyrus'] = 1,&lt;br /&gt;
    ['farming:artichoke_5'] = 1,&lt;br /&gt;
    ['farming:barely_7'] = 1,&lt;br /&gt;
    ['farming:beetroot_5'] = 1,&lt;br /&gt;
    ['farming:blackberry_4'] = 1,&lt;br /&gt;
    ['farming:blueberry_4'] = 1,&lt;br /&gt;
    ['farming:cabbage_6'] = 1,&lt;br /&gt;
    ['farming:carrot_8'] = 1,&lt;br /&gt;
    ['farming:chili_8'] = 1,&lt;br /&gt;
    ['farming:cocoa_4'] = 1,&lt;br /&gt;
    ['farming:coffee_5'] = 1,&lt;br /&gt;
    ['farming:corn_8'] = 1,&lt;br /&gt;
    ['farming:cotton_8'] = 1,&lt;br /&gt;
    ['farming:cucumber_4'] = 1,&lt;br /&gt;
    ['farming:garlic_5'] = 1,&lt;br /&gt;
    ['farming:grapes_8'] = 1,&lt;br /&gt;
    ['farming:beanpole_5'] = 1,&lt;br /&gt;
    ['farming:hemp_8'] = 1,&lt;br /&gt;
    ['farming:lettuce_5'] = 1,&lt;br /&gt;
    ['farming:melon_8'] = 1,&lt;br /&gt;
    ['farming:mint_4'] = 1,&lt;br /&gt;
    ['farming:oat_8'] = 1,&lt;br /&gt;
    ['farming:onion_5'] = 1,&lt;br /&gt;
    ['farming:parsley_3'] = 1,&lt;br /&gt;
    ['farming:pea_5'] = 1,&lt;br /&gt;
    -- if you want a particular colour, set the others to -1&lt;br /&gt;
    ['farming:pepper_5'] = 1,  -- green&lt;br /&gt;
    ['farming:pepper_6'] = 1,  -- yellow&lt;br /&gt;
    ['farming:pepper_7'] = 1,  -- red&lt;br /&gt;
    ['farming:pineapple_8'] = 1,&lt;br /&gt;
    ['farming:potato_4'] = 1,&lt;br /&gt;
    ['farming:pumpkin_8'] = 1,&lt;br /&gt;
    ['farming:raspberry_4'] = 1,&lt;br /&gt;
    ['farming:rhubarb_3'] = 1,&lt;br /&gt;
    ['farming:rice_8'] = 1,&lt;br /&gt;
    ['farming:rye_8'] = 1,&lt;br /&gt;
    ['farming:soy_7'] = 1,&lt;br /&gt;
    ['farming:sunflower_8'] = 1,&lt;br /&gt;
    ['farming:tomato_8'] = 1,&lt;br /&gt;
    ['farming:vanilla_8'] = 1,&lt;br /&gt;
    ['farming:weed'] = 1,&lt;br /&gt;
    ['farming:wheat_8'] = 1,&lt;br /&gt;
    ['moretrees:coconut_3'] = 1,&lt;br /&gt;
    ['moretrees:dates_f4'] = 1,&lt;br /&gt;
    ['moretrees:rubber_tree_trunk'] = 1,&lt;br /&gt;
    -- need to catch this one early or search for 'trunk' will say yes&lt;br /&gt;
    ['moretrees:rubber_tree_trunk_empty'] = -1,&lt;br /&gt;
    ['vines:jungle_middle'] = 1,&lt;br /&gt;
    ['vines:root_middle'] = 1,&lt;br /&gt;
    ['vines:side_middle'] = 1,&lt;br /&gt;
    ['vines:vine_middle'] = 1,&lt;br /&gt;
    ['vines:willow_middle'] = 1,&lt;br /&gt;
    ['wine:blue_agave'] = 1,&lt;br /&gt;
&lt;br /&gt;
  } -- tRipe&lt;br /&gt;
&lt;br /&gt;
  -- straight up ripe?&lt;br /&gt;
  local iV = tRipe[s]&lt;br /&gt;
  if nil ~= iV then&lt;br /&gt;
    -- blacklisted?&lt;br /&gt;
    if 0 &amp;gt;= iV then return false end&lt;br /&gt;
    return true&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
  -- flowers are ripe if they exists&lt;br /&gt;
  -- this also covers mushrooms&lt;br /&gt;
  if fFind(s, 'flowers:') then return true end&lt;br /&gt;
&lt;br /&gt;
  -- bushes, not yet checked, are ripe when stem exists&lt;br /&gt;
  if fFind(s, 'bush_stem') then return true end&lt;br /&gt;
&lt;br /&gt;
  -- grass can be considered ripe too&lt;br /&gt;
  if fFind(s, 'grass') then return true end&lt;br /&gt;
&lt;br /&gt;
  -- check for trunks as these are ripe too&lt;br /&gt;
  return fFind(s, 'trunk')&lt;br /&gt;
&lt;br /&gt;
end -- isRipe&lt;br /&gt;
&lt;br /&gt;
local function peek(tPos)&lt;br /&gt;
&lt;br /&gt;
  mem.isPeek = true&lt;br /&gt;
  d(sCbuilder, { command = 'getnode', pos = tPos })&lt;br /&gt;
&lt;br /&gt;
end -- peek&lt;br /&gt;
&lt;br /&gt;
local function poke(tPos, sN)&lt;br /&gt;
&lt;br /&gt;
  mem.isPoke = true&lt;br /&gt;
  d(sCbuilder, { command = 'setnode', pos = tPos, name = sN, down = true })&lt;br /&gt;
&lt;br /&gt;
end -- poke&lt;br /&gt;
&lt;br /&gt;
local function handlePeek(mEM)&lt;br /&gt;
&lt;br /&gt;
  mem.isPeek = nil&lt;br /&gt;
  local sN = mEM.name&lt;br /&gt;
  if 'air' == sN then&lt;br /&gt;
    poke({ x = mem.iX, y = mem.iY, z = mem.iZ },&lt;br /&gt;
      lSeeds[math.random(1, #lSeeds)])&lt;br /&gt;
    return&lt;br /&gt;
  elseif isRipe(sN) then&lt;br /&gt;
    dig()&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
  interrupt(iBeat)&lt;br /&gt;
--p(mEM)&lt;br /&gt;
&lt;br /&gt;
end -- handlePeek&lt;br /&gt;
&lt;br /&gt;
local function handlePoke(mEM)&lt;br /&gt;
&lt;br /&gt;
  mem.isPoke = nil&lt;br /&gt;
  port.a = nil&lt;br /&gt;
  port.c = nil&lt;br /&gt;
  if mEM.error then&lt;br /&gt;
    port.c = true&lt;br /&gt;
    local sE = mEM.message&lt;br /&gt;
    local sEstart = sE:sub(1, 4)&lt;br /&gt;
    if 'Item' == sEstart then&lt;br /&gt;
      port.a = true&lt;br /&gt;
      p('\nNeed:' .. sE:sub(23))&lt;br /&gt;
    end&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
  interrupt(iBeat)&lt;br /&gt;
&lt;br /&gt;
end -- handlePoke&lt;br /&gt;
&lt;br /&gt;
local sET = event.type&lt;br /&gt;
if 'interrupt' == sET then&lt;br /&gt;
&lt;br /&gt;
  if not mem.bMain then return end&lt;br /&gt;
&lt;br /&gt;
  mem.iX = mem.iX + 1&lt;br /&gt;
  if iLastX &amp;lt; mem.iX then&lt;br /&gt;
    mem.iX = iFirstX&lt;br /&gt;
    mem.iZ = mem.iZ + 1&lt;br /&gt;
    p('Y: ' .. mem.iY .. ' Z: ' .. mem.iZ)&lt;br /&gt;
    if iLastZ &amp;lt; mem.iZ then&lt;br /&gt;
      mem.iZ = iFirstZ&lt;br /&gt;
      mem.iY = mem.iY + 3&lt;br /&gt;
      if iLastY &amp;lt; mem.iY then&lt;br /&gt;
        mem.iY = iFirstY&lt;br /&gt;
      end&lt;br /&gt;
      p('Y: ' .. mem.iY)&lt;br /&gt;
    end&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
  peek({ x = mem.iX, y = mem.iY, z = mem.iZ })&lt;br /&gt;
&lt;br /&gt;
elseif 'digiline' == sET then&lt;br /&gt;
&lt;br /&gt;
  local sEC = event.channel&lt;br /&gt;
  if sCbutt == sEC then return setMain(not mem.bMain) end&lt;br /&gt;
&lt;br /&gt;
  local mEM = event.msg&lt;br /&gt;
  if sCbuilder == sEC then&lt;br /&gt;
    if mem.isPeek then return handlePeek(mEM) end&lt;br /&gt;
    if mem.isPoke then return handlePoke(mEM) end&lt;br /&gt;
  end&lt;br /&gt;
 &lt;br /&gt;
  --p(event)&lt;br /&gt;
&lt;br /&gt;
elseif 'program' == sET then&lt;br /&gt;
&lt;br /&gt;
  if not mem.iX then mem.iX = iFirstX end&lt;br /&gt;
  if not mem.iY then mem.iY = iFirstY end&lt;br /&gt;
  if not mem.iZ then mem.iZ = iFirstZ end&lt;br /&gt;
&lt;br /&gt;
  setMain(mem.bMain)&lt;br /&gt;
&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
Secondary luaC (quarry):&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
-- Title: Quarry Gardener&lt;br /&gt;
-- Author: SwissalpS&lt;br /&gt;
-- Version: 20260320_2341&lt;br /&gt;
-- Description: Uses a quarry to harvest crops.&lt;br /&gt;
--              It takes the coordinates from another luacontroller that&lt;br /&gt;
--              has scanned for ripe crops.&lt;br /&gt;
--------------&lt;br /&gt;
&lt;br /&gt;
-- Channel to listen for coordinates from.&lt;br /&gt;
local sCcom = 'c'&lt;br /&gt;
-- Channel of quarry.&lt;br /&gt;
local sCq = 'q'&lt;br /&gt;
&lt;br /&gt;
local iBeat = 3&lt;br /&gt;
&lt;br /&gt;
-- Offset to convert the received coordinates to quarry coordinates.&lt;br /&gt;
local tD = { x = 0, y = 3, z = 0 }&lt;br /&gt;
&lt;br /&gt;
--------------&lt;br /&gt;
local d = digiline_send&lt;br /&gt;
local p = function(m) d('l', m) end&lt;br /&gt;
local q = function(t) d(sCq, t) end&lt;br /&gt;
&lt;br /&gt;
local sET = event.type&lt;br /&gt;
if 'interrupt' == sET then&lt;br /&gt;
&lt;br /&gt;
  if mem.bDigging then&lt;br /&gt;
    -- Check if quarry is done.&lt;br /&gt;
    q('get')&lt;br /&gt;
  else&lt;br /&gt;
    -- Not digging, start next dig - if there is at least one more coordinate.&lt;br /&gt;
    local tP = mem.lQ[1]&lt;br /&gt;
    if tP then&lt;br /&gt;
      mem.bDigging = true&lt;br /&gt;
      q({ command = 'set', restart = true,&lt;br /&gt;
        max_depth = -1 * (tP.y + tD.y + 1),&lt;br /&gt;
        offset_x = tP.x + tD.x,&lt;br /&gt;
        offset_y = tP.y + tD.y,&lt;br /&gt;
        offset_z = tP.z + tD.z,&lt;br /&gt;
      })&lt;br /&gt;
      table.remove(mem.lQ, 1)&lt;br /&gt;
    end&lt;br /&gt;
    interrupt(iBeat)&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
elseif 'digiline' == sET then&lt;br /&gt;
&lt;br /&gt;
  local sEC = event.channel&lt;br /&gt;
  local mEM = event.msg&lt;br /&gt;
  if sCq == sEC then&lt;br /&gt;
    if mEM.finished then&lt;br /&gt;
      mem.bDigging = nil&lt;br /&gt;
    end&lt;br /&gt;
    return interrupt(iBeat)&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
  if sCcom ~= sEC then return end&lt;br /&gt;
&lt;br /&gt;
  -- Add coordinate to queue.&lt;br /&gt;
  table.insert(mem.lQ, mEM)&lt;br /&gt;
  -- Prevent overflow.&lt;br /&gt;
  if 444 &amp;lt; #mem.lQ then&lt;br /&gt;
    table.remove(mem.lQ, 1)&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
  --p(mEM)&lt;br /&gt;
&lt;br /&gt;
elseif 'program' == sET then&lt;br /&gt;
&lt;br /&gt;
  if not mem.lQ then mem.lQ = {} end&lt;br /&gt;
  q({ command = 'set', radius = 0, enabled = true })&lt;br /&gt;
  interrupt(heat)&lt;br /&gt;
&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Experiment Digibuilder &amp;amp; Quarry Farm II ==&lt;br /&gt;
This setup works on multiple layers and digs entire layers when enough crops are deemed ripe.&lt;br /&gt;
It can safely plant on a layer that is being dug.&lt;br /&gt;
WIP, not sure I will ever bother to refine it.&lt;br /&gt;
Can be visited by going to SwissalpS' &amp;quot;Hub Zero&amp;quot; -&amp;gt; &amp;quot;Quarries&amp;quot; -&amp;gt; &amp;quot;misc. Quarries&amp;quot; -&amp;gt; &amp;quot;92 FH46 Sphere&amp;quot; -&amp;gt; It is above you.&lt;br /&gt;
Main luaC (digibuilder):&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
-- Title: Digibuilder Gardener 2.0&lt;br /&gt;
-- Author: SwissalpS&lt;br /&gt;
-- Version: 20260324_1007&lt;br /&gt;
-- Description: Uses a digibuilder to inspect crops and plant if needed.&lt;br /&gt;
--              When enough ripe crops are detected on a layer, the&lt;br /&gt;
--              y-coordinate is sent via digilines to another luacontroller&lt;br /&gt;
--              which deals with harvesting via quarry.&lt;br /&gt;
--------------&lt;br /&gt;
--do mem.tToCheck = nil return end&lt;br /&gt;
--do mem.iX = nil mem.iY = nil mem.iZ = nil return end&lt;br /&gt;
&lt;br /&gt;
local sCbutt = 'b'&lt;br /&gt;
local sCbuilder = 'r'&lt;br /&gt;
local sCdig = 'c'&lt;br /&gt;
local sCp = 'l'&lt;br /&gt;
&lt;br /&gt;
local iBeatPeek = .1&lt;br /&gt;
local iBeatPoke = .51&lt;br /&gt;
&lt;br /&gt;
local iFirstX = -11&lt;br /&gt;
local iFirstZ = -2&lt;br /&gt;
local iFirstY = -15&lt;br /&gt;
&lt;br /&gt;
local iLastX = 5&lt;br /&gt;
local iLastZ = 14&lt;br /&gt;
local iLastY = -6&lt;br /&gt;
&lt;br /&gt;
local lSeeds = {&lt;br /&gt;
  'farming:chili_pepper', --'farming:cucumber',&lt;br /&gt;
  'farming:onion', 'farming:blueberries',&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
local d = digiline_send&lt;br /&gt;
local p = sCp and function(m) d(sCp, m) end or pos and print&lt;br /&gt;
  or function(m)&lt;br /&gt;
    if not mem.p then mem.p = {} end&lt;br /&gt;
    local i = #mem.p&lt;br /&gt;
    if 44 &amp;gt; i then&lt;br /&gt;
      i = i + 1&lt;br /&gt;
    else&lt;br /&gt;
      table.remove(mem.p, 1)&lt;br /&gt;
    end&lt;br /&gt;
    mem.p[i] = m&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
local function setMain(b)&lt;br /&gt;
&lt;br /&gt;
  mem.bMain = b&lt;br /&gt;
  d(sCbutt, 'light_o' .. (b and 'n' or 'ff'))&lt;br /&gt;
  if b then interrupt(heat) end&lt;br /&gt;
&lt;br /&gt;
end -- setMain&lt;br /&gt;
&lt;br /&gt;
local function dig()&lt;br /&gt;
&lt;br /&gt;
  local sY = tostring(mem.iY)&lt;br /&gt;
  if mem.tQueued[sY] then&lt;br /&gt;
    p(sY .. ' already queued')&lt;br /&gt;
    return&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
  mem.tQueued[sY] = true&lt;br /&gt;
  d(sCdig, mem.iY)&lt;br /&gt;
&lt;br /&gt;
end -- dig&lt;br /&gt;
&lt;br /&gt;
-- helper function for isRipe()&lt;br /&gt;
local fFind = function(sHaystack, sNeedle) return string.find(sHaystack, sNeedle, 0, true) ~= nil end&lt;br /&gt;
&lt;br /&gt;
-- pass item name to check. Ex. take event.msg from&lt;br /&gt;
-- node detector response to 'GET' message&lt;br /&gt;
local function isRipe(s)&lt;br /&gt;
  if 'string' ~= type(s) then return false end&lt;br /&gt;
  local tRipe = {&lt;br /&gt;
&lt;br /&gt;
    ['bakedclay:delphinium'] = 1,&lt;br /&gt;
    ['bakedclay:lazarus'] = 1,&lt;br /&gt;
    -- managrass will be found with 'grass' check&lt;br /&gt;
    ['bakedclay:thistle'] = 1,&lt;br /&gt;
    ['canned_food:canned_beetroot_plus'] = 1,&lt;br /&gt;
    ['canned_food:canned_carrot_plus'] = 1,&lt;br /&gt;
    ['canned_food:canned_chili_pepper_plus'] = 1,&lt;br /&gt;
    ['canned_food:canned_cucumber_plus'] = 1,&lt;br /&gt;
    ['canned_food:canned_garlic_cloves_plus'] = 1,&lt;br /&gt;
    ['canned_food:canned_mushrooms_plus'] = 1,&lt;br /&gt;
    ['canned_food:canned_onion_plus'] = 1,&lt;br /&gt;
    ['canned_food:canned_potato_plus'] = 1,&lt;br /&gt;
    ['canned_food:canned_tomato_plus'] = 1,&lt;br /&gt;
    ['cherrytree:cherries'] = 1,&lt;br /&gt;
    ['default:blueberry_bush_leaves_with_berries'] = 1,&lt;br /&gt;
    ['default:cactus'] = 1,&lt;br /&gt;
    -- if you want to use this, you may want to remove some others&lt;br /&gt;
    ['default:dry_shrub'] = 1,&lt;br /&gt;
    ['default:fern_1'] = 1,&lt;br /&gt;
    ['default:fern_2'] = 1,&lt;br /&gt;
    ['default:fern_3'] = 1,&lt;br /&gt;
    ['default:papyrus'] = 1,&lt;br /&gt;
    ['farming:artichoke_5'] = 1,&lt;br /&gt;
    ['farming:barely_7'] = 1,&lt;br /&gt;
    ['farming:beetroot_5'] = 1,&lt;br /&gt;
    ['farming:blackberry_4'] = 1,&lt;br /&gt;
    ['farming:blueberry_4'] = 1,&lt;br /&gt;
    ['farming:cabbage_6'] = 1,&lt;br /&gt;
    ['farming:carrot_8'] = 1,&lt;br /&gt;
    ['farming:chili_8'] = 1,&lt;br /&gt;
    ['farming:cocoa_4'] = 1,&lt;br /&gt;
    ['farming:coffee_5'] = 1,&lt;br /&gt;
    ['farming:corn_8'] = 1,&lt;br /&gt;
    ['farming:cotton_8'] = 1,&lt;br /&gt;
    ['farming:cucumber_4'] = 1,&lt;br /&gt;
    ['farming:garlic_5'] = 1,&lt;br /&gt;
    ['farming:grapes_8'] = 1,&lt;br /&gt;
    ['farming:beanpole_5'] = 1,&lt;br /&gt;
    ['farming:hemp_8'] = 1,&lt;br /&gt;
    ['farming:lettuce_5'] = 1,&lt;br /&gt;
    ['farming:melon_8'] = 1,&lt;br /&gt;
    ['farming:mint_4'] = 1,&lt;br /&gt;
    ['farming:oat_8'] = 1,&lt;br /&gt;
    ['farming:onion_5'] = 1,&lt;br /&gt;
    ['farming:parsley_3'] = 1,&lt;br /&gt;
    ['farming:pea_5'] = 1,&lt;br /&gt;
    -- if you want a particular colour, set the others to -1&lt;br /&gt;
    ['farming:pepper_5'] = 1,  -- green&lt;br /&gt;
    ['farming:pepper_6'] = 1,  -- yellow&lt;br /&gt;
    ['farming:pepper_7'] = 1,  -- red&lt;br /&gt;
    ['farming:pineapple_8'] = 1,&lt;br /&gt;
    ['farming:potato_4'] = 1,&lt;br /&gt;
    ['farming:pumpkin_8'] = 1,&lt;br /&gt;
    ['farming:raspberry_4'] = 1,&lt;br /&gt;
    ['farming:rhubarb_3'] = 1,&lt;br /&gt;
    ['farming:rice_8'] = 1,&lt;br /&gt;
    ['farming:rye_8'] = 1,&lt;br /&gt;
    ['farming:soy_7'] = 1,&lt;br /&gt;
    ['farming:sunflower_8'] = 1,&lt;br /&gt;
    ['farming:tomato_8'] = 1,&lt;br /&gt;
    ['farming:vanilla_8'] = 1,&lt;br /&gt;
    ['farming:weed'] = 1,&lt;br /&gt;
    ['farming:wheat_8'] = 1,&lt;br /&gt;
    ['moretrees:coconut_3'] = 1,&lt;br /&gt;
    ['moretrees:dates_f4'] = 1,&lt;br /&gt;
    ['moretrees:rubber_tree_trunk'] = 1,&lt;br /&gt;
    -- need to catch this one early or search for 'trunk' will say yes&lt;br /&gt;
    ['moretrees:rubber_tree_trunk_empty'] = -1,&lt;br /&gt;
    ['vines:jungle_middle'] = 1,&lt;br /&gt;
    ['vines:root_middle'] = 1,&lt;br /&gt;
    ['vines:side_middle'] = 1,&lt;br /&gt;
    ['vines:vine_middle'] = 1,&lt;br /&gt;
    ['vines:willow_middle'] = 1,&lt;br /&gt;
    ['wine:blue_agave'] = 1,&lt;br /&gt;
&lt;br /&gt;
  } -- tRipe&lt;br /&gt;
&lt;br /&gt;
  -- straight up ripe?&lt;br /&gt;
  local iV = tRipe[s]&lt;br /&gt;
  if nil ~= iV then&lt;br /&gt;
    -- blacklisted?&lt;br /&gt;
    if 0 &amp;gt;= iV then return false end&lt;br /&gt;
    return true&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
  -- flowers are ripe if they exists&lt;br /&gt;
  -- this also covers mushrooms&lt;br /&gt;
  if fFind(s, 'flowers:') then return true end&lt;br /&gt;
&lt;br /&gt;
  -- bushes, not yet checked, are ripe when stem exists&lt;br /&gt;
  if fFind(s, 'bush_stem') then return true end&lt;br /&gt;
&lt;br /&gt;
  -- grass can be considered ripe too&lt;br /&gt;
  if fFind(s, 'grass') then return true end&lt;br /&gt;
&lt;br /&gt;
  -- check for trunks as these are ripe too&lt;br /&gt;
  return fFind(s, 'trunk')&lt;br /&gt;
&lt;br /&gt;
end -- isRipe&lt;br /&gt;
&lt;br /&gt;
local function ignoreString()&lt;br /&gt;
  return 'x' .. mem.iX .. 'z' .. mem.iZ --.. 'y' .. mem.iY&lt;br /&gt;
end -- ignoreString&lt;br /&gt;
&lt;br /&gt;
local function isIgnore()&lt;br /&gt;
&lt;br /&gt;
  -- only level -12 has water -&amp;gt; only level with ignore fields&lt;br /&gt;
  if -12 ~= mem.iY then return false end&lt;br /&gt;
  return fFind(mem.sIgnore, ignoreString())&lt;br /&gt;
&lt;br /&gt;
end -- isIgnore&lt;br /&gt;
&lt;br /&gt;
local function peek(tPos)&lt;br /&gt;
&lt;br /&gt;
  mem.isPeek = true&lt;br /&gt;
  d(sCbuilder, { command = 'getnode', pos = tPos })&lt;br /&gt;
&lt;br /&gt;
end -- peek&lt;br /&gt;
&lt;br /&gt;
local function poke(tPos, sN)&lt;br /&gt;
&lt;br /&gt;
  mem.isPoke = true&lt;br /&gt;
  d(sCbuilder, { command = 'setnode', pos = tPos, name = sN, down = true })&lt;br /&gt;
&lt;br /&gt;
end -- poke&lt;br /&gt;
&lt;br /&gt;
local function checkHash() return mem.iX .. ';' .. mem.iZ end&lt;br /&gt;
&lt;br /&gt;
local function addToCheck()&lt;br /&gt;
&lt;br /&gt;
  local sY = tostring(mem.iY)&lt;br /&gt;
  if not mem.tToCheck[sY] then mem.tToCheck[sY] = {} end&lt;br /&gt;
  table.insert(mem.tToCheck[sY], { mem.iX, mem.iZ })&lt;br /&gt;
&lt;br /&gt;
end -- addToCheck&lt;br /&gt;
&lt;br /&gt;
local function handlePeek(mEM)&lt;br /&gt;
&lt;br /&gt;
  mem.isPeek = nil&lt;br /&gt;
  local sN = mEM.name&lt;br /&gt;
  if 'air' == sN then&lt;br /&gt;
    poke({ x = mem.iX, y = mem.iY, z = mem.iZ },&lt;br /&gt;
      lSeeds[math.random(1, #lSeeds)])&lt;br /&gt;
    return&lt;br /&gt;
  elseif not isRipe(sN) then&lt;br /&gt;
    addToCheck()&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
  interrupt(iBeatPeek)&lt;br /&gt;
--p(mEM)&lt;br /&gt;
&lt;br /&gt;
end -- handlePeek&lt;br /&gt;
&lt;br /&gt;
local function handlePoke(mEM)&lt;br /&gt;
&lt;br /&gt;
  mem.isPoke = nil&lt;br /&gt;
  port.a = nil&lt;br /&gt;
  port.c = nil&lt;br /&gt;
  if mEM.error then&lt;br /&gt;
    port.c = true&lt;br /&gt;
    local sE = mEM.message&lt;br /&gt;
    local sEstart = sE:sub(1, 4)&lt;br /&gt;
    if 'Item' == sEstart then&lt;br /&gt;
      -- &amp;quot;Item not in inventory: ...&amp;quot;&lt;br /&gt;
      port.a = true&lt;br /&gt;
      p('\nNeed:' .. sE:sub(23))&lt;br /&gt;
      addToCheck()&lt;br /&gt;
    elseif 'item' == sEstart then&lt;br /&gt;
      -- &amp;quot;item placement failed: ...&amp;quot;&lt;br /&gt;
      -- most probably because water under this location -&amp;gt; ignore&lt;br /&gt;
      mem.sIgnore = mem.sIgnore .. ignoreString()&lt;br /&gt;
    end&lt;br /&gt;
  else&lt;br /&gt;
    addToCheck()&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
  interrupt(iBeatPoke)&lt;br /&gt;
&lt;br /&gt;
end -- handlePoke&lt;br /&gt;
&lt;br /&gt;
local function advanceCheck()&lt;br /&gt;
&lt;br /&gt;
  if mem.bLastCheck then&lt;br /&gt;
    mem.bLastCheck = nil&lt;br /&gt;
    mem.iX = iLastX&lt;br /&gt;
    mem.iZ = iLastZ&lt;br /&gt;
    return false&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
  if not mem.tCheck then return false end&lt;br /&gt;
&lt;br /&gt;
  local iC = #mem.tCheck&lt;br /&gt;
  local t = mem.tCheck[iC]&lt;br /&gt;
  table.remove(mem.tCheck)&lt;br /&gt;
  mem.iX = t[1]&lt;br /&gt;
  mem.iZ = t[2]&lt;br /&gt;
  -- Last coordinate?&lt;br /&gt;
  if 1 == iC then&lt;br /&gt;
    mem.tCheck = nil&lt;br /&gt;
    mem.bLastCheck = true&lt;br /&gt;
  end&lt;br /&gt;
  p('X: ' .. mem.iX .. ' Z: ' .. mem.iZ)&lt;br /&gt;
  return true&lt;br /&gt;
&lt;br /&gt;
end -- advanceCheck&lt;br /&gt;
&lt;br /&gt;
local function advancePos()&lt;br /&gt;
&lt;br /&gt;
  if advanceCheck() then return end&lt;br /&gt;
&lt;br /&gt;
  local sY, iC&lt;br /&gt;
&lt;br /&gt;
  mem.iX = mem.iX + 1&lt;br /&gt;
  if iLastX &amp;lt; mem.iX then&lt;br /&gt;
    mem.iX = iFirstX&lt;br /&gt;
    mem.iZ = mem.iZ + 1&lt;br /&gt;
    p('Y: ' .. mem.iY .. ' Z: ' .. mem.iZ)&lt;br /&gt;
    if iLastZ &amp;lt; mem.iZ then&lt;br /&gt;
      mem.iZ = iFirstZ&lt;br /&gt;
      sY = tostring(mem.iY)&lt;br /&gt;
      iC = mem.tToCheck[sY] and #mem.tToCheck[sY] or -1&lt;br /&gt;
      if 0 &amp;gt;= iC then&lt;br /&gt;
        dig()&lt;br /&gt;
      end&lt;br /&gt;
      mem.iY = mem.iY + 3&lt;br /&gt;
      if iLastY &amp;lt; mem.iY then&lt;br /&gt;
        mem.iY = iFirstY&lt;br /&gt;
      end&lt;br /&gt;
&lt;br /&gt;
      p('Y: ' .. mem.iY)&lt;br /&gt;
&lt;br /&gt;
      sY = tostring(mem.iY)&lt;br /&gt;
      iC = mem.tToCheck[sY] and #mem.tToCheck[sY] or -1&lt;br /&gt;
      if 0 &amp;lt; iC then&lt;br /&gt;
        mem.tCheck = mem.tToCheck[sY]&lt;br /&gt;
        mem.tToCheck[sY] = {}&lt;br /&gt;
        advanceCheck()&lt;br /&gt;
      end&lt;br /&gt;
    end&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
end -- advancePos()&lt;br /&gt;
&lt;br /&gt;
local sET = event.type&lt;br /&gt;
if 'interrupt' == sET then&lt;br /&gt;
&lt;br /&gt;
  if not mem.bMain then return end&lt;br /&gt;
&lt;br /&gt;
  advancePos()&lt;br /&gt;
  if isIgnore() then advancePos() end&lt;br /&gt;
&lt;br /&gt;
  peek({ x = mem.iX, y = mem.iY, z = mem.iZ })&lt;br /&gt;
&lt;br /&gt;
elseif 'digiline' == sET then&lt;br /&gt;
&lt;br /&gt;
  local sEC = event.channel&lt;br /&gt;
  if sCbutt == sEC then return setMain(not mem.bMain) end&lt;br /&gt;
&lt;br /&gt;
  local mEM = event.msg&lt;br /&gt;
  if sCbuilder == sEC then&lt;br /&gt;
    if mem.isPeek then return handlePeek(mEM) end&lt;br /&gt;
    if mem.isPoke then return handlePoke(mEM) end&lt;br /&gt;
  elseif sCdig == sEC then&lt;br /&gt;
    mem.tQueued[tostring(mEM)] = nil&lt;br /&gt;
  end&lt;br /&gt;
 &lt;br /&gt;
  p(event)&lt;br /&gt;
&lt;br /&gt;
elseif 'program' == sET then&lt;br /&gt;
&lt;br /&gt;
  if not mem.tQueued then mem.tQueued = {} end&lt;br /&gt;
  if not mem.tToCheck then mem.tToCheck = {} end&lt;br /&gt;
  if not mem.sIgnore then mem.sIgnore = '' end&lt;br /&gt;
  if not mem.iX then mem.iX = iFirstX end&lt;br /&gt;
  if not mem.iY then mem.iY = iFirstY end&lt;br /&gt;
  if not mem.iZ then mem.iZ = iFirstZ end&lt;br /&gt;
&lt;br /&gt;
  setMain(mem.bMain)&lt;br /&gt;
&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
Secondary luaC (quarry):&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
-- Title: Quarry Gardener 2.0&lt;br /&gt;
-- Author: SwissalpS&lt;br /&gt;
-- Version: 20260323_1446&lt;br /&gt;
-- Description: Uses a quarry to harvest crops.&lt;br /&gt;
--              It takes the y-coordinate from another luacontroller that&lt;br /&gt;
--              has scanned for ripe crops.&lt;br /&gt;
--------------&lt;br /&gt;
--do mem.lQ = nil return end&lt;br /&gt;
--do mem.bDigging = nil return end&lt;br /&gt;
&lt;br /&gt;
-- Channel to listen for coordinates from.&lt;br /&gt;
local sCcom = 'c'&lt;br /&gt;
-- Channel of quarry.&lt;br /&gt;
local sCq = 'q'&lt;br /&gt;
&lt;br /&gt;
local iBeat = 3&lt;br /&gt;
&lt;br /&gt;
-- Offset to convert the received coordinates to quarry coordinates.&lt;br /&gt;
local iDy = 3&lt;br /&gt;
&lt;br /&gt;
--------------&lt;br /&gt;
local d = digiline_send&lt;br /&gt;
local p = function(m) d('l', m) end&lt;br /&gt;
local q = function(m) d(sCq, m) end&lt;br /&gt;
&lt;br /&gt;
local sET = event.type&lt;br /&gt;
if 'interrupt' == sET then&lt;br /&gt;
&lt;br /&gt;
  if mem.bDigging then&lt;br /&gt;
    -- Check if quarry is done.&lt;br /&gt;
    q('get')&lt;br /&gt;
  else&lt;br /&gt;
    -- Not digging, start next dig - if there is at least one more coordinate.&lt;br /&gt;
    local iY = mem.lQ[1]&lt;br /&gt;
    if nil == iY then return end&lt;br /&gt;
&lt;br /&gt;
    mem.bDigging = true&lt;br /&gt;
    q({ command = 'set', restart = true,&lt;br /&gt;
      max_depth = -1 * (iY + iDy + 1),&lt;br /&gt;
      offset_y = iY + iDy,&lt;br /&gt;
    })&lt;br /&gt;
    mem.iY = iY&lt;br /&gt;
    table.remove(mem.lQ, 1)&lt;br /&gt;
    interrupt(iBeat)&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
elseif 'digiline' == sET then&lt;br /&gt;
&lt;br /&gt;
  local sEC = event.channel&lt;br /&gt;
  local mEM = event.msg&lt;br /&gt;
  if sCq == sEC then&lt;br /&gt;
    if mEM.finished then&lt;br /&gt;
      d(sCcom, mem.iY)&lt;br /&gt;
      mem.iY = nil&lt;br /&gt;
      mem.bDigging = nil&lt;br /&gt;
    end&lt;br /&gt;
    return interrupt(iBeat)&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
  if sCcom ~= sEC then return end&lt;br /&gt;
&lt;br /&gt;
  -- Add coordinate to queue.&lt;br /&gt;
  table.insert(mem.lQ, mEM)&lt;br /&gt;
  -- Prevent overflow.&lt;br /&gt;
  if 77 &amp;lt; #mem.lQ then&lt;br /&gt;
    table.remove(mem.lQ, 1)&lt;br /&gt;
  end&lt;br /&gt;
  interrupt(iBeat)&lt;br /&gt;
&lt;br /&gt;
  --p(mEM)&lt;br /&gt;
&lt;br /&gt;
elseif 'program' == sET then&lt;br /&gt;
&lt;br /&gt;
  if not mem.lQ then mem.lQ = {} end&lt;br /&gt;
  q({ command = 'set', radius = 8, enabled = true,&lt;br /&gt;
    offset_x = -3,&lt;br /&gt;
    offset_z = 6,&lt;br /&gt;
  })&lt;br /&gt;
&lt;br /&gt;
  interrupt(heat)&lt;br /&gt;
&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Bragging Rights =&lt;br /&gt;
* Spawn 3.0 builder&lt;br /&gt;
** Initiated and executed rainbow-promenade, with a lot of design help from [[User:Chi|chi]].&lt;br /&gt;
** Brought up the idea of decorating earth lower half as globe.&lt;br /&gt;
** Main designer of trumpet and flame (aka reactor) under Spawn Island.&lt;br /&gt;
** Idea of platform on water which then was quickly implemented as Coast Guard Boat by others.&lt;br /&gt;
** Copied PandoraBox text and spaceship from Spawn 2.0&lt;br /&gt;
** Coordinated decisions across time-zones.&lt;br /&gt;
** Assisted [[User:Coil|coil]] when removing ores from Space Island and painting dome.&lt;br /&gt;
** Filled in the gaps and assisted in many parts.&lt;br /&gt;
** Main Island: Tutorials&lt;br /&gt;
** Favorite Island: Space&lt;/div&gt;</summary>
		<author><name>SwissalpS</name></author>
	</entry>
	<entry>
		<id>https://pandorabox.io/index.php?title=User:SwissalpS&amp;diff=3438</id>
		<title>User:SwissalpS</title>
		<link rel="alternate" type="text/html" href="https://pandorabox.io/index.php?title=User:SwissalpS&amp;diff=3438"/>
		<updated>2026-05-03T16:10:56Z</updated>

		<summary type="html">&lt;p&gt;SwissalpS: add digibuilder &amp;amp; quarry gardener code snippets&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SwissalpS started as [[User:SwissaplS|SwissaplS]]. It was a typo when initially just checking out Pandorabox. The test went much longer than expected.&amp;lt;br&amp;gt;&lt;br /&gt;
SwissalpS occasionally logs on as SwissaplS for tests and to appreciate more how far he has come.&amp;lt;br&amp;gt;&lt;br /&gt;
When SwissalpS is logged in as SwissaplS he might be AFK or not reading the in-game chat, so best use /mail if it is something 'important'.&lt;br /&gt;
&lt;br /&gt;
= Models =&lt;br /&gt;
== Chocolate Stag ==&lt;br /&gt;
Dimensions: 39x 108y 71z&lt;br /&gt;
&lt;br /&gt;
6'302 chocolate blocks used&lt;br /&gt;
&lt;br /&gt;
Located in Fruitland&lt;br /&gt;
[[File:Screenshot_20201206_005406_stag_night.png|200px]]&lt;br /&gt;
[[File:Screenshot 20201206 003715 stag sunrise.png|200px]]&lt;br /&gt;
&lt;br /&gt;
= Bag Contents =&lt;br /&gt;
As of 20201124 SwissalpS carries these items in his bags:&lt;br /&gt;
* 3 different coloured beacons&lt;br /&gt;
* Protectors&lt;br /&gt;
* Protector Placement Tool (hardly used but great to have)&lt;br /&gt;
* WiFi Chests&lt;br /&gt;
* Travelnets&lt;br /&gt;
* Travelnet Elevators&lt;br /&gt;
* Stackwise Injectors&lt;br /&gt;
* Mob Net&lt;br /&gt;
* Hammer&lt;br /&gt;
* 2 Multitools&lt;br /&gt;
* Node Inspection Tool&lt;br /&gt;
* Mapping Kit&lt;br /&gt;
* Binoculars&lt;br /&gt;
* Teleport Tubes&lt;br /&gt;
* 450m Ropes&lt;br /&gt;
* Circular Saws&lt;br /&gt;
* Anvils&lt;br /&gt;
* Postool&lt;br /&gt;
* Tube Tool&lt;br /&gt;
* 2 Replacers&lt;br /&gt;
* Sonic Screwdriver and at times also a normal Screwdriver&lt;br /&gt;
* Autocrafters&lt;br /&gt;
&lt;br /&gt;
* Space Suit Parts&lt;br /&gt;
* Hazmat Suit&lt;br /&gt;
* Water Can&lt;br /&gt;
* Black Bones&lt;br /&gt;
* Wooden Signs&lt;br /&gt;
* Item Frames&lt;br /&gt;
* Slingshot (is in bags so it might get some use)&lt;br /&gt;
* Xenomorph&lt;br /&gt;
* Horse&lt;br /&gt;
* Saddle&lt;br /&gt;
* Lasso&lt;br /&gt;
* Mission Blocks&lt;br /&gt;
* Mission Wands&lt;br /&gt;
* Reserve Food (High in Nutrition)&lt;br /&gt;
* Mese Blocks&lt;br /&gt;
* Mese Crystals&lt;br /&gt;
* Mese Shards&lt;br /&gt;
* Mese Arrows&lt;br /&gt;
* Diamond Crossbow&lt;br /&gt;
* Diamond Blocks&lt;br /&gt;
* Books&lt;br /&gt;
* &lt;br /&gt;
* One Way Tubes&lt;br /&gt;
* Sorting Tubes&lt;br /&gt;
* Pneumatic Tubes&lt;br /&gt;
* Sand Tubes&lt;br /&gt;
* Accelerating Tubes&lt;br /&gt;
* NICs&lt;br /&gt;
* Mese Tubes&lt;br /&gt;
* Priority Tubes&lt;br /&gt;
* Digiline Detector Tubes&lt;br /&gt;
* Digiline Tubes&lt;br /&gt;
* Adjustable Tubes&lt;br /&gt;
* Digiline Wires&lt;br /&gt;
* Mesecon Wires&lt;br /&gt;
* Copper Chests&lt;br /&gt;
* Fancy Vendors&lt;br /&gt;
* Mithril Chests&lt;br /&gt;
* Vertical Digiline Intermediate (sometimes other wires)&lt;br /&gt;
* Digtron Axle&lt;br /&gt;
* MV Cables&lt;br /&gt;
* HV Cables&lt;br /&gt;
* Global Memory (as long as supply lasts)&lt;br /&gt;
* I/O Expanders&lt;br /&gt;
* Lua Controllers&lt;br /&gt;
* Digiline Injectors&lt;br /&gt;
&lt;br /&gt;
* Self Contained Injectors&lt;br /&gt;
* Node Breakers&lt;br /&gt;
* Deployers&lt;br /&gt;
* Mesecon Pistons&lt;br /&gt;
* Mesecon Sticky Pistons&lt;br /&gt;
* Constructor Mk1&lt;br /&gt;
* Constructor Mk2/3&lt;br /&gt;
* Buttons&lt;br /&gt;
* Jump Drives&lt;br /&gt;
* Lua Tool&lt;br /&gt;
* Prospector (hardly gets used)&lt;br /&gt;
* Spare Boots&lt;br /&gt;
* Spare Glider&lt;br /&gt;
* Mob Protectors&lt;br /&gt;
* Mob Tags&lt;br /&gt;
* Posters&lt;br /&gt;
* Switches (mostly protected)&lt;br /&gt;
* Compass(es)&lt;br /&gt;
* Some kind of dig-able lights, currently Jack-O-Lanterns&lt;br /&gt;
&lt;br /&gt;
= Inventory Contents =&lt;br /&gt;
* Slot 1: Glider&lt;br /&gt;
* Slot 2: Multitool&lt;br /&gt;
* Slot 3: Replacer&lt;br /&gt;
* Slot 8: Food (canned, marinated or pickled)&lt;br /&gt;
* Slot 32: Empty Glass Bottles&lt;br /&gt;
&lt;br /&gt;
= Armour Inventory =&lt;br /&gt;
Mostly only lava boots. Sometimes also a lava shield but not so much since beacons got healing effect.&lt;br /&gt;
When AFK in mines, when too lazy to use multi-tool for defence or when working around chernobilyte: Lava boots, diamond leggings and shirt, hazmat and lava shield.&lt;br /&gt;
SwissalpS does not like diamond helmet, the sound it makes on damage is irritating.&lt;br /&gt;
&lt;br /&gt;
= Client Side Mods =&lt;br /&gt;
* VelocityHUD https://github.com/SwissalpS/CSMvelocityHUD Shows your speed when not attached to a digtron or similar.&lt;br /&gt;
* silenceBeacon https://github.com/SwissalpS/CSMsilenceBeacon Supresses the beacon messages when they are placed in a tight spot.&lt;br /&gt;
* Too Much Information (TMI) https://github.com/SwissalpS/CSMtooMuchInformationHUD Choose which info you want to have shown. Most useful: wielded item. Open formspec with .tmi command.&lt;br /&gt;
* Breadcrumbs https://github.com/SwissalpS/CSMbreadcrumbs Adds a trail of HUD markers so you can see where you came from. Open config with .bread command.&lt;br /&gt;
&lt;br /&gt;
= Server Side Mods =&lt;br /&gt;
* postool https://github.com/SwissalpS/postool Shows HUD with positional data and provides a tool to show map-block border. Replaced the old poshud mod.&lt;br /&gt;
* replacer https://github.com/SwissalpS/replacer Cool creative tool originally by Sokomine. SwissalpS merged features from HybridDog and Coil0 and has maintained the version used on Pandorabox.io since.&lt;br /&gt;
* SwissalpS has contributed to various other mods used on Pandorabox.io&lt;br /&gt;
&lt;br /&gt;
= In-Game Code =&lt;br /&gt;
== Experiment Digibuilder &amp;amp; Quarry Farm I ==&lt;br /&gt;
This setup works on multiple layers and digs single crops when ripe.&lt;br /&gt;
WIP, not sure I will ever bother to refine it.&lt;br /&gt;
Can be visited by going to SwissalpS' &amp;quot;Hub Zero&amp;quot; -&amp;gt; &amp;quot;Quarries&amp;quot; -&amp;gt; &amp;quot;misc. Quarries&amp;quot; -&amp;gt; &amp;quot;92 FH46 Sphere&amp;quot; -&amp;gt; It is below you, you are on the level where luaCs are.&lt;br /&gt;
Main luaC (digibuilder):&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
-- Title: Digibuilder Gardener&lt;br /&gt;
-- Author: SwissalpS&lt;br /&gt;
-- Version: 20260322_1004&lt;br /&gt;
-- Description: Uses a digibuilder to inspect crops and plant if needed.&lt;br /&gt;
--              When a ripe crop is detected the coordinates are sent via&lt;br /&gt;
--              digilines to (an)other luacontroller(s) that will deal with&lt;br /&gt;
--              harvesting.&lt;br /&gt;
--------------&lt;br /&gt;
--do mem = {} return end&lt;br /&gt;
&lt;br /&gt;
local sCbutt = 'b'&lt;br /&gt;
local sCbuilder = 'r'&lt;br /&gt;
local sCdig = 'c'&lt;br /&gt;
local sCp = 'l'&lt;br /&gt;
&lt;br /&gt;
local iBeat = 5&lt;br /&gt;
&lt;br /&gt;
local iFirstX = -10&lt;br /&gt;
local iFirstZ = -10&lt;br /&gt;
local iFirstY = -15&lt;br /&gt;
&lt;br /&gt;
local iLastX = 10&lt;br /&gt;
local iLastZ = 10&lt;br /&gt;
local iLastY = -6&lt;br /&gt;
&lt;br /&gt;
local lSeeds = {&lt;br /&gt;
  'farming:chili_pepper', --'farming:cucumber',&lt;br /&gt;
  'farming:onion', 'farming:blueberries',&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
local d = digiline_send&lt;br /&gt;
local p = sCp and function(m) d(sCp, tostring(m)) end or pos and print&lt;br /&gt;
  or function(m)&lt;br /&gt;
    if not mem.p then mem.p = {} end&lt;br /&gt;
    local i = #mem.p&lt;br /&gt;
    if 44 &amp;gt; i then&lt;br /&gt;
      i = i + 1&lt;br /&gt;
    else&lt;br /&gt;
      table.remove(mem.p, 1)&lt;br /&gt;
    end&lt;br /&gt;
    mem.p[i] = m&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
local function setMain(b)&lt;br /&gt;
&lt;br /&gt;
  mem.bMain = b&lt;br /&gt;
  d(sCbutt, 'light_o' .. (b and 'n' or 'ff'))&lt;br /&gt;
  if b then interrupt(heat) end&lt;br /&gt;
&lt;br /&gt;
end -- setMain&lt;br /&gt;
&lt;br /&gt;
local function dig()&lt;br /&gt;
&lt;br /&gt;
  d(sCdig, { x = mem.iX, y = mem.iY, z = mem.iZ })&lt;br /&gt;
&lt;br /&gt;
end -- dig&lt;br /&gt;
&lt;br /&gt;
-- helper function for isRipe()&lt;br /&gt;
local fFind = function(sHaystack, sNeedle) return string.find(sHaystack, sNeedle, 0, true) ~= nil end&lt;br /&gt;
&lt;br /&gt;
-- pass item name to check. Ex. take event.msg from&lt;br /&gt;
-- node detector response to 'GET' message&lt;br /&gt;
local function isRipe(s)&lt;br /&gt;
  if 'string' ~= type(s) then return false end&lt;br /&gt;
  local tRipe = {&lt;br /&gt;
&lt;br /&gt;
    ['bakedclay:delphinium'] = 1,&lt;br /&gt;
    ['bakedclay:lazarus'] = 1,&lt;br /&gt;
    -- managrass will be found with 'grass' check&lt;br /&gt;
    ['bakedclay:thistle'] = 1,&lt;br /&gt;
    ['canned_food:canned_beetroot_plus'] = 1,&lt;br /&gt;
    ['canned_food:canned_carrot_plus'] = 1,&lt;br /&gt;
    ['canned_food:canned_chili_pepper_plus'] = 1,&lt;br /&gt;
    ['canned_food:canned_cucumber_plus'] = 1,&lt;br /&gt;
    ['canned_food:canned_garlic_cloves_plus'] = 1,&lt;br /&gt;
    ['canned_food:canned_mushrooms_plus'] = 1,&lt;br /&gt;
    ['canned_food:canned_onion_plus'] = 1,&lt;br /&gt;
    ['canned_food:canned_potato_plus'] = 1,&lt;br /&gt;
    ['canned_food:canned_tomato_plus'] = 1,&lt;br /&gt;
    ['cherrytree:cherries'] = 1,&lt;br /&gt;
    ['default:blueberry_bush_leaves_with_berries'] = 1,&lt;br /&gt;
    ['default:cactus'] = 1,&lt;br /&gt;
    -- if you want to use this, you may want to remove some others&lt;br /&gt;
    ['default:dry_shrub'] = 1,&lt;br /&gt;
    ['default:fern_1'] = 1,&lt;br /&gt;
    ['default:fern_2'] = 1,&lt;br /&gt;
    ['default:fern_3'] = 1,&lt;br /&gt;
    ['default:papyrus'] = 1,&lt;br /&gt;
    ['farming:artichoke_5'] = 1,&lt;br /&gt;
    ['farming:barely_7'] = 1,&lt;br /&gt;
    ['farming:beetroot_5'] = 1,&lt;br /&gt;
    ['farming:blackberry_4'] = 1,&lt;br /&gt;
    ['farming:blueberry_4'] = 1,&lt;br /&gt;
    ['farming:cabbage_6'] = 1,&lt;br /&gt;
    ['farming:carrot_8'] = 1,&lt;br /&gt;
    ['farming:chili_8'] = 1,&lt;br /&gt;
    ['farming:cocoa_4'] = 1,&lt;br /&gt;
    ['farming:coffee_5'] = 1,&lt;br /&gt;
    ['farming:corn_8'] = 1,&lt;br /&gt;
    ['farming:cotton_8'] = 1,&lt;br /&gt;
    ['farming:cucumber_4'] = 1,&lt;br /&gt;
    ['farming:garlic_5'] = 1,&lt;br /&gt;
    ['farming:grapes_8'] = 1,&lt;br /&gt;
    ['farming:beanpole_5'] = 1,&lt;br /&gt;
    ['farming:hemp_8'] = 1,&lt;br /&gt;
    ['farming:lettuce_5'] = 1,&lt;br /&gt;
    ['farming:melon_8'] = 1,&lt;br /&gt;
    ['farming:mint_4'] = 1,&lt;br /&gt;
    ['farming:oat_8'] = 1,&lt;br /&gt;
    ['farming:onion_5'] = 1,&lt;br /&gt;
    ['farming:parsley_3'] = 1,&lt;br /&gt;
    ['farming:pea_5'] = 1,&lt;br /&gt;
    -- if you want a particular colour, set the others to -1&lt;br /&gt;
    ['farming:pepper_5'] = 1,  -- green&lt;br /&gt;
    ['farming:pepper_6'] = 1,  -- yellow&lt;br /&gt;
    ['farming:pepper_7'] = 1,  -- red&lt;br /&gt;
    ['farming:pineapple_8'] = 1,&lt;br /&gt;
    ['farming:potato_4'] = 1,&lt;br /&gt;
    ['farming:pumpkin_8'] = 1,&lt;br /&gt;
    ['farming:raspberry_4'] = 1,&lt;br /&gt;
    ['farming:rhubarb_3'] = 1,&lt;br /&gt;
    ['farming:rice_8'] = 1,&lt;br /&gt;
    ['farming:rye_8'] = 1,&lt;br /&gt;
    ['farming:soy_7'] = 1,&lt;br /&gt;
    ['farming:sunflower_8'] = 1,&lt;br /&gt;
    ['farming:tomato_8'] = 1,&lt;br /&gt;
    ['farming:vanilla_8'] = 1,&lt;br /&gt;
    ['farming:weed'] = 1,&lt;br /&gt;
    ['farming:wheat_8'] = 1,&lt;br /&gt;
    ['moretrees:coconut_3'] = 1,&lt;br /&gt;
    ['moretrees:dates_f4'] = 1,&lt;br /&gt;
    ['moretrees:rubber_tree_trunk'] = 1,&lt;br /&gt;
    -- need to catch this one early or search for 'trunk' will say yes&lt;br /&gt;
    ['moretrees:rubber_tree_trunk_empty'] = -1,&lt;br /&gt;
    ['vines:jungle_middle'] = 1,&lt;br /&gt;
    ['vines:root_middle'] = 1,&lt;br /&gt;
    ['vines:side_middle'] = 1,&lt;br /&gt;
    ['vines:vine_middle'] = 1,&lt;br /&gt;
    ['vines:willow_middle'] = 1,&lt;br /&gt;
    ['wine:blue_agave'] = 1,&lt;br /&gt;
&lt;br /&gt;
  } -- tRipe&lt;br /&gt;
&lt;br /&gt;
  -- straight up ripe?&lt;br /&gt;
  local iV = tRipe[s]&lt;br /&gt;
  if nil ~= iV then&lt;br /&gt;
    -- blacklisted?&lt;br /&gt;
    if 0 &amp;gt;= iV then return false end&lt;br /&gt;
    return true&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
  -- flowers are ripe if they exists&lt;br /&gt;
  -- this also covers mushrooms&lt;br /&gt;
  if fFind(s, 'flowers:') then return true end&lt;br /&gt;
&lt;br /&gt;
  -- bushes, not yet checked, are ripe when stem exists&lt;br /&gt;
  if fFind(s, 'bush_stem') then return true end&lt;br /&gt;
&lt;br /&gt;
  -- grass can be considered ripe too&lt;br /&gt;
  if fFind(s, 'grass') then return true end&lt;br /&gt;
&lt;br /&gt;
  -- check for trunks as these are ripe too&lt;br /&gt;
  return fFind(s, 'trunk')&lt;br /&gt;
&lt;br /&gt;
end -- isRipe&lt;br /&gt;
&lt;br /&gt;
local function peek(tPos)&lt;br /&gt;
&lt;br /&gt;
  mem.isPeek = true&lt;br /&gt;
  d(sCbuilder, { command = 'getnode', pos = tPos })&lt;br /&gt;
&lt;br /&gt;
end -- peek&lt;br /&gt;
&lt;br /&gt;
local function poke(tPos, sN)&lt;br /&gt;
&lt;br /&gt;
  mem.isPoke = true&lt;br /&gt;
  d(sCbuilder, { command = 'setnode', pos = tPos, name = sN, down = true })&lt;br /&gt;
&lt;br /&gt;
end -- poke&lt;br /&gt;
&lt;br /&gt;
local function handlePeek(mEM)&lt;br /&gt;
&lt;br /&gt;
  mem.isPeek = nil&lt;br /&gt;
  local sN = mEM.name&lt;br /&gt;
  if 'air' == sN then&lt;br /&gt;
    poke({ x = mem.iX, y = mem.iY, z = mem.iZ },&lt;br /&gt;
      lSeeds[math.random(1, #lSeeds)])&lt;br /&gt;
    return&lt;br /&gt;
  elseif isRipe(sN) then&lt;br /&gt;
    dig()&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
  interrupt(iBeat)&lt;br /&gt;
--p(mEM)&lt;br /&gt;
&lt;br /&gt;
end -- handlePeek&lt;br /&gt;
&lt;br /&gt;
local function handlePoke(mEM)&lt;br /&gt;
&lt;br /&gt;
  mem.isPoke = nil&lt;br /&gt;
  port.a = nil&lt;br /&gt;
  port.c = nil&lt;br /&gt;
  if mEM.error then&lt;br /&gt;
    port.c = true&lt;br /&gt;
    local sE = mEM.message&lt;br /&gt;
    local sEstart = sE:sub(1, 4)&lt;br /&gt;
    if 'Item' == sEstart then&lt;br /&gt;
      port.a = true&lt;br /&gt;
      p('\nNeed:' .. sE:sub(23))&lt;br /&gt;
    end&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
  interrupt(iBeat)&lt;br /&gt;
&lt;br /&gt;
end -- handlePoke&lt;br /&gt;
&lt;br /&gt;
local sET = event.type&lt;br /&gt;
if 'interrupt' == sET then&lt;br /&gt;
&lt;br /&gt;
  if not mem.bMain then return end&lt;br /&gt;
&lt;br /&gt;
  mem.iX = mem.iX + 1&lt;br /&gt;
  if iLastX &amp;lt; mem.iX then&lt;br /&gt;
    mem.iX = iFirstX&lt;br /&gt;
    mem.iZ = mem.iZ + 1&lt;br /&gt;
    p('Y: ' .. mem.iY .. ' Z: ' .. mem.iZ)&lt;br /&gt;
    if iLastZ &amp;lt; mem.iZ then&lt;br /&gt;
      mem.iZ = iFirstZ&lt;br /&gt;
      mem.iY = mem.iY + 3&lt;br /&gt;
      if iLastY &amp;lt; mem.iY then&lt;br /&gt;
        mem.iY = iFirstY&lt;br /&gt;
      end&lt;br /&gt;
      p('Y: ' .. mem.iY)&lt;br /&gt;
    end&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
  peek({ x = mem.iX, y = mem.iY, z = mem.iZ })&lt;br /&gt;
&lt;br /&gt;
elseif 'digiline' == sET then&lt;br /&gt;
&lt;br /&gt;
  local sEC = event.channel&lt;br /&gt;
  if sCbutt == sEC then return setMain(not mem.bMain) end&lt;br /&gt;
&lt;br /&gt;
  local mEM = event.msg&lt;br /&gt;
  if sCbuilder == sEC then&lt;br /&gt;
    if mem.isPeek then return handlePeek(mEM) end&lt;br /&gt;
    if mem.isPoke then return handlePoke(mEM) end&lt;br /&gt;
  end&lt;br /&gt;
 &lt;br /&gt;
  --p(event)&lt;br /&gt;
&lt;br /&gt;
elseif 'program' == sET then&lt;br /&gt;
&lt;br /&gt;
  if not mem.iX then mem.iX = iFirstX end&lt;br /&gt;
  if not mem.iY then mem.iY = iFirstY end&lt;br /&gt;
  if not mem.iZ then mem.iZ = iFirstZ end&lt;br /&gt;
&lt;br /&gt;
  setMain(mem.bMain)&lt;br /&gt;
&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
Secondary luaC (quarry):&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
-- Title: Quarry Gardener&lt;br /&gt;
-- Author: SwissalpS&lt;br /&gt;
-- Version: 20260320_2341&lt;br /&gt;
-- Description: Uses a quarry to harvest crops.&lt;br /&gt;
--              It takes the coordinates from another luacontroller that&lt;br /&gt;
--              has scanned for ripe crops.&lt;br /&gt;
--------------&lt;br /&gt;
&lt;br /&gt;
-- Channel to listen for coordinates from.&lt;br /&gt;
local sCcom = 'c'&lt;br /&gt;
-- Channel of quarry.&lt;br /&gt;
local sCq = 'q'&lt;br /&gt;
&lt;br /&gt;
local iBeat = 3&lt;br /&gt;
&lt;br /&gt;
-- Offset to convert the received coordinates to quarry coordinates.&lt;br /&gt;
local tD = { x = 0, y = 3, z = 0 }&lt;br /&gt;
&lt;br /&gt;
--------------&lt;br /&gt;
local d = digiline_send&lt;br /&gt;
local p = function(m) d('l', m) end&lt;br /&gt;
local q = function(t) d(sCq, t) end&lt;br /&gt;
&lt;br /&gt;
local sET = event.type&lt;br /&gt;
if 'interrupt' == sET then&lt;br /&gt;
&lt;br /&gt;
  if mem.bDigging then&lt;br /&gt;
    -- Check if quarry is done.&lt;br /&gt;
    q('get')&lt;br /&gt;
  else&lt;br /&gt;
    -- Not digging, start next dig - if there is at least one more coordinate.&lt;br /&gt;
    local tP = mem.lQ[1]&lt;br /&gt;
    if tP then&lt;br /&gt;
      mem.bDigging = true&lt;br /&gt;
      q({ command = 'set', restart = true,&lt;br /&gt;
        max_depth = -1 * (tP.y + tD.y + 1),&lt;br /&gt;
        offset_x = tP.x + tD.x,&lt;br /&gt;
        offset_y = tP.y + tD.y,&lt;br /&gt;
        offset_z = tP.z + tD.z,&lt;br /&gt;
      })&lt;br /&gt;
      table.remove(mem.lQ, 1)&lt;br /&gt;
    end&lt;br /&gt;
    interrupt(iBeat)&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
elseif 'digiline' == sET then&lt;br /&gt;
&lt;br /&gt;
  local sEC = event.channel&lt;br /&gt;
  local mEM = event.msg&lt;br /&gt;
  if sCq == sEC then&lt;br /&gt;
    if mEM.finished then&lt;br /&gt;
      mem.bDigging = nil&lt;br /&gt;
    end&lt;br /&gt;
    return interrupt(iBeat)&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
  if sCcom ~= sEC then return end&lt;br /&gt;
&lt;br /&gt;
  -- Add coordinate to queue.&lt;br /&gt;
  table.insert(mem.lQ, mEM)&lt;br /&gt;
  -- Prevent overflow.&lt;br /&gt;
  if 444 &amp;lt; #mem.lQ then&lt;br /&gt;
    table.remove(mem.lQ, 1)&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
  --p(mEM)&lt;br /&gt;
&lt;br /&gt;
elseif 'program' == sET then&lt;br /&gt;
&lt;br /&gt;
  if not mem.lQ then mem.lQ = {} end&lt;br /&gt;
  q({ command = 'set', radius = 0, enabled = true })&lt;br /&gt;
  interrupt(heat)&lt;br /&gt;
&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Experiment Digibuilder &amp;amp; Quarry Farm II ==&lt;br /&gt;
This setup works on multiple layers and digs entire layers when enough crops are deemed ripe.&lt;br /&gt;
It can safely plant on a layer that is being dug.&lt;br /&gt;
WIP, not sure I will ever bother to refine it.&lt;br /&gt;
Can be visited by going to SwissalpS' &amp;quot;Hub Zero&amp;quot; -&amp;gt; &amp;quot;Quarries&amp;quot; -&amp;gt; &amp;quot;misc. Quarries&amp;quot; -&amp;gt; &amp;quot;92 FH46 Sphere&amp;quot; -&amp;gt; It is above you.&lt;br /&gt;
Main luaC (digibuilder):&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
-- Title: Digibuilder Gardener 2.0&lt;br /&gt;
-- Author: SwissalpS&lt;br /&gt;
-- Version: 20260324_1007&lt;br /&gt;
-- Description: Uses a digibuilder to inspect crops and plant if needed.&lt;br /&gt;
--              When enough ripe crops are detected on a layer, the&lt;br /&gt;
--              y-coordinate is sent via digilines to another luacontroller&lt;br /&gt;
--              which deals with harvesting via quarry.&lt;br /&gt;
--------------&lt;br /&gt;
--do mem.tToCheck = nil return end&lt;br /&gt;
--do mem.iX = nil mem.iY = nil mem.iZ = nil return end&lt;br /&gt;
&lt;br /&gt;
local sCbutt = 'b'&lt;br /&gt;
local sCbuilder = 'r'&lt;br /&gt;
local sCdig = 'c'&lt;br /&gt;
local sCp = 'l'&lt;br /&gt;
&lt;br /&gt;
local iBeatPeek = .1&lt;br /&gt;
local iBeatPoke = .51&lt;br /&gt;
&lt;br /&gt;
local iFirstX = -11&lt;br /&gt;
local iFirstZ = -2&lt;br /&gt;
local iFirstY = -15&lt;br /&gt;
&lt;br /&gt;
local iLastX = 5&lt;br /&gt;
local iLastZ = 14&lt;br /&gt;
local iLastY = -6&lt;br /&gt;
&lt;br /&gt;
local lSeeds = {&lt;br /&gt;
  'farming:chili_pepper', --'farming:cucumber',&lt;br /&gt;
  'farming:onion', 'farming:blueberries',&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
local d = digiline_send&lt;br /&gt;
local p = sCp and function(m) d(sCp, m) end or pos and print&lt;br /&gt;
  or function(m)&lt;br /&gt;
    if not mem.p then mem.p = {} end&lt;br /&gt;
    local i = #mem.p&lt;br /&gt;
    if 44 &amp;gt; i then&lt;br /&gt;
      i = i + 1&lt;br /&gt;
    else&lt;br /&gt;
      table.remove(mem.p, 1)&lt;br /&gt;
    end&lt;br /&gt;
    mem.p[i] = m&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
local function setMain(b)&lt;br /&gt;
&lt;br /&gt;
  mem.bMain = b&lt;br /&gt;
  d(sCbutt, 'light_o' .. (b and 'n' or 'ff'))&lt;br /&gt;
  if b then interrupt(heat) end&lt;br /&gt;
&lt;br /&gt;
end -- setMain&lt;br /&gt;
&lt;br /&gt;
local function dig()&lt;br /&gt;
&lt;br /&gt;
  local sY = tostring(mem.iY)&lt;br /&gt;
  if mem.tQueued[sY] then&lt;br /&gt;
    p(sY .. ' already queued')&lt;br /&gt;
    return&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
  mem.tQueued[sY] = true&lt;br /&gt;
  d(sCdig, mem.iY)&lt;br /&gt;
&lt;br /&gt;
end -- dig&lt;br /&gt;
&lt;br /&gt;
-- helper function for isRipe()&lt;br /&gt;
local fFind = function(sHaystack, sNeedle) return string.find(sHaystack, sNeedle, 0, true) ~= nil end&lt;br /&gt;
&lt;br /&gt;
-- pass item name to check. Ex. take event.msg from&lt;br /&gt;
-- node detector response to 'GET' message&lt;br /&gt;
local function isRipe(s)&lt;br /&gt;
  if 'string' ~= type(s) then return false end&lt;br /&gt;
  local tRipe = {&lt;br /&gt;
&lt;br /&gt;
    ['bakedclay:delphinium'] = 1,&lt;br /&gt;
    ['bakedclay:lazarus'] = 1,&lt;br /&gt;
    -- managrass will be found with 'grass' check&lt;br /&gt;
    ['bakedclay:thistle'] = 1,&lt;br /&gt;
    ['canned_food:canned_beetroot_plus'] = 1,&lt;br /&gt;
    ['canned_food:canned_carrot_plus'] = 1,&lt;br /&gt;
    ['canned_food:canned_chili_pepper_plus'] = 1,&lt;br /&gt;
    ['canned_food:canned_cucumber_plus'] = 1,&lt;br /&gt;
    ['canned_food:canned_garlic_cloves_plus'] = 1,&lt;br /&gt;
    ['canned_food:canned_mushrooms_plus'] = 1,&lt;br /&gt;
    ['canned_food:canned_onion_plus'] = 1,&lt;br /&gt;
    ['canned_food:canned_potato_plus'] = 1,&lt;br /&gt;
    ['canned_food:canned_tomato_plus'] = 1,&lt;br /&gt;
    ['cherrytree:cherries'] = 1,&lt;br /&gt;
    ['default:blueberry_bush_leaves_with_berries'] = 1,&lt;br /&gt;
    ['default:cactus'] = 1,&lt;br /&gt;
    -- if you want to use this, you may want to remove some others&lt;br /&gt;
    ['default:dry_shrub'] = 1,&lt;br /&gt;
    ['default:fern_1'] = 1,&lt;br /&gt;
    ['default:fern_2'] = 1,&lt;br /&gt;
    ['default:fern_3'] = 1,&lt;br /&gt;
    ['default:papyrus'] = 1,&lt;br /&gt;
    ['farming:artichoke_5'] = 1,&lt;br /&gt;
    ['farming:barely_7'] = 1,&lt;br /&gt;
    ['farming:beetroot_5'] = 1,&lt;br /&gt;
    ['farming:blackberry_4'] = 1,&lt;br /&gt;
    ['farming:blueberry_4'] = 1,&lt;br /&gt;
    ['farming:cabbage_6'] = 1,&lt;br /&gt;
    ['farming:carrot_8'] = 1,&lt;br /&gt;
    ['farming:chili_8'] = 1,&lt;br /&gt;
    ['farming:cocoa_4'] = 1,&lt;br /&gt;
    ['farming:coffee_5'] = 1,&lt;br /&gt;
    ['farming:corn_8'] = 1,&lt;br /&gt;
    ['farming:cotton_8'] = 1,&lt;br /&gt;
    ['farming:cucumber_4'] = 1,&lt;br /&gt;
    ['farming:garlic_5'] = 1,&lt;br /&gt;
    ['farming:grapes_8'] = 1,&lt;br /&gt;
    ['farming:beanpole_5'] = 1,&lt;br /&gt;
    ['farming:hemp_8'] = 1,&lt;br /&gt;
    ['farming:lettuce_5'] = 1,&lt;br /&gt;
    ['farming:melon_8'] = 1,&lt;br /&gt;
    ['farming:mint_4'] = 1,&lt;br /&gt;
    ['farming:oat_8'] = 1,&lt;br /&gt;
    ['farming:onion_5'] = 1,&lt;br /&gt;
    ['farming:parsley_3'] = 1,&lt;br /&gt;
    ['farming:pea_5'] = 1,&lt;br /&gt;
    -- if you want a particular colour, set the others to -1&lt;br /&gt;
    ['farming:pepper_5'] = 1,  -- green&lt;br /&gt;
    ['farming:pepper_6'] = 1,  -- yellow&lt;br /&gt;
    ['farming:pepper_7'] = 1,  -- red&lt;br /&gt;
    ['farming:pineapple_8'] = 1,&lt;br /&gt;
    ['farming:potato_4'] = 1,&lt;br /&gt;
    ['farming:pumpkin_8'] = 1,&lt;br /&gt;
    ['farming:raspberry_4'] = 1,&lt;br /&gt;
    ['farming:rhubarb_3'] = 1,&lt;br /&gt;
    ['farming:rice_8'] = 1,&lt;br /&gt;
    ['farming:rye_8'] = 1,&lt;br /&gt;
    ['farming:soy_7'] = 1,&lt;br /&gt;
    ['farming:sunflower_8'] = 1,&lt;br /&gt;
    ['farming:tomato_8'] = 1,&lt;br /&gt;
    ['farming:vanilla_8'] = 1,&lt;br /&gt;
    ['farming:weed'] = 1,&lt;br /&gt;
    ['farming:wheat_8'] = 1,&lt;br /&gt;
    ['moretrees:coconut_3'] = 1,&lt;br /&gt;
    ['moretrees:dates_f4'] = 1,&lt;br /&gt;
    ['moretrees:rubber_tree_trunk'] = 1,&lt;br /&gt;
    -- need to catch this one early or search for 'trunk' will say yes&lt;br /&gt;
    ['moretrees:rubber_tree_trunk_empty'] = -1,&lt;br /&gt;
    ['vines:jungle_middle'] = 1,&lt;br /&gt;
    ['vines:root_middle'] = 1,&lt;br /&gt;
    ['vines:side_middle'] = 1,&lt;br /&gt;
    ['vines:vine_middle'] = 1,&lt;br /&gt;
    ['vines:willow_middle'] = 1,&lt;br /&gt;
    ['wine:blue_agave'] = 1,&lt;br /&gt;
&lt;br /&gt;
  } -- tRipe&lt;br /&gt;
&lt;br /&gt;
  -- straight up ripe?&lt;br /&gt;
  local iV = tRipe[s]&lt;br /&gt;
  if nil ~= iV then&lt;br /&gt;
    -- blacklisted?&lt;br /&gt;
    if 0 &amp;gt;= iV then return false end&lt;br /&gt;
    return true&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
  -- flowers are ripe if they exists&lt;br /&gt;
  -- this also covers mushrooms&lt;br /&gt;
  if fFind(s, 'flowers:') then return true end&lt;br /&gt;
&lt;br /&gt;
  -- bushes, not yet checked, are ripe when stem exists&lt;br /&gt;
  if fFind(s, 'bush_stem') then return true end&lt;br /&gt;
&lt;br /&gt;
  -- grass can be considered ripe too&lt;br /&gt;
  if fFind(s, 'grass') then return true end&lt;br /&gt;
&lt;br /&gt;
  -- check for trunks as these are ripe too&lt;br /&gt;
  return fFind(s, 'trunk')&lt;br /&gt;
&lt;br /&gt;
end -- isRipe&lt;br /&gt;
&lt;br /&gt;
local function ignoreString()&lt;br /&gt;
  return 'x' .. mem.iX .. 'z' .. mem.iZ --.. 'y' .. mem.iY&lt;br /&gt;
end -- ignoreString&lt;br /&gt;
&lt;br /&gt;
local function isIgnore()&lt;br /&gt;
&lt;br /&gt;
  -- only level -12 has water -&amp;gt; only level with ignore fields&lt;br /&gt;
  if -12 ~= mem.iY then return false end&lt;br /&gt;
  return fFind(mem.sIgnore, ignoreString())&lt;br /&gt;
&lt;br /&gt;
end -- isIgnore&lt;br /&gt;
&lt;br /&gt;
local function peek(tPos)&lt;br /&gt;
&lt;br /&gt;
  mem.isPeek = true&lt;br /&gt;
  d(sCbuilder, { command = 'getnode', pos = tPos })&lt;br /&gt;
&lt;br /&gt;
end -- peek&lt;br /&gt;
&lt;br /&gt;
local function poke(tPos, sN)&lt;br /&gt;
&lt;br /&gt;
  mem.isPoke = true&lt;br /&gt;
  d(sCbuilder, { command = 'setnode', pos = tPos, name = sN, down = true })&lt;br /&gt;
&lt;br /&gt;
end -- poke&lt;br /&gt;
&lt;br /&gt;
local function checkHash() return mem.iX .. ';' .. mem.iZ end&lt;br /&gt;
&lt;br /&gt;
local function addToCheck()&lt;br /&gt;
&lt;br /&gt;
  local sY = tostring(mem.iY)&lt;br /&gt;
  if not mem.tToCheck[sY] then mem.tToCheck[sY] = {} end&lt;br /&gt;
  table.insert(mem.tToCheck[sY], { mem.iX, mem.iZ })&lt;br /&gt;
&lt;br /&gt;
end -- addToCheck&lt;br /&gt;
&lt;br /&gt;
local function handlePeek(mEM)&lt;br /&gt;
&lt;br /&gt;
  mem.isPeek = nil&lt;br /&gt;
  local sN = mEM.name&lt;br /&gt;
  if 'air' == sN then&lt;br /&gt;
    poke({ x = mem.iX, y = mem.iY, z = mem.iZ },&lt;br /&gt;
      lSeeds[math.random(1, #lSeeds)])&lt;br /&gt;
    return&lt;br /&gt;
  elseif not isRipe(sN) then&lt;br /&gt;
    addToCheck()&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
  interrupt(iBeatPeek)&lt;br /&gt;
--p(mEM)&lt;br /&gt;
&lt;br /&gt;
end -- handlePeek&lt;br /&gt;
&lt;br /&gt;
local function handlePoke(mEM)&lt;br /&gt;
&lt;br /&gt;
  mem.isPoke = nil&lt;br /&gt;
  port.a = nil&lt;br /&gt;
  port.c = nil&lt;br /&gt;
  if mEM.error then&lt;br /&gt;
    port.c = true&lt;br /&gt;
    local sE = mEM.message&lt;br /&gt;
    local sEstart = sE:sub(1, 4)&lt;br /&gt;
    if 'Item' == sEstart then&lt;br /&gt;
      -- &amp;quot;Item not in inventory: ...&amp;quot;&lt;br /&gt;
      port.a = true&lt;br /&gt;
      p('\nNeed:' .. sE:sub(23))&lt;br /&gt;
      addToCheck()&lt;br /&gt;
    elseif 'item' == sEstart then&lt;br /&gt;
      -- &amp;quot;item placement failed: ...&amp;quot;&lt;br /&gt;
      -- most probably because water under this location -&amp;gt; ignore&lt;br /&gt;
      mem.sIgnore = mem.sIgnore .. ignoreString()&lt;br /&gt;
    end&lt;br /&gt;
  else&lt;br /&gt;
    addToCheck()&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
  interrupt(iBeatPoke)&lt;br /&gt;
&lt;br /&gt;
end -- handlePoke&lt;br /&gt;
&lt;br /&gt;
local function advanceCheck()&lt;br /&gt;
&lt;br /&gt;
  if mem.bLastCheck then&lt;br /&gt;
    mem.bLastCheck = nil&lt;br /&gt;
    mem.iX = iLastX&lt;br /&gt;
    mem.iZ = iLastZ&lt;br /&gt;
    return false&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
  if not mem.tCheck then return false end&lt;br /&gt;
&lt;br /&gt;
  local iC = #mem.tCheck&lt;br /&gt;
  local t = mem.tCheck[iC]&lt;br /&gt;
  table.remove(mem.tCheck)&lt;br /&gt;
  mem.iX = t[1]&lt;br /&gt;
  mem.iZ = t[2]&lt;br /&gt;
  -- Last coordinate?&lt;br /&gt;
  if 1 == iC then&lt;br /&gt;
    mem.tCheck = nil&lt;br /&gt;
    mem.bLastCheck = true&lt;br /&gt;
  end&lt;br /&gt;
  p('X: ' .. mem.iX .. ' Z: ' .. mem.iZ)&lt;br /&gt;
  return true&lt;br /&gt;
&lt;br /&gt;
end -- advanceCheck&lt;br /&gt;
&lt;br /&gt;
local function advancePos()&lt;br /&gt;
&lt;br /&gt;
  if advanceCheck() then return end&lt;br /&gt;
&lt;br /&gt;
  local sY, iC&lt;br /&gt;
&lt;br /&gt;
  mem.iX = mem.iX + 1&lt;br /&gt;
  if iLastX &amp;lt; mem.iX then&lt;br /&gt;
    mem.iX = iFirstX&lt;br /&gt;
    mem.iZ = mem.iZ + 1&lt;br /&gt;
    p('Y: ' .. mem.iY .. ' Z: ' .. mem.iZ)&lt;br /&gt;
    if iLastZ &amp;lt; mem.iZ then&lt;br /&gt;
      mem.iZ = iFirstZ&lt;br /&gt;
      sY = tostring(mem.iY)&lt;br /&gt;
      iC = mem.tToCheck[sY] and #mem.tToCheck[sY] or -1&lt;br /&gt;
      if 0 &amp;gt;= iC then&lt;br /&gt;
        dig()&lt;br /&gt;
      end&lt;br /&gt;
      mem.iY = mem.iY + 3&lt;br /&gt;
      if iLastY &amp;lt; mem.iY then&lt;br /&gt;
        mem.iY = iFirstY&lt;br /&gt;
      end&lt;br /&gt;
&lt;br /&gt;
      p('Y: ' .. mem.iY)&lt;br /&gt;
&lt;br /&gt;
      sY = tostring(mem.iY)&lt;br /&gt;
      iC = mem.tToCheck[sY] and #mem.tToCheck[sY] or -1&lt;br /&gt;
      if 0 &amp;lt; iC then&lt;br /&gt;
        mem.tCheck = mem.tToCheck[sY]&lt;br /&gt;
        mem.tToCheck[sY] = {}&lt;br /&gt;
        advanceCheck()&lt;br /&gt;
      end&lt;br /&gt;
    end&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
end -- advancePos()&lt;br /&gt;
&lt;br /&gt;
local sET = event.type&lt;br /&gt;
if 'interrupt' == sET then&lt;br /&gt;
&lt;br /&gt;
  if not mem.bMain then return end&lt;br /&gt;
&lt;br /&gt;
  advancePos()&lt;br /&gt;
  if isIgnore() then advancePos() end&lt;br /&gt;
&lt;br /&gt;
  peek({ x = mem.iX, y = mem.iY, z = mem.iZ })&lt;br /&gt;
&lt;br /&gt;
elseif 'digiline' == sET then&lt;br /&gt;
&lt;br /&gt;
  local sEC = event.channel&lt;br /&gt;
  if sCbutt == sEC then return setMain(not mem.bMain) end&lt;br /&gt;
&lt;br /&gt;
  local mEM = event.msg&lt;br /&gt;
  if sCbuilder == sEC then&lt;br /&gt;
    if mem.isPeek then return handlePeek(mEM) end&lt;br /&gt;
    if mem.isPoke then return handlePoke(mEM) end&lt;br /&gt;
  elseif sCdig == sEC then&lt;br /&gt;
    mem.tQueued[tostring(mEM)] = nil&lt;br /&gt;
  end&lt;br /&gt;
 &lt;br /&gt;
  p(event)&lt;br /&gt;
&lt;br /&gt;
elseif 'program' == sET then&lt;br /&gt;
&lt;br /&gt;
  if not mem.tQueued then mem.tQueued = {} end&lt;br /&gt;
  if not mem.tToCheck then mem.tToCheck = {} end&lt;br /&gt;
  if not mem.sIgnore then mem.sIgnore = '' end&lt;br /&gt;
  if not mem.iX then mem.iX = iFirstX end&lt;br /&gt;
  if not mem.iY then mem.iY = iFirstY end&lt;br /&gt;
  if not mem.iZ then mem.iZ = iFirstZ end&lt;br /&gt;
&lt;br /&gt;
  setMain(mem.bMain)&lt;br /&gt;
&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
Secondary luaC (quarry):&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
-- Title: Quarry Gardener 2.0&lt;br /&gt;
-- Author: SwissalpS&lt;br /&gt;
-- Version: 20260323_1446&lt;br /&gt;
-- Description: Uses a quarry to harvest crops.&lt;br /&gt;
--              It takes the y-coordinate from another luacontroller that&lt;br /&gt;
--              has scanned for ripe crops.&lt;br /&gt;
--------------&lt;br /&gt;
--do mem.lQ = nil return end&lt;br /&gt;
--do mem.bDigging = nil return end&lt;br /&gt;
&lt;br /&gt;
-- Channel to listen for coordinates from.&lt;br /&gt;
local sCcom = 'c'&lt;br /&gt;
-- Channel of quarry.&lt;br /&gt;
local sCq = 'q'&lt;br /&gt;
&lt;br /&gt;
local iBeat = 3&lt;br /&gt;
&lt;br /&gt;
-- Offset to convert the received coordinates to quarry coordinates.&lt;br /&gt;
local iDy = 3&lt;br /&gt;
&lt;br /&gt;
--------------&lt;br /&gt;
local d = digiline_send&lt;br /&gt;
local p = function(m) d('l', m) end&lt;br /&gt;
local q = function(m) d(sCq, m) end&lt;br /&gt;
&lt;br /&gt;
local sET = event.type&lt;br /&gt;
if 'interrupt' == sET then&lt;br /&gt;
&lt;br /&gt;
  if mem.bDigging then&lt;br /&gt;
    -- Check if quarry is done.&lt;br /&gt;
    q('get')&lt;br /&gt;
  else&lt;br /&gt;
    -- Not digging, start next dig - if there is at least one more coordinate.&lt;br /&gt;
    local iY = mem.lQ[1]&lt;br /&gt;
    if nil == iY then return end&lt;br /&gt;
&lt;br /&gt;
    mem.bDigging = true&lt;br /&gt;
    q({ command = 'set', restart = true,&lt;br /&gt;
      max_depth = -1 * (iY + iDy + 1),&lt;br /&gt;
      offset_y = iY + iDy,&lt;br /&gt;
    })&lt;br /&gt;
    mem.iY = iY&lt;br /&gt;
    table.remove(mem.lQ, 1)&lt;br /&gt;
    interrupt(iBeat)&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
elseif 'digiline' == sET then&lt;br /&gt;
&lt;br /&gt;
  local sEC = event.channel&lt;br /&gt;
  local mEM = event.msg&lt;br /&gt;
  if sCq == sEC then&lt;br /&gt;
    if mEM.finished then&lt;br /&gt;
      d(sCcom, mem.iY)&lt;br /&gt;
      mem.iY = nil&lt;br /&gt;
      mem.bDigging = nil&lt;br /&gt;
    end&lt;br /&gt;
    return interrupt(iBeat)&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
  if sCcom ~= sEC then return end&lt;br /&gt;
&lt;br /&gt;
  -- Add coordinate to queue.&lt;br /&gt;
  table.insert(mem.lQ, mEM)&lt;br /&gt;
  -- Prevent overflow.&lt;br /&gt;
  if 77 &amp;lt; #mem.lQ then&lt;br /&gt;
    table.remove(mem.lQ, 1)&lt;br /&gt;
  end&lt;br /&gt;
  interrupt(iBeat)&lt;br /&gt;
&lt;br /&gt;
  --p(mEM)&lt;br /&gt;
&lt;br /&gt;
elseif 'program' == sET then&lt;br /&gt;
&lt;br /&gt;
  if not mem.lQ then mem.lQ = {} end&lt;br /&gt;
  q({ command = 'set', radius = 8, enabled = true,&lt;br /&gt;
    offset_x = -3,&lt;br /&gt;
    offset_z = 6,&lt;br /&gt;
  })&lt;br /&gt;
&lt;br /&gt;
  interrupt(heat)&lt;br /&gt;
&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Bragging Rights =&lt;br /&gt;
* Spawn 3.0 builder&lt;br /&gt;
** Initiated and executed rainbow-promenade, with a lot of design help from [[User:Chi|chi]].&lt;br /&gt;
** Brought up the idea of decorating earth lower half as globe.&lt;br /&gt;
** Main designer of trumpet and flame (aka reactor) under Spawn Island.&lt;br /&gt;
** Idea of platform on water which then was quickly implemented as Coast Guard Boat by others.&lt;br /&gt;
** Copied PandoraBox text and spaceship from Spawn 2.0&lt;br /&gt;
** Coordinated decisions across time-zones.&lt;br /&gt;
** Assisted [[User:Coil|coil]] when removing ores from Space Island and painting dome.&lt;br /&gt;
** Filled in the gaps and assisted in many parts.&lt;br /&gt;
** Main Island: Tutorials&lt;br /&gt;
** Favorite Island: Space&lt;/div&gt;</summary>
		<author><name>SwissalpS</name></author>
	</entry>
	<entry>
		<id>https://pandorabox.io/index.php?title=User:SwissalpS&amp;diff=3437</id>
		<title>User:SwissalpS</title>
		<link rel="alternate" type="text/html" href="https://pandorabox.io/index.php?title=User:SwissalpS&amp;diff=3437"/>
		<updated>2026-05-03T15:50:12Z</updated>

		<summary type="html">&lt;p&gt;SwissalpS: /* Client Side Mods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SwissalpS started as [[User:SwissaplS|SwissaplS]]. It was a typo when initially just checking out Pandorabox. The test went much longer than expected.&amp;lt;br&amp;gt;&lt;br /&gt;
SwissalpS occasionally logs on as SwissaplS for tests and to appreciate more how far he has come.&amp;lt;br&amp;gt;&lt;br /&gt;
When SwissalpS is logged in as SwissaplS he might be AFK or not reading the in-game chat, so best use /mail if it is something 'important'.&lt;br /&gt;
&lt;br /&gt;
= Models =&lt;br /&gt;
== Chocolate Stag ==&lt;br /&gt;
Dimensions: 39x 108y 71z&lt;br /&gt;
&lt;br /&gt;
6'302 chocolate blocks used&lt;br /&gt;
&lt;br /&gt;
Located in Fruitland&lt;br /&gt;
[[File:Screenshot_20201206_005406_stag_night.png|200px]]&lt;br /&gt;
[[File:Screenshot 20201206 003715 stag sunrise.png|200px]]&lt;br /&gt;
&lt;br /&gt;
= Bag Contents =&lt;br /&gt;
As of 20201124 SwissalpS carries these items in his bags:&lt;br /&gt;
* 3 different coloured beacons&lt;br /&gt;
* Protectors&lt;br /&gt;
* Protector Placement Tool (hardly used but great to have)&lt;br /&gt;
* WiFi Chests&lt;br /&gt;
* Travelnets&lt;br /&gt;
* Travelnet Elevators&lt;br /&gt;
* Stackwise Injectors&lt;br /&gt;
* Mob Net&lt;br /&gt;
* Hammer&lt;br /&gt;
* 2 Multitools&lt;br /&gt;
* Node Inspection Tool&lt;br /&gt;
* Mapping Kit&lt;br /&gt;
* Binoculars&lt;br /&gt;
* Teleport Tubes&lt;br /&gt;
* 450m Ropes&lt;br /&gt;
* Circular Saws&lt;br /&gt;
* Anvils&lt;br /&gt;
* Postool&lt;br /&gt;
* Tube Tool&lt;br /&gt;
* 2 Replacers&lt;br /&gt;
* Sonic Screwdriver and at times also a normal Screwdriver&lt;br /&gt;
* Autocrafters&lt;br /&gt;
&lt;br /&gt;
* Space Suit Parts&lt;br /&gt;
* Hazmat Suit&lt;br /&gt;
* Water Can&lt;br /&gt;
* Black Bones&lt;br /&gt;
* Wooden Signs&lt;br /&gt;
* Item Frames&lt;br /&gt;
* Slingshot (is in bags so it might get some use)&lt;br /&gt;
* Xenomorph&lt;br /&gt;
* Horse&lt;br /&gt;
* Saddle&lt;br /&gt;
* Lasso&lt;br /&gt;
* Mission Blocks&lt;br /&gt;
* Mission Wands&lt;br /&gt;
* Reserve Food (High in Nutrition)&lt;br /&gt;
* Mese Blocks&lt;br /&gt;
* Mese Crystals&lt;br /&gt;
* Mese Shards&lt;br /&gt;
* Mese Arrows&lt;br /&gt;
* Diamond Crossbow&lt;br /&gt;
* Diamond Blocks&lt;br /&gt;
* Books&lt;br /&gt;
* &lt;br /&gt;
* One Way Tubes&lt;br /&gt;
* Sorting Tubes&lt;br /&gt;
* Pneumatic Tubes&lt;br /&gt;
* Sand Tubes&lt;br /&gt;
* Accelerating Tubes&lt;br /&gt;
* NICs&lt;br /&gt;
* Mese Tubes&lt;br /&gt;
* Priority Tubes&lt;br /&gt;
* Digiline Detector Tubes&lt;br /&gt;
* Digiline Tubes&lt;br /&gt;
* Adjustable Tubes&lt;br /&gt;
* Digiline Wires&lt;br /&gt;
* Mesecon Wires&lt;br /&gt;
* Copper Chests&lt;br /&gt;
* Fancy Vendors&lt;br /&gt;
* Mithril Chests&lt;br /&gt;
* Vertical Digiline Intermediate (sometimes other wires)&lt;br /&gt;
* Digtron Axle&lt;br /&gt;
* MV Cables&lt;br /&gt;
* HV Cables&lt;br /&gt;
* Global Memory (as long as supply lasts)&lt;br /&gt;
* I/O Expanders&lt;br /&gt;
* Lua Controllers&lt;br /&gt;
* Digiline Injectors&lt;br /&gt;
&lt;br /&gt;
* Self Contained Injectors&lt;br /&gt;
* Node Breakers&lt;br /&gt;
* Deployers&lt;br /&gt;
* Mesecon Pistons&lt;br /&gt;
* Mesecon Sticky Pistons&lt;br /&gt;
* Constructor Mk1&lt;br /&gt;
* Constructor Mk2/3&lt;br /&gt;
* Buttons&lt;br /&gt;
* Jump Drives&lt;br /&gt;
* Lua Tool&lt;br /&gt;
* Prospector (hardly gets used)&lt;br /&gt;
* Spare Boots&lt;br /&gt;
* Spare Glider&lt;br /&gt;
* Mob Protectors&lt;br /&gt;
* Mob Tags&lt;br /&gt;
* Posters&lt;br /&gt;
* Switches (mostly protected)&lt;br /&gt;
* Compass(es)&lt;br /&gt;
* Some kind of dig-able lights, currently Jack-O-Lanterns&lt;br /&gt;
&lt;br /&gt;
= Inventory Contents =&lt;br /&gt;
* Slot 1: Glider&lt;br /&gt;
* Slot 2: Multitool&lt;br /&gt;
* Slot 3: Replacer&lt;br /&gt;
* Slot 8: Food (canned, marinated or pickled)&lt;br /&gt;
* Slot 32: Empty Glass Bottles&lt;br /&gt;
&lt;br /&gt;
= Armour Inventory =&lt;br /&gt;
Mostly only lava boots. Sometimes also a lava shield but not so much since beacons got healing effect.&lt;br /&gt;
When AFK in mines, when too lazy to use multi-tool for defence or when working around chernobilyte: Lava boots, diamond leggings and shirt, hazmat and lava shield.&lt;br /&gt;
SwissalpS does not like diamond helmet, the sound it makes on damage is irritating.&lt;br /&gt;
&lt;br /&gt;
= Client Side Mods =&lt;br /&gt;
* VelocityHUD https://github.com/SwissalpS/CSMvelocityHUD Shows your speed when not attached to a digtron or similar.&lt;br /&gt;
* silenceBeacon https://github.com/SwissalpS/CSMsilenceBeacon Supresses the beacon messages when they are placed in a tight spot.&lt;br /&gt;
* Too Much Information (TMI) https://github.com/SwissalpS/CSMtooMuchInformationHUD Choose which info you want to have shown. Most useful: wielded item. Open formspec with .tmi command.&lt;br /&gt;
* Breadcrumbs https://github.com/SwissalpS/CSMbreadcrumbs Adds a trail of HUD markers so you can see where you came from. Open config with .bread command.&lt;br /&gt;
&lt;br /&gt;
= Server Side Mods =&lt;br /&gt;
* postool https://github.com/SwissalpS/postool Shows HUD with positional data and provides a tool to show map-block border. Replaced the old poshud mod.&lt;br /&gt;
* replacer https://github.com/SwissalpS/replacer Cool creative tool originally by Sokomine. SwissalpS merged features from HybridDog and Coil0 and has maintained the version used on Pandorabox.io since.&lt;br /&gt;
* SwissalpS has contributed to various other mods used on Pandorabox.io&lt;br /&gt;
&lt;br /&gt;
= Bragging Rights =&lt;br /&gt;
* Spawn 3.0 builder&lt;br /&gt;
** Initiated and executed rainbow-promenade, with a lot of design help from [[User:Chi|chi]].&lt;br /&gt;
** Brought up the idea of decorating earth lower half as globe.&lt;br /&gt;
** Main designer of trumpet and flame (aka reactor) under Spawn Island.&lt;br /&gt;
** Idea of platform on water which then was quickly implemented as Coast Guard Boat by others.&lt;br /&gt;
** Copied PandoraBox text and spaceship from Spawn 2.0&lt;br /&gt;
** Coordinated decisions across time-zones.&lt;br /&gt;
** Assisted [[User:Coil|coil]] when removing ores from Space Island and painting dome.&lt;br /&gt;
** Filled in the gaps and assisted in many parts.&lt;br /&gt;
** Main Island: Tutorials&lt;br /&gt;
** Favorite Island: Space&lt;/div&gt;</summary>
		<author><name>SwissalpS</name></author>
	</entry>
	<entry>
		<id>https://pandorabox.io/index.php?title=Technic_Energy_Units&amp;diff=3322</id>
		<title>Technic Energy Units</title>
		<link rel="alternate" type="text/html" href="https://pandorabox.io/index.php?title=Technic_Energy_Units&amp;diff=3322"/>
		<updated>2025-03-30T00:06:22Z</updated>

		<summary type="html">&lt;p&gt;SwissalpS: /* Energy Uses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
Energy Units (EU) are the basic resource in Technic. They are needed by every machine (with different amounts) to power them. You can change EU types with a [[Supply Converter]], and there is a 10% decrease in EUs when you convert.&lt;br /&gt;
&lt;br /&gt;
== Energy Uses ==&lt;br /&gt;
Energy Units are used by machines and made with generators. Here is a list of all users and generators.&lt;br /&gt;
=== Energy Sources ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Technic Energy Sources&lt;br /&gt;
|- &lt;br /&gt;
! Type !! LV !! MV !! HV !! Notes&lt;br /&gt;
|- &lt;br /&gt;
| Fuel-Fired || 200EU || 600EU || 1.2kEU || Needs combustable fuel to run. Various fuel-types are available with various burn-times. Sticks: short, biofuel: medium, lava-orbs: long.&lt;br /&gt;
|-&lt;br /&gt;
| Solar Panel || (light + y position) * 3EU &amp;lt;br/&amp;gt;Has a cap of 200EU|| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#EAECF0| || The panel only works above -10y, with light above 12, during daytime. Full production of solar generators is achieved at about 50y&lt;br /&gt;
|-&lt;br /&gt;
| Solar Array || (light + y position) * 10EU&amp;lt;br/&amp;gt;Has a cap of 500EU || (light + y position) * 30EU&amp;lt;br/&amp;gt;Has a cap of 1.5kEU ||  (light + y position) * 100EU&amp;lt;br/&amp;gt;Has a cap of 5kEU || The panel array only works above 0y, with light above 12, during daytime.&lt;br /&gt;
|-&lt;br /&gt;
| Hydro || amount of flowing water around * 4EU || amount of flowing water around * 40EU || style=&amp;quot;background:#EAECF0| || Maximum power generated is 180EU and 1.8kEU, respectively&lt;br /&gt;
|-&lt;br /&gt;
| Geothermal || 1 water + 1 lava around: 50EU&amp;lt;br/&amp;gt; 2 water + 1 lava around: 100EU&amp;lt;br/&amp;gt; 1 lava + 2 water around: 200EU&amp;lt;br/&amp;gt; 2 water + 2 lava around: 300EU || colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#EAECF0| || Put the water and lava opposite one another in order to not destroy each other.&lt;br /&gt;
|-&lt;br /&gt;
| Nuclear || colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#EAECF0| || 100kEU || Needs to be refueled with fuel-rods. Minimum 6 rods at a time, one in each slot.&lt;br /&gt;
|-&lt;br /&gt;
| Battery Box || 500EU || 2kEU || 10kEU || Needs charge before giving energy. Each RE-battery upgrade adds 10% to the storage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Energy Demands ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Technic Energy Demands&lt;br /&gt;
|- &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Type !! rowspan=&amp;quot;2&amp;quot;|LV !! colspan=&amp;quot;3&amp;quot;|MV !! colspan=&amp;quot;3&amp;quot;|HV&lt;br /&gt;
|-&lt;br /&gt;
! 0 batteries !! 1 battery !! 2 batteries !! 0 batteries !! 1 battery !! 2 batteries&lt;br /&gt;
|- &lt;br /&gt;
| [[Alloy Furnace]] || 300EU || 3kEU || 2kEU || 1kEU || colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#EAECF0|&lt;br /&gt;
|-&lt;br /&gt;
| [[Compressor]] || 300EU || 800EU || 600EU || 400EU || 1.5kEU || 1kEU || 750EU&lt;br /&gt;
|-&lt;br /&gt;
| [[Centrifuge]] || style=&amp;quot;background:#EAECF0| || 8kEU || 7kEU || 6kEU || colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#EAECF0|&lt;br /&gt;
|-&lt;br /&gt;
| [[Electric Furnace]] || 300EU || 2kEU || 1kEU || 500EU || 4kEU || 2.5kEU || 1.5kEU&lt;br /&gt;
|-&lt;br /&gt;
| [[Extractor]] || 300EU ||  800EU || 600EU || 400EU || colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#EAECF0|&lt;br /&gt;
|-&lt;br /&gt;
| [[Grinder]] || 200EU || 600EU || 450EU || 300EU || 1.2kEU || 900EU || 600EU&lt;br /&gt;
|-&lt;br /&gt;
| [[Freezer]] || style=&amp;quot;background:#EAECF0| ||  800EU || 600EU || 400EU || colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#EAECF0|&lt;br /&gt;
|-&lt;br /&gt;
| Lamp || 50EU || colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#EAECF0|&lt;br /&gt;
|-&lt;br /&gt;
| LED || 5EU || colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#EAECF0|&lt;br /&gt;
|-&lt;br /&gt;
| Music Player || colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#EAECF0|&lt;br /&gt;
|-&lt;br /&gt;
| [[Quarry]] || colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#EAECF0| || 10kEU || colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#EAECF0|&lt;br /&gt;
|-&lt;br /&gt;
| Tool Workshop || style=&amp;quot;background:#EAECF0| || 5kEU || 3.5kEU || 2kEU || colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#EAECF0|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Not all machines have LV, MV, and HV tiers. This is to prevent the other tiers from being irrevelant.&lt;br /&gt;
&lt;br /&gt;
[https://github.com/pandorabox-io/in-game/issues/172 There is an issue] on {{#fab:github}} [https://github.com/pandorabox-io Pandorabox github] about ideas concerning LV.&lt;br /&gt;
[[Category:Automation]]&lt;br /&gt;
[[Category:Technic]]&lt;/div&gt;</summary>
		<author><name>SwissalpS</name></author>
	</entry>
	<entry>
		<id>https://pandorabox.io/index.php?title=Technic_Energy_Units&amp;diff=3321</id>
		<title>Technic Energy Units</title>
		<link rel="alternate" type="text/html" href="https://pandorabox.io/index.php?title=Technic_Energy_Units&amp;diff=3321"/>
		<updated>2025-03-30T00:02:31Z</updated>

		<summary type="html">&lt;p&gt;SwissalpS: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
Energy Units (EU) are the basic resource in Technic. They are needed by every machine (with different amounts) to power them. You can change EU types with a [[Supply Converter]], and there is a 10% decrease in EUs when you convert.&lt;br /&gt;
&lt;br /&gt;
== Energy Uses ==&lt;br /&gt;
Energy can be used and made with machines. Here is a list of all energy users and generators.&lt;br /&gt;
=== Energy Sources ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Technic Energy Sources&lt;br /&gt;
|- &lt;br /&gt;
! Type !! LV !! MV !! HV !! Notes&lt;br /&gt;
|- &lt;br /&gt;
| Fuel-Fired || 200EU || 600EU || 1.2kEU || Needs fuel to run. Various fuel-types are available with various burn-times. Sticks: short, biofuel: medium, lava-orbs: long.&lt;br /&gt;
|-&lt;br /&gt;
| Solar Panel || (light + y position) * 3EU &amp;lt;br/&amp;gt;Has a cap of 200EU|| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#EAECF0| || The panel only works above -10y, with light above 12, during daytime. Full production of solar generators is achieved at about 50y&lt;br /&gt;
|-&lt;br /&gt;
| Solar Array || (light + y position) * 10EU&amp;lt;br/&amp;gt;Has a cap of 500EU || (light + y position) * 30EU&amp;lt;br/&amp;gt;Has a cap of 1.5kEU ||  (light + y position) * 100EU&amp;lt;br/&amp;gt;Has a cap of 5kEU || The panel array only works above 0y, with light above 12, during daytime.&lt;br /&gt;
|-&lt;br /&gt;
| Hydro || amount of flowing water around * 4EU || amount of flowing water around * 40EU || style=&amp;quot;background:#EAECF0| || Maximum power generated is 180EU and 1.8kEU, respectively&lt;br /&gt;
|-&lt;br /&gt;
| Geothermal || 1 water + 1 lava around: 50EU&amp;lt;br/&amp;gt; 2 water + 1 lava around: 100EU&amp;lt;br/&amp;gt; 1 lava + 2 water around: 200EU&amp;lt;br/&amp;gt; 2 water + 2 lava around: 300EU || colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#EAECF0| || Put the water and lava opposite one another in order to not destroy each other.&lt;br /&gt;
|-&lt;br /&gt;
| Nuclear || colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#EAECF0| || 100kEU || Needs to be refueled with fuel-rods. Minimum 6 rods at a time, one in each slot.&lt;br /&gt;
|-&lt;br /&gt;
| Battery Box || 500EU || 2kEU || 10kEU || Needs charge before giving energy. Each RE-battery upgrade adds 10% to the storage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Energy Demands ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Technic Energy Demands&lt;br /&gt;
|- &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Type !! rowspan=&amp;quot;2&amp;quot;|LV !! colspan=&amp;quot;3&amp;quot;|MV !! colspan=&amp;quot;3&amp;quot;|HV&lt;br /&gt;
|-&lt;br /&gt;
! 0 batteries !! 1 battery !! 2 batteries !! 0 batteries !! 1 battery !! 2 batteries&lt;br /&gt;
|- &lt;br /&gt;
| [[Alloy Furnace]] || 300EU || 3kEU || 2kEU || 1kEU || colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#EAECF0|&lt;br /&gt;
|-&lt;br /&gt;
| [[Compressor]] || 300EU || 800EU || 600EU || 400EU || 1.5kEU || 1kEU || 750EU&lt;br /&gt;
|-&lt;br /&gt;
| [[Centrifuge]] || style=&amp;quot;background:#EAECF0| || 8kEU || 7kEU || 6kEU || colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#EAECF0|&lt;br /&gt;
|-&lt;br /&gt;
| [[Electric Furnace]] || 300EU || 2kEU || 1kEU || 500EU || 4kEU || 2.5kEU || 1.5kEU&lt;br /&gt;
|-&lt;br /&gt;
| [[Extractor]] || 300EU ||  800EU || 600EU || 400EU || colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#EAECF0|&lt;br /&gt;
|-&lt;br /&gt;
| [[Grinder]] || 200EU || 600EU || 450EU || 300EU || 1.2kEU || 900EU || 600EU&lt;br /&gt;
|-&lt;br /&gt;
| [[Freezer]] || style=&amp;quot;background:#EAECF0| ||  800EU || 600EU || 400EU || colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#EAECF0|&lt;br /&gt;
|-&lt;br /&gt;
| Lamp || 50EU || colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#EAECF0|&lt;br /&gt;
|-&lt;br /&gt;
| LED || 5EU || colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#EAECF0|&lt;br /&gt;
|-&lt;br /&gt;
| Music Player || colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#EAECF0|&lt;br /&gt;
|-&lt;br /&gt;
| [[Quarry]] || colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#EAECF0| || 10kEU || colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#EAECF0|&lt;br /&gt;
|-&lt;br /&gt;
| Tool Workshop || style=&amp;quot;background:#EAECF0| || 5kEU || 3.5kEU || 2kEU || colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#EAECF0|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Not all machines have LV, MV, and HV tiers. This is to prevent the other tiers from being irrevelant.&lt;br /&gt;
&lt;br /&gt;
[https://github.com/pandorabox-io/in-game/issues/172 There is an issue] on {{#fab:github}} [https://github.com/pandorabox-io Pandorabox github] about ideas concerning LV.&lt;br /&gt;
[[Category:Automation]]&lt;br /&gt;
[[Category:Technic]]&lt;/div&gt;</summary>
		<author><name>SwissalpS</name></author>
	</entry>
	<entry>
		<id>https://pandorabox.io/index.php?title=Radiation&amp;diff=3320</id>
		<title>Radiation</title>
		<link rel="alternate" type="text/html" href="https://pandorabox.io/index.php?title=Radiation&amp;diff=3320"/>
		<updated>2025-03-29T23:59:03Z</updated>

		<summary type="html">&lt;p&gt;SwissalpS: /* Optimal Shielding */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable floatright&amp;quot; style=&amp;quot;width:350pt&amp;quot;&lt;br /&gt;
|+ Radioactive Nodes&lt;br /&gt;
|-&lt;br /&gt;
! Node !! Radioactivity !! Damage/s at 1m distance&lt;br /&gt;
|-&lt;br /&gt;
| Active HV Nuclear Reactor Core || 4  || 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Chernobylite]] Block || 4 || 16&lt;br /&gt;
|-&lt;br /&gt;
| Corium Source || 12 || 144&lt;br /&gt;
|-&lt;br /&gt;
| Flowing Corium || 6 || 36&lt;br /&gt;
|-&lt;br /&gt;
| Uranium Ore || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0%-Fissile Uranium Block || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0.7%-Fissile Uranium Block || 2 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 3.5%-Fissile Uranium Block || 2.6 || 6.76&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable floatright sortable&amp;quot; style=&amp;quot;width:350pt&amp;quot;&lt;br /&gt;
|+ Shielding Nodes&lt;br /&gt;
|-&lt;br /&gt;
! Shielding !! Node&lt;br /&gt;
|-&lt;br /&gt;
| 1.7 || Snow Block&amp;lt;br/&amp;gt;Any wood tile&amp;lt;br/&amp;gt;Any wood&lt;br /&gt;
|-&lt;br /&gt;
| 2.8 || Flowing Water&lt;br /&gt;
|-&lt;br /&gt;
| 3.4 || Any tree&lt;br /&gt;
|-&lt;br /&gt;
| 5.6 || Ice&amp;lt;br/&amp;gt;Water Source&lt;br /&gt;
|-&lt;br /&gt;
| 8.2 || Dirt&amp;lt;br/&amp;gt;Dirt with Grass&amp;lt;br/&amp;gt;Dirt with Snow&amp;lt;br/&amp;gt;Soil&amp;lt;br/&amp;gt;Wet Soil&lt;br /&gt;
|-&lt;br /&gt;
| 8.5 || Flowing Lava&amp;lt;br/&amp;gt;Cactus Checker&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Coal Checker&lt;br /&gt;
|-&lt;br /&gt;
| 9.3 || Plankstone&lt;br /&gt;
|-&lt;br /&gt;
| 9.6 || [[Coal Block]]&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Sand]]&amp;lt;br/&amp;gt;Desert Sand&amp;lt;br/&amp;gt;Gravel&amp;lt;br/&amp;gt;Desert Sand Soil&amp;lt;br/&amp;gt;Wet Desert Sand Soil&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Iron Checker&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Bricks&lt;br /&gt;
|-&lt;br /&gt;
| 13 || Cactus Brick&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Clay&amp;lt;br/&amp;gt;[[Cobblestone]]&amp;lt;br/&amp;gt;Desert Cobblestone&amp;lt;br/&amp;gt;Mossy Cobble&amp;lt;br/&amp;gt;Sandstone&amp;lt;br/&amp;gt;Sandstone Bricks&amp;lt;br/&amp;gt;Stone Bricks&amp;lt;br/&amp;gt;Split Stone Tile&amp;lt;br/&amp;gt;Alternate Split Stone Tile&amp;lt;br/&amp;gt;Stone Tile&lt;br /&gt;
|-&lt;br /&gt;
| 16 || [[Coal Ore]]&amp;lt;br/&amp;gt;Any concrete&lt;br /&gt;
|-&lt;br /&gt;
| 17 || [[Stone]]&amp;lt;br/&amp;gt;Desert Stone&amp;lt;br/&amp;gt;Desert Stone Bricks&amp;lt;br/&amp;gt;[[Glass]]&amp;lt;br/&amp;gt;Lava Source&amp;lt;br/&amp;gt;Mese Ore&amp;lt;br/&amp;gt;Stone Bricks&amp;lt;br/&amp;gt;Circle Stone Bricks&amp;lt;br/&amp;gt;Clean Glass&amp;lt;br/&amp;gt;Coal Glass&amp;lt;br/&amp;gt;Iron Glass&amp;lt;br/&amp;gt;Glow Glass&amp;lt;br/&amp;gt;Coal Stone&amp;lt;br/&amp;gt;Coal Stone Bricks&amp;lt;br/&amp;gt;Iron Stone&amp;lt;br/&amp;gt;Iron Stone Bricks&amp;lt;br/&amp;gt;Super Glow Glass&amp;lt;br/&amp;gt;Tar&lt;br /&gt;
|-&lt;br /&gt;
| 18 || [[Obsidian]]&amp;lt;br/&amp;gt;Obsidian Glass&amp;lt;br/&amp;gt;[[Diamond]] Ore&amp;lt;br/&amp;gt;[[Mithril]] Ore&amp;lt;br/&amp;gt;Granite&amp;lt;br/&amp;gt;Marble&amp;lt;br/&amp;gt;Marble Bricks&lt;br /&gt;
|-&lt;br /&gt;
| 19 || [[Tin]] Ore&amp;lt;br/&amp;gt;[[Chromium]] Ore&amp;lt;br/&amp;gt;[[Zinc]] Ore&amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 20 || [[Copper]] Ore&amp;lt;br/&amp;gt;[[Zinc]] Ore&lt;br /&gt;
|-&lt;br /&gt;
| 21 || [[Mese]] Block&amp;lt;br/&amp;gt;Powered [[Mese]] Block&amp;lt;br/&amp;gt;[[Silver]] Ore&lt;br /&gt;
|-&lt;br /&gt;
| 26 || [[Mithril]] Block&lt;br /&gt;
|-&lt;br /&gt;
| 27 || [[Diamond]] Block&lt;br /&gt;
|-&lt;br /&gt;
| 34 || [[Gold]] Ore&lt;br /&gt;
|-&lt;br /&gt;
| 36 || [[Zinc]] Block&lt;br /&gt;
|-&lt;br /&gt;
| 37 || [[Chromium]] Block&amp;lt;br/&amp;gt;[[Tin]] Block&lt;br /&gt;
|-&lt;br /&gt;
| 40 || [[Steel]] Block&amp;lt;br/&amp;gt;[[Carbon Steel]] Block&amp;lt;br/&amp;gt;[[Stainless Steel]] Block&amp;lt;br/&amp;gt;[[Cast Iron]] Block&amp;lt;br/&amp;gt;[[Chernobylite]] Block&amp;lt;br/&amp;gt;Flowing Corium&lt;br /&gt;
|-&lt;br /&gt;
| 43 || [[Brass]] block&lt;br /&gt;
|-&lt;br /&gt;
| 45 || [[Bronze]] Block&lt;br /&gt;
|-&lt;br /&gt;
| 46 || [[Copper]] Block&lt;br /&gt;
|-&lt;br /&gt;
| 53 || [[Silver]] Block&lt;br /&gt;
|-&lt;br /&gt;
| 71 || [[Uranium]] Ore&lt;br /&gt;
|-&lt;br /&gt;
| 80 || [[Lead]] Block&amp;lt;br/&amp;gt;Corium Source&lt;br /&gt;
|-&lt;br /&gt;
| 170 || [[Gold]] Block&lt;br /&gt;
|-&lt;br /&gt;
| 500 || Any [[Uranium]] block&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Radiation in Technic is damage based on distance to radioactive nodes and shielding nodes in between.&lt;br /&gt;
&lt;br /&gt;
Nodes can either shield radiation or be radioactive.&lt;br /&gt;
&lt;br /&gt;
== Radioactive Nodes ==&lt;br /&gt;
&lt;br /&gt;
A node's radioactivity strength defines the square root of how much damage per second an unshielded player 1 node away from the source will take.&lt;br /&gt;
&lt;br /&gt;
Damage is processed until 0.2HP/s.&lt;br /&gt;
&lt;br /&gt;
Distance is measured 1 node up of the player's foot (their abdomen).&lt;br /&gt;
&lt;br /&gt;
== Shielding Nodes ==&lt;br /&gt;
&lt;br /&gt;
=== Optimal Shielding ===&lt;br /&gt;
&lt;br /&gt;
The optimal shielding depends on if the thing you're trying to protect is either uranium or something more radioactive.&lt;br /&gt;
&lt;br /&gt;
If it's uranium, surround it with gold blocks. (like GGGUGGG where G is gold and U is uranium.)&lt;br /&gt;
&lt;br /&gt;
If it's something more radioactive, surround it with a layer of 0% fissile uranium blocks and a thick layer of gold. (like GGGUXUGGG where G is gold, U is uranium and X is the node.)&amp;lt;br&amp;gt;&lt;br /&gt;
[The use of 0% uranium blocks isn't worth it, better just wrap e.g. chernobylite with 5 layers of gold blocks]&lt;br /&gt;
&lt;br /&gt;
[[Category:Technic]]&lt;/div&gt;</summary>
		<author><name>SwissalpS</name></author>
	</entry>
	<entry>
		<id>https://pandorabox.io/index.php?title=Ores&amp;diff=3319</id>
		<title>Ores</title>
		<link rel="alternate" type="text/html" href="https://pandorabox.io/index.php?title=Ores&amp;diff=3319"/>
		<updated>2025-03-29T23:52:07Z</updated>

		<summary type="html">&lt;p&gt;SwissalpS: /* Gold Ingot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WIP: expand tomorrow&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Ores are materials generated in stone and desert-stone. They can be found in [[Earth]], [[Moon]], [[Asteroids]] and [[Mars]] realms.&lt;br /&gt;
&lt;br /&gt;
== Coal ==&lt;br /&gt;
Coal is an ore most commonly found in [[Earth]], but sometimes found in the [[Moon]], [[Asteroids]] and [[Mars]]. It looks like {{Coal}} as an item and [[File:Xp_coal_block.png]] as a block. It is used as fuel, and for several other things.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of coal rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Coal Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|[[Earth]] || 64 to -127 || 8&lt;br /&gt;
|-&lt;br /&gt;
| -128 and below || 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon]] || 5k to about 5.3k || ? || Moon generation is different. Coal is mixed with iron, copper, chromium and uranium.&lt;br /&gt;
|-&lt;br /&gt;
| [[Asteroids]] || 6k to 10k || 8 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mars]] || 16k to 11k || 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
Coal has a burntime of 40 as an item and 370 as a block, making it an average fuel. Coal has several crafts, too. Coal makes an explosion sound when placed below a [[Note Block]].&lt;br /&gt;
==== XP ====&lt;br /&gt;
Coal is used as a &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://pandorabox.io/index.php/Ranks#Major_ranks major rank]&amp;lt;/span&amp;gt; in the XP system, ranging from 5k to 10k XP.&lt;br /&gt;
==== Alloying ====&lt;br /&gt;
Coal is used for alloying [[Carbon Steel]] and [[Rubber Fiber]] with an [[Alloy Furnace]].&lt;br /&gt;
==== Tips ====&lt;br /&gt;
Avoid using coal if there is a charcoal replacement; You can infinitly produce charcoal, but not coal.&lt;br /&gt;
&lt;br /&gt;
== Iron ==&lt;br /&gt;
TODO: add content here&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Silver ==&lt;br /&gt;
Silver is an ore found in [[Earth]] and [[Asteroids]]. It looks like [[File:Moreores silver lump.png]] as a lump, [[File:Moreores silver ingot.png]] as an ingot, [[File:Moreores silver block.png]] as a block and [[File:Technic silver dust.png]] as dust.&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of silver rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Silver Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|[[Earth]] || 64 to -127 || 13&lt;br /&gt;
|-&lt;br /&gt;
| -128 and below || 11&lt;br /&gt;
|-&lt;br /&gt;
| [[Asteroids]] || 6k to 10k || 11 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
Silver is used to make a [[Red Energy Crystal]], [[Silver Wire]], [[Silver Chest]]s, tools and armour.&lt;br /&gt;
&lt;br /&gt;
== Mithril ==&lt;br /&gt;
Mithril is an ore found in [[Earth]] and [[Space]]. It looks like [[File:Moreores mithril lump.png]] as a lump, [[File:Moreores mithril ingot.png]] as an ingot, [[File:Xp mithril.png]] as a block and [[File:Technic mithril dust.png]] as dust.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of mithril rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Mithril Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|[[Earth]] || -2048 to -4095  || 19&lt;br /&gt;
|-&lt;br /&gt;
| -4096 and below || 21&lt;br /&gt;
|-&lt;br /&gt;
| [[Asteroids]] || 6k to 10k || 19 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
Mithril is the best material for tools and armor, except for boots and shields. Mithril is used to make [[Mithril Chest]]s, [[Blue Energy Crystal]]s, and several other crafts.&lt;br /&gt;
==== XP ====&lt;br /&gt;
Mithril is the last &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://pandorabox.io/index.php/Ranks#Major_ranks major rank]&amp;lt;/span&amp;gt; in the XP system, starting at 29m and continuing forever.&lt;br /&gt;
&lt;br /&gt;
== Gold ==&lt;br /&gt;
Gold is an ore found in all the realms except the [[Warzone]] and [[Low Earth Orbit]]. It looks like [[File:Default gold lump.png]] as a lump, [[File:Default gold ingot.png]] as an ingot, [[File:Xp gold block.png]] as a block and [[File:Technic gold dust.png]] as dust.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of gold rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Gold Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|[[Earth]] || -256 to -511 || 15&lt;br /&gt;
|-&lt;br /&gt;
| -511 and below || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon]]|| 5k to about 5.3k || ? || Moon generation is different, but gold is in the layer with diamonds and mese.&lt;br /&gt;
|-&lt;br /&gt;
| [[Asteroids]] || 6k to 10k || 13 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mars]] || 11k to 16k || 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
==== XP ====&lt;br /&gt;
Gold is used as a &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://pandorabox.io/index.php/Ranks#Major_ranks major rank]&amp;lt;/span&amp;gt; in the XP system, ranging from 300k to 1m XP.&lt;br /&gt;
==== Gold Ingot ====&lt;br /&gt;
Gold Ingots are used to make [[Simple Energy Crystal]]s, [[Gold Wire]], [[Gold Chest]]s, [[Digiline]]s, [[High Priority Tube]]s, [[Green Energy Crystal]]s, [[Protector]]s, armour, golden carrots, gold clock, golden bow, golden arrow, drawer upgrade and [[Vendor]]s.&lt;br /&gt;
&lt;br /&gt;
==== Gold Lump ====&lt;br /&gt;
Gold Lumps are used to make gold carrots.&lt;br /&gt;
==== Gold Dust ====&lt;br /&gt;
Gold Dust is used to alloy [[Doped Silicon Wafer]]s with an [[Alloy Furnace]].&lt;br /&gt;
&lt;br /&gt;
== Lead ==&lt;br /&gt;
Lead is an ore found in [[Earth]] and in the [[moon]]. It looks like [[File:Technic lead lump.png]] as a lump, [[File:Technic lead ingot.png]] as an ingot, [[File:Technic lead dust.png]] as dust and [[File:Technic lead block.png]] as a block.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of lead rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Lead Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;3&amp;quot;|[[Earth]] || 16 to -16 || 9&lt;br /&gt;
|-&lt;br /&gt;
| -16 to -128 || 8&lt;br /&gt;
|-&lt;br /&gt;
| -128 and below || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon]] || 5k to about 5.3k || ? || Lead can be found near zinc.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
Lead is used to make armor, hazmat suits, lead strips, lead dust and batteries. Lead is also used for reactor shielding.&lt;br /&gt;
&lt;br /&gt;
== Mese ==&lt;br /&gt;
Mese is an ore, found in all realms except the [[Warzone]] and [[Low Earth Orbit]]. It looks like [[File:Default mese crystal.png]] as a crystal, [[File:Xp mese block.png]] as a node and [[File:Default mese crystal fragment.png]] as a fragment.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of mese rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Mese Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|[[Earth]] || -512 to -1023 || 18&lt;br /&gt;
|-&lt;br /&gt;
| -1024 and below || 14&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon]]|| 5k to about 5.3k || ? || Mese is mixed in with gold and diamonds.&lt;br /&gt;
|-&lt;br /&gt;
| [[Asteroids]] || 6k to 10k || 14 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mars]] || 11k to 16k || 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
Mese is used for when a little bit of magic is needed. For this reason, it is used for several dozen crafts, such as [[Mesecons]], [[Teleporter Tube]], [[Travelnet]] and [[Simple Energy Crystal]]s.&lt;br /&gt;
Mese is used to fuel jumpdrives where a shard gives 100EU, a crystal gives 900EU and a block gives 8.1kEU.&lt;br /&gt;
==== XP ====&lt;br /&gt;
Mese is used as a &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://pandorabox.io/index.php/Ranks#Major_ranks major rank]&amp;lt;/span&amp;gt; in the XP system, ranging from 2m to 5m XP.&lt;br /&gt;
&lt;br /&gt;
== Diamond ==&lt;br /&gt;
Diamonds are found in [[Earth]], [[Moon]], [[Asteroids]] and [[Mars]]. It looks like [[File:Default diamond.png]] as the gem and [[File:Xp diamond block.png]] as a block.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of diamond rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Diamond Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|[[Earth]] || -1024 to -2047 || 17&lt;br /&gt;
|-&lt;br /&gt;
| -2048 and below || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon]]|| 5k to about 5.3k || ? || Diamonds are mixed with mese.&lt;br /&gt;
|-&lt;br /&gt;
| [[Asteroids]] || 6k to 10k || 15 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mars]] || 11k to 16k || 24&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SwissalpS</name></author>
	</entry>
	<entry>
		<id>https://pandorabox.io/index.php?title=Ores&amp;diff=3318</id>
		<title>Ores</title>
		<link rel="alternate" type="text/html" href="https://pandorabox.io/index.php?title=Ores&amp;diff=3318"/>
		<updated>2025-03-29T23:48:50Z</updated>

		<summary type="html">&lt;p&gt;SwissalpS: /* Uses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WIP: expand tomorrow&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Ores are materials generated in stone and desert-stone. They can be found in [[Earth]], [[Moon]], [[Asteroids]] and [[Mars]] realms.&lt;br /&gt;
&lt;br /&gt;
== Coal ==&lt;br /&gt;
Coal is an ore most commonly found in [[Earth]], but sometimes found in the [[Moon]], [[Asteroids]] and [[Mars]]. It looks like {{Coal}} as an item and [[File:Xp_coal_block.png]] as a block. It is used as fuel, and for several other things.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of coal rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Coal Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|[[Earth]] || 64 to -127 || 8&lt;br /&gt;
|-&lt;br /&gt;
| -128 and below || 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon]] || 5k to about 5.3k || ? || Moon generation is different. Coal is mixed with iron, copper, chromium and uranium.&lt;br /&gt;
|-&lt;br /&gt;
| [[Asteroids]] || 6k to 10k || 8 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mars]] || 16k to 11k || 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
Coal has a burntime of 40 as an item and 370 as a block, making it an average fuel. Coal has several crafts, too. Coal makes an explosion sound when placed below a [[Note Block]].&lt;br /&gt;
==== XP ====&lt;br /&gt;
Coal is used as a &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://pandorabox.io/index.php/Ranks#Major_ranks major rank]&amp;lt;/span&amp;gt; in the XP system, ranging from 5k to 10k XP.&lt;br /&gt;
==== Alloying ====&lt;br /&gt;
Coal is used for alloying [[Carbon Steel]] and [[Rubber Fiber]] with an [[Alloy Furnace]].&lt;br /&gt;
==== Tips ====&lt;br /&gt;
Avoid using coal if there is a charcoal replacement; You can infinitly produce charcoal, but not coal.&lt;br /&gt;
&lt;br /&gt;
== Iron ==&lt;br /&gt;
TODO: add content here&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Silver ==&lt;br /&gt;
Silver is an ore found in [[Earth]] and [[Asteroids]]. It looks like [[File:Moreores silver lump.png]] as a lump, [[File:Moreores silver ingot.png]] as an ingot, [[File:Moreores silver block.png]] as a block and [[File:Technic silver dust.png]] as dust.&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of silver rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Silver Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|[[Earth]] || 64 to -127 || 13&lt;br /&gt;
|-&lt;br /&gt;
| -128 and below || 11&lt;br /&gt;
|-&lt;br /&gt;
| [[Asteroids]] || 6k to 10k || 11 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
Silver is used to make a [[Red Energy Crystal]], [[Silver Wire]], [[Silver Chest]]s, tools and armour.&lt;br /&gt;
&lt;br /&gt;
== Mithril ==&lt;br /&gt;
Mithril is an ore found in [[Earth]] and [[Space]]. It looks like [[File:Moreores mithril lump.png]] as a lump, [[File:Moreores mithril ingot.png]] as an ingot, [[File:Xp mithril.png]] as a block and [[File:Technic mithril dust.png]] as dust.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of mithril rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Mithril Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|[[Earth]] || -2048 to -4095  || 19&lt;br /&gt;
|-&lt;br /&gt;
| -4096 and below || 21&lt;br /&gt;
|-&lt;br /&gt;
| [[Asteroids]] || 6k to 10k || 19 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
Mithril is the best material for tools and armor, except for boots and shields. Mithril is used to make [[Mithril Chest]]s, [[Blue Energy Crystal]]s, and several other crafts.&lt;br /&gt;
==== XP ====&lt;br /&gt;
Mithril is the last &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://pandorabox.io/index.php/Ranks#Major_ranks major rank]&amp;lt;/span&amp;gt; in the XP system, starting at 29m and continuing forever.&lt;br /&gt;
&lt;br /&gt;
== Gold ==&lt;br /&gt;
Gold is an ore found in all the realms except the [[Warzone]] and [[Low Earth Orbit]]. It looks like [[File:Default gold lump.png]] as a lump, [[File:Default gold ingot.png]] as an ingot, [[File:Xp gold block.png]] as a block and [[File:Technic gold dust.png]] as dust.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of gold rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Gold Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|[[Earth]] || -256 to -511 || 15&lt;br /&gt;
|-&lt;br /&gt;
| -511 and below || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon]]|| 5k to about 5.3k || ? || Moon generation is different, but gold is in the layer with diamonds and mese.&lt;br /&gt;
|-&lt;br /&gt;
| [[Asteroids]] || 6k to 10k || 13 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mars]] || 11k to 16k || 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
==== XP ====&lt;br /&gt;
Gold is used as a &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://pandorabox.io/index.php/Ranks#Major_ranks major rank]&amp;lt;/span&amp;gt; in the XP system, ranging from 300k to 1m XP.&lt;br /&gt;
==== Gold Ingot ====&lt;br /&gt;
Gold Ingots are used to make [[Simple Energy Crystal]]s, [[Gold Wire]], [[Gold Chest]]s, [[Digiline]]s, [[High Priority Tube]]s, [[Green Energy Crystal]]s, [[Protector]]s, and [[Vendor]]s.&lt;br /&gt;
==== Gold Lump ====&lt;br /&gt;
Gold Lumps are used to make gold carrots.&lt;br /&gt;
==== Gold Dust ====&lt;br /&gt;
Gold Dust is used to alloy [[Doped Silicon Wafer]]s with an [[Alloy Furnace]].&lt;br /&gt;
&lt;br /&gt;
== Lead ==&lt;br /&gt;
Lead is an ore found in [[Earth]] and in the [[moon]]. It looks like [[File:Technic lead lump.png]] as a lump, [[File:Technic lead ingot.png]] as an ingot, [[File:Technic lead dust.png]] as dust and [[File:Technic lead block.png]] as a block.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of lead rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Lead Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;3&amp;quot;|[[Earth]] || 16 to -16 || 9&lt;br /&gt;
|-&lt;br /&gt;
| -16 to -128 || 8&lt;br /&gt;
|-&lt;br /&gt;
| -128 and below || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon]] || 5k to about 5.3k || ? || Lead can be found near zinc.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
Lead is used to make armor, hazmat suits, lead strips, lead dust and batteries. Lead is also used for reactor shielding.&lt;br /&gt;
&lt;br /&gt;
== Mese ==&lt;br /&gt;
Mese is an ore, found in all realms except the [[Warzone]] and [[Low Earth Orbit]]. It looks like [[File:Default mese crystal.png]] as a crystal, [[File:Xp mese block.png]] as a node and [[File:Default mese crystal fragment.png]] as a fragment.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of mese rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Mese Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|[[Earth]] || -512 to -1023 || 18&lt;br /&gt;
|-&lt;br /&gt;
| -1024 and below || 14&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon]]|| 5k to about 5.3k || ? || Mese is mixed in with gold and diamonds.&lt;br /&gt;
|-&lt;br /&gt;
| [[Asteroids]] || 6k to 10k || 14 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mars]] || 11k to 16k || 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
Mese is used for when a little bit of magic is needed. For this reason, it is used for several dozen crafts, such as [[Mesecons]], [[Teleporter Tube]], [[Travelnet]] and [[Simple Energy Crystal]]s.&lt;br /&gt;
Mese is used to fuel jumpdrives where a shard gives 100EU, a crystal gives 900EU and a block gives 8.1kEU.&lt;br /&gt;
==== XP ====&lt;br /&gt;
Mese is used as a &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://pandorabox.io/index.php/Ranks#Major_ranks major rank]&amp;lt;/span&amp;gt; in the XP system, ranging from 2m to 5m XP.&lt;br /&gt;
&lt;br /&gt;
== Diamond ==&lt;br /&gt;
Diamonds are found in [[Earth]], [[Moon]], [[Asteroids]] and [[Mars]]. It looks like [[File:Default diamond.png]] as the gem and [[File:Xp diamond block.png]] as a block.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of diamond rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Diamond Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|[[Earth]] || -1024 to -2047 || 17&lt;br /&gt;
|-&lt;br /&gt;
| -2048 and below || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon]]|| 5k to about 5.3k || ? || Diamonds are mixed with mese.&lt;br /&gt;
|-&lt;br /&gt;
| [[Asteroids]] || 6k to 10k || 15 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mars]] || 11k to 16k || 24&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SwissalpS</name></author>
	</entry>
	<entry>
		<id>https://pandorabox.io/index.php?title=Ores&amp;diff=3317</id>
		<title>Ores</title>
		<link rel="alternate" type="text/html" href="https://pandorabox.io/index.php?title=Ores&amp;diff=3317"/>
		<updated>2025-03-29T23:47:34Z</updated>

		<summary type="html">&lt;p&gt;SwissalpS: /* Mithril */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WIP: expand tomorrow&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Ores are materials generated in stone and desert-stone. They can be found in [[Earth]], [[Moon]], [[Asteroids]] and [[Mars]] realms.&lt;br /&gt;
&lt;br /&gt;
== Coal ==&lt;br /&gt;
Coal is an ore most commonly found in [[Earth]], but sometimes found in the [[Moon]], [[Asteroids]] and [[Mars]]. It looks like {{Coal}} as an item and [[File:Xp_coal_block.png]] as a block. It is used as fuel, and for several other things.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of coal rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Coal Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|[[Earth]] || 64 to -127 || 8&lt;br /&gt;
|-&lt;br /&gt;
| -128 and below || 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon]] || 5k to about 5.3k || ? || Moon generation is different. Coal is mixed with iron, copper, chromium and uranium.&lt;br /&gt;
|-&lt;br /&gt;
| [[Asteroids]] || 6k to 10k || 8 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mars]] || 16k to 11k || 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
Coal has a burntime of 40 as an item and 370 as a block, making it an average fuel. Coal has several crafts, too. Coal makes an explosion sound when placed below a [[Note Block]].&lt;br /&gt;
==== XP ====&lt;br /&gt;
Coal is used as a &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://pandorabox.io/index.php/Ranks#Major_ranks major rank]&amp;lt;/span&amp;gt; in the XP system, ranging from 5k to 10k XP.&lt;br /&gt;
==== Alloying ====&lt;br /&gt;
Coal is used for alloying [[Carbon Steel]] and [[Rubber Fiber]] with an [[Alloy Furnace]].&lt;br /&gt;
==== Tips ====&lt;br /&gt;
Avoid using coal if there is a charcoal replacement; You can infinitly produce charcoal, but not coal.&lt;br /&gt;
&lt;br /&gt;
== Iron ==&lt;br /&gt;
TODO: add content here&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Silver ==&lt;br /&gt;
Silver is an ore found in [[Earth]] and [[Asteroids]]. It looks like [[File:Moreores silver lump.png]] as a lump, [[File:Moreores silver ingot.png]] as an ingot, [[File:Moreores silver block.png]] as a block and [[File:Technic silver dust.png]] as dust.&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of silver rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Silver Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|[[Earth]] || 64 to -127 || 13&lt;br /&gt;
|-&lt;br /&gt;
| -128 and below || 11&lt;br /&gt;
|-&lt;br /&gt;
| [[Asteroids]] || 6k to 10k || 11 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
Silver is used to make a [[Red Energy Crystal]], [[Silver Wire]] and [[Silver Chest]]s.&lt;br /&gt;
&lt;br /&gt;
== Mithril ==&lt;br /&gt;
Mithril is an ore found in [[Earth]] and [[Space]]. It looks like [[File:Moreores mithril lump.png]] as a lump, [[File:Moreores mithril ingot.png]] as an ingot, [[File:Xp mithril.png]] as a block and [[File:Technic mithril dust.png]] as dust.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of mithril rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Mithril Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|[[Earth]] || -2048 to -4095  || 19&lt;br /&gt;
|-&lt;br /&gt;
| -4096 and below || 21&lt;br /&gt;
|-&lt;br /&gt;
| [[Asteroids]] || 6k to 10k || 19 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
Mithril is the best material for tools and armor, except for boots and shields. Mithril is used to make [[Mithril Chest]]s, [[Blue Energy Crystal]]s, and several other crafts.&lt;br /&gt;
==== XP ====&lt;br /&gt;
Mithril is the last &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://pandorabox.io/index.php/Ranks#Major_ranks major rank]&amp;lt;/span&amp;gt; in the XP system, starting at 29m and continuing forever.&lt;br /&gt;
&lt;br /&gt;
== Gold ==&lt;br /&gt;
Gold is an ore found in all the realms except the [[Warzone]] and [[Low Earth Orbit]]. It looks like [[File:Default gold lump.png]] as a lump, [[File:Default gold ingot.png]] as an ingot, [[File:Xp gold block.png]] as a block and [[File:Technic gold dust.png]] as dust.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of gold rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Gold Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|[[Earth]] || -256 to -511 || 15&lt;br /&gt;
|-&lt;br /&gt;
| -511 and below || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon]]|| 5k to about 5.3k || ? || Moon generation is different, but gold is in the layer with diamonds and mese.&lt;br /&gt;
|-&lt;br /&gt;
| [[Asteroids]] || 6k to 10k || 13 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mars]] || 11k to 16k || 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
==== XP ====&lt;br /&gt;
Gold is used as a &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://pandorabox.io/index.php/Ranks#Major_ranks major rank]&amp;lt;/span&amp;gt; in the XP system, ranging from 300k to 1m XP.&lt;br /&gt;
==== Gold Ingot ====&lt;br /&gt;
Gold Ingots are used to make [[Simple Energy Crystal]]s, [[Gold Wire]], [[Gold Chest]]s, [[Digiline]]s, [[High Priority Tube]]s, [[Green Energy Crystal]]s, [[Protector]]s, and [[Vendor]]s.&lt;br /&gt;
==== Gold Lump ====&lt;br /&gt;
Gold Lumps are used to make gold carrots.&lt;br /&gt;
==== Gold Dust ====&lt;br /&gt;
Gold Dust is used to alloy [[Doped Silicon Wafer]]s with an [[Alloy Furnace]].&lt;br /&gt;
&lt;br /&gt;
== Lead ==&lt;br /&gt;
Lead is an ore found in [[Earth]] and in the [[moon]]. It looks like [[File:Technic lead lump.png]] as a lump, [[File:Technic lead ingot.png]] as an ingot, [[File:Technic lead dust.png]] as dust and [[File:Technic lead block.png]] as a block.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of lead rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Lead Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;3&amp;quot;|[[Earth]] || 16 to -16 || 9&lt;br /&gt;
|-&lt;br /&gt;
| -16 to -128 || 8&lt;br /&gt;
|-&lt;br /&gt;
| -128 and below || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon]] || 5k to about 5.3k || ? || Lead can be found near zinc.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
Lead is used to make armor, hazmat suits, lead strips, lead dust and batteries. Lead is also used for reactor shielding.&lt;br /&gt;
&lt;br /&gt;
== Mese ==&lt;br /&gt;
Mese is an ore, found in all realms except the [[Warzone]] and [[Low Earth Orbit]]. It looks like [[File:Default mese crystal.png]] as a crystal, [[File:Xp mese block.png]] as a node and [[File:Default mese crystal fragment.png]] as a fragment.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of mese rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Mese Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|[[Earth]] || -512 to -1023 || 18&lt;br /&gt;
|-&lt;br /&gt;
| -1024 and below || 14&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon]]|| 5k to about 5.3k || ? || Mese is mixed in with gold and diamonds.&lt;br /&gt;
|-&lt;br /&gt;
| [[Asteroids]] || 6k to 10k || 14 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mars]] || 11k to 16k || 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
Mese is used for when a little bit of magic is needed. For this reason, it is used for several dozen crafts, such as [[Mesecons]], [[Teleporter Tube]], [[Travelnet]] and [[Simple Energy Crystal]]s.&lt;br /&gt;
Mese is used to fuel jumpdrives where a shard gives 100EU, a crystal gives 900EU and a block gives 8.1kEU.&lt;br /&gt;
==== XP ====&lt;br /&gt;
Mese is used as a &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://pandorabox.io/index.php/Ranks#Major_ranks major rank]&amp;lt;/span&amp;gt; in the XP system, ranging from 2m to 5m XP.&lt;br /&gt;
&lt;br /&gt;
== Diamond ==&lt;br /&gt;
Diamonds are found in [[Earth]], [[Moon]], [[Asteroids]] and [[Mars]]. It looks like [[File:Default diamond.png]] as the gem and [[File:Xp diamond block.png]] as a block.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of diamond rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Diamond Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|[[Earth]] || -1024 to -2047 || 17&lt;br /&gt;
|-&lt;br /&gt;
| -2048 and below || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon]]|| 5k to about 5.3k || ? || Diamonds are mixed with mese.&lt;br /&gt;
|-&lt;br /&gt;
| [[Asteroids]] || 6k to 10k || 15 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mars]] || 11k to 16k || 24&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SwissalpS</name></author>
	</entry>
	<entry>
		<id>https://pandorabox.io/index.php?title=Ores&amp;diff=3316</id>
		<title>Ores</title>
		<link rel="alternate" type="text/html" href="https://pandorabox.io/index.php?title=Ores&amp;diff=3316"/>
		<updated>2025-03-29T23:45:23Z</updated>

		<summary type="html">&lt;p&gt;SwissalpS: /* Coal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WIP: expand tomorrow&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Ores are materials generated in stone and desert-stone. They can be found in [[Earth]], [[Moon]], [[Asteroids]] and [[Mars]] realms.&lt;br /&gt;
&lt;br /&gt;
== Coal ==&lt;br /&gt;
Coal is an ore most commonly found in [[Earth]], but sometimes found in the [[Moon]], [[Asteroids]] and [[Mars]]. It looks like {{Coal}} as an item and [[File:Xp_coal_block.png]] as a block. It is used as fuel, and for several other things.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of coal rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Coal Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|[[Earth]] || 64 to -127 || 8&lt;br /&gt;
|-&lt;br /&gt;
| -128 and below || 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon]] || 5k to about 5.3k || ? || Moon generation is different. Coal is mixed with iron, copper, chromium and uranium.&lt;br /&gt;
|-&lt;br /&gt;
| [[Asteroids]] || 6k to 10k || 8 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mars]] || 16k to 11k || 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
Coal has a burntime of 40 as an item and 370 as a block, making it an average fuel. Coal has several crafts, too. Coal makes an explosion sound when placed below a [[Note Block]].&lt;br /&gt;
==== XP ====&lt;br /&gt;
Coal is used as a &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://pandorabox.io/index.php/Ranks#Major_ranks major rank]&amp;lt;/span&amp;gt; in the XP system, ranging from 5k to 10k XP.&lt;br /&gt;
==== Alloying ====&lt;br /&gt;
Coal is used for alloying [[Carbon Steel]] and [[Rubber Fiber]] with an [[Alloy Furnace]].&lt;br /&gt;
==== Tips ====&lt;br /&gt;
Avoid using coal if there is a charcoal replacement; You can infinitly produce charcoal, but not coal.&lt;br /&gt;
&lt;br /&gt;
== Iron ==&lt;br /&gt;
TODO: add content here&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Silver ==&lt;br /&gt;
Silver is an ore found in [[Earth]] and [[Asteroids]]. It looks like [[File:Moreores silver lump.png]] as a lump, [[File:Moreores silver ingot.png]] as an ingot, [[File:Moreores silver block.png]] as a block and [[File:Technic silver dust.png]] as dust.&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of silver rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Silver Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|[[Earth]] || 64 to -127 || 13&lt;br /&gt;
|-&lt;br /&gt;
| -128 and below || 11&lt;br /&gt;
|-&lt;br /&gt;
| [[Asteroids]] || 6k to 10k || 11 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
Silver is used to make a [[Red Energy Crystal]], [[Silver Wire]] and [[Silver Chest]]s.&lt;br /&gt;
&lt;br /&gt;
== Mithril ==&lt;br /&gt;
Mithril is an ore found in the [[Earth]] and [[Space]]. It looks like [[File:Moreores mithril lump.png]] as a lump, [[File:Moreores mithril ingot.png]] as an ingot, [[File:Xp mithril.png]] as a block and [[File:Technic mithril dust.png]] as dust.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of mithril rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Mithril Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|[[Earth]] || -2048 to -4095  || 19&lt;br /&gt;
|-&lt;br /&gt;
| -4096 and below || 21&lt;br /&gt;
|-&lt;br /&gt;
| [[Asteroids]] || 6k to 10k || 19 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
Mithril is the best material for tools and armor, except for boots and shields. Mithril is used to make [[Mithril Chest]]s, [[Blue Energy Crystal]]s, and several other crafts.&lt;br /&gt;
==== XP ====&lt;br /&gt;
Mithril is the last &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://pandorabox.io/index.php/Ranks#Major_ranks major rank]&amp;lt;/span&amp;gt; in the XP system, starting at 29m and continuing forever.&lt;br /&gt;
== Gold ==&lt;br /&gt;
Gold is an ore found in all the realms except the [[Warzone]] and [[Low Earth Orbit]]. It looks like [[File:Default gold lump.png]] as a lump, [[File:Default gold ingot.png]] as an ingot, [[File:Xp gold block.png]] as a block and [[File:Technic gold dust.png]] as dust.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of gold rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Gold Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|[[Earth]] || -256 to -511 || 15&lt;br /&gt;
|-&lt;br /&gt;
| -511 and below || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon]]|| 5k to about 5.3k || ? || Moon generation is different, but gold is in the layer with diamonds and mese.&lt;br /&gt;
|-&lt;br /&gt;
| [[Asteroids]] || 6k to 10k || 13 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mars]] || 11k to 16k || 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
==== XP ====&lt;br /&gt;
Gold is used as a &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://pandorabox.io/index.php/Ranks#Major_ranks major rank]&amp;lt;/span&amp;gt; in the XP system, ranging from 300k to 1m XP.&lt;br /&gt;
==== Gold Ingot ====&lt;br /&gt;
Gold Ingots are used to make [[Simple Energy Crystal]]s, [[Gold Wire]], [[Gold Chest]]s, [[Digiline]]s, [[High Priority Tube]]s, [[Green Energy Crystal]]s, [[Protector]]s, and [[Vendor]]s.&lt;br /&gt;
==== Gold Lump ====&lt;br /&gt;
Gold Lumps are used to make gold carrots.&lt;br /&gt;
==== Gold Dust ====&lt;br /&gt;
Gold Dust is used to alloy [[Doped Silicon Wafer]]s with an [[Alloy Furnace]].&lt;br /&gt;
&lt;br /&gt;
== Lead ==&lt;br /&gt;
Lead is an ore found in [[Earth]] and in the [[moon]]. It looks like [[File:Technic lead lump.png]] as a lump, [[File:Technic lead ingot.png]] as an ingot, [[File:Technic lead dust.png]] as dust and [[File:Technic lead block.png]] as a block.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of lead rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Lead Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;3&amp;quot;|[[Earth]] || 16 to -16 || 9&lt;br /&gt;
|-&lt;br /&gt;
| -16 to -128 || 8&lt;br /&gt;
|-&lt;br /&gt;
| -128 and below || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon]] || 5k to about 5.3k || ? || Lead can be found near zinc.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
Lead is used to make armor, hazmat suits, lead strips, lead dust and batteries. Lead is also used for reactor shielding.&lt;br /&gt;
&lt;br /&gt;
== Mese ==&lt;br /&gt;
Mese is an ore, found in all realms except the [[Warzone]] and [[Low Earth Orbit]]. It looks like [[File:Default mese crystal.png]] as a crystal, [[File:Xp mese block.png]] as a node and [[File:Default mese crystal fragment.png]] as a fragment.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of mese rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Mese Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|[[Earth]] || -512 to -1023 || 18&lt;br /&gt;
|-&lt;br /&gt;
| -1024 and below || 14&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon]]|| 5k to about 5.3k || ? || Mese is mixed in with gold and diamonds.&lt;br /&gt;
|-&lt;br /&gt;
| [[Asteroids]] || 6k to 10k || 14 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mars]] || 11k to 16k || 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
Mese is used for when a little bit of magic is needed. For this reason, it is used for several dozen crafts, such as [[Mesecons]], [[Teleporter Tube]], [[Travelnet]] and [[Simple Energy Crystal]]s.&lt;br /&gt;
Mese is used to fuel jumpdrives where a shard gives 100EU, a crystal gives 900EU and a block gives 8.1kEU.&lt;br /&gt;
==== XP ====&lt;br /&gt;
Mese is used as a &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://pandorabox.io/index.php/Ranks#Major_ranks major rank]&amp;lt;/span&amp;gt; in the XP system, ranging from 2m to 5m XP.&lt;br /&gt;
&lt;br /&gt;
== Diamond ==&lt;br /&gt;
Diamonds are found in [[Earth]], [[Moon]], [[Asteroids]] and [[Mars]]. It looks like [[File:Default diamond.png]] as the gem and [[File:Xp diamond block.png]] as a block.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of diamond rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Diamond Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|[[Earth]] || -1024 to -2047 || 17&lt;br /&gt;
|-&lt;br /&gt;
| -2048 and below || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon]]|| 5k to about 5.3k || ? || Diamonds are mixed with mese.&lt;br /&gt;
|-&lt;br /&gt;
| [[Asteroids]] || 6k to 10k || 15 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mars]] || 11k to 16k || 24&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SwissalpS</name></author>
	</entry>
	<entry>
		<id>https://pandorabox.io/index.php?title=Ores&amp;diff=3315</id>
		<title>Ores</title>
		<link rel="alternate" type="text/html" href="https://pandorabox.io/index.php?title=Ores&amp;diff=3315"/>
		<updated>2025-03-29T23:42:35Z</updated>

		<summary type="html">&lt;p&gt;SwissalpS: /* Lead */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WIP: expand tomorrow&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Ores are materials generated in stone and desert-stone. They can be found in [[Earth]], [[Moon]], [[Asteroids]] and [[Mars]] realms.&lt;br /&gt;
&lt;br /&gt;
== Coal ==&lt;br /&gt;
Coal is an ore most commonly found in the [[Earth]], but sometimes found in the [[Moon]], [[Asteroids]] and [[Mars]]. It looks like {{Coal}} as an item and [[File:Xp_coal_block.png]] as a block. It is used as fuel, and for several other things.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of coal rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Coal Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|[[Earth]] || 64 to -127 || 8&lt;br /&gt;
|-&lt;br /&gt;
| -128 and below || 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon]] || 5k to about 5.3k || ? || Moon generation is different. Coal is mixed with iron, copper, chromium and uranium.&lt;br /&gt;
|-&lt;br /&gt;
| [[Asteroids]] || 6k to 10k || 8 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mars]] || 16k to 11k || 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
Coal has a burntime of 40 as an item and 370 as a block, making it an average fuel. Coal has several crafts, too. Coal makes an explosion sound when placed below a [[Note Block]].&lt;br /&gt;
==== XP ====&lt;br /&gt;
Coal is used as a &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://pandorabox.io/index.php/Ranks#Major_ranks major rank]&amp;lt;/span&amp;gt; in the XP system, ranging from 5k to 10k XP.&lt;br /&gt;
==== Alloying ====&lt;br /&gt;
Coal is used for alloying [[Carbon Steel]] and [[Rubber Fiber]] with an [[Alloy Furnace]].&lt;br /&gt;
==== Tips ====&lt;br /&gt;
Avoid using coal if there is a charcoal replacement; You can locally produce charcoal, but not coal.&lt;br /&gt;
&lt;br /&gt;
== Iron ==&lt;br /&gt;
TODO: add content here&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Silver ==&lt;br /&gt;
Silver is an ore found in [[Earth]] and [[Asteroids]]. It looks like [[File:Moreores silver lump.png]] as a lump, [[File:Moreores silver ingot.png]] as an ingot, [[File:Moreores silver block.png]] as a block and [[File:Technic silver dust.png]] as dust.&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of silver rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Silver Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|[[Earth]] || 64 to -127 || 13&lt;br /&gt;
|-&lt;br /&gt;
| -128 and below || 11&lt;br /&gt;
|-&lt;br /&gt;
| [[Asteroids]] || 6k to 10k || 11 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
Silver is used to make a [[Red Energy Crystal]], [[Silver Wire]] and [[Silver Chest]]s.&lt;br /&gt;
&lt;br /&gt;
== Mithril ==&lt;br /&gt;
Mithril is an ore found in the [[Earth]] and [[Space]]. It looks like [[File:Moreores mithril lump.png]] as a lump, [[File:Moreores mithril ingot.png]] as an ingot, [[File:Xp mithril.png]] as a block and [[File:Technic mithril dust.png]] as dust.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of mithril rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Mithril Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|[[Earth]] || -2048 to -4095  || 19&lt;br /&gt;
|-&lt;br /&gt;
| -4096 and below || 21&lt;br /&gt;
|-&lt;br /&gt;
| [[Asteroids]] || 6k to 10k || 19 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
Mithril is the best material for tools and armor, except for boots and shields. Mithril is used to make [[Mithril Chest]]s, [[Blue Energy Crystal]]s, and several other crafts.&lt;br /&gt;
==== XP ====&lt;br /&gt;
Mithril is the last &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://pandorabox.io/index.php/Ranks#Major_ranks major rank]&amp;lt;/span&amp;gt; in the XP system, starting at 29m and continuing forever.&lt;br /&gt;
== Gold ==&lt;br /&gt;
Gold is an ore found in all the realms except the [[Warzone]] and [[Low Earth Orbit]]. It looks like [[File:Default gold lump.png]] as a lump, [[File:Default gold ingot.png]] as an ingot, [[File:Xp gold block.png]] as a block and [[File:Technic gold dust.png]] as dust.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of gold rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Gold Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|[[Earth]] || -256 to -511 || 15&lt;br /&gt;
|-&lt;br /&gt;
| -511 and below || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon]]|| 5k to about 5.3k || ? || Moon generation is different, but gold is in the layer with diamonds and mese.&lt;br /&gt;
|-&lt;br /&gt;
| [[Asteroids]] || 6k to 10k || 13 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mars]] || 11k to 16k || 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
==== XP ====&lt;br /&gt;
Gold is used as a &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://pandorabox.io/index.php/Ranks#Major_ranks major rank]&amp;lt;/span&amp;gt; in the XP system, ranging from 300k to 1m XP.&lt;br /&gt;
==== Gold Ingot ====&lt;br /&gt;
Gold Ingots are used to make [[Simple Energy Crystal]]s, [[Gold Wire]], [[Gold Chest]]s, [[Digiline]]s, [[High Priority Tube]]s, [[Green Energy Crystal]]s, [[Protector]]s, and [[Vendor]]s.&lt;br /&gt;
==== Gold Lump ====&lt;br /&gt;
Gold Lumps are used to make gold carrots.&lt;br /&gt;
==== Gold Dust ====&lt;br /&gt;
Gold Dust is used to alloy [[Doped Silicon Wafer]]s with an [[Alloy Furnace]].&lt;br /&gt;
&lt;br /&gt;
== Lead ==&lt;br /&gt;
Lead is an ore found in [[Earth]] and in the [[moon]]. It looks like [[File:Technic lead lump.png]] as a lump, [[File:Technic lead ingot.png]] as an ingot, [[File:Technic lead dust.png]] as dust and [[File:Technic lead block.png]] as a block.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of lead rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Lead Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;3&amp;quot;|[[Earth]] || 16 to -16 || 9&lt;br /&gt;
|-&lt;br /&gt;
| -16 to -128 || 8&lt;br /&gt;
|-&lt;br /&gt;
| -128 and below || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon]] || 5k to about 5.3k || ? || Lead can be found near zinc.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
Lead is used to make armor, hazmat suits, lead strips, lead dust and batteries. Lead is also used for reactor shielding.&lt;br /&gt;
&lt;br /&gt;
== Mese ==&lt;br /&gt;
Mese is an ore, found in all realms except the [[Warzone]] and [[Low Earth Orbit]]. It looks like [[File:Default mese crystal.png]] as a crystal, [[File:Xp mese block.png]] as a node and [[File:Default mese crystal fragment.png]] as a fragment.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of mese rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Mese Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|[[Earth]] || -512 to -1023 || 18&lt;br /&gt;
|-&lt;br /&gt;
| -1024 and below || 14&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon]]|| 5k to about 5.3k || ? || Mese is mixed in with gold and diamonds.&lt;br /&gt;
|-&lt;br /&gt;
| [[Asteroids]] || 6k to 10k || 14 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mars]] || 11k to 16k || 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
Mese is used for when a little bit of magic is needed. For this reason, it is used for several dozen crafts, such as [[Mesecons]], [[Teleporter Tube]], [[Travelnet]] and [[Simple Energy Crystal]]s.&lt;br /&gt;
Mese is used to fuel jumpdrives where a shard gives 100EU, a crystal gives 900EU and a block gives 8.1kEU.&lt;br /&gt;
==== XP ====&lt;br /&gt;
Mese is used as a &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://pandorabox.io/index.php/Ranks#Major_ranks major rank]&amp;lt;/span&amp;gt; in the XP system, ranging from 2m to 5m XP.&lt;br /&gt;
&lt;br /&gt;
== Diamond ==&lt;br /&gt;
Diamonds are found in [[Earth]], [[Moon]], [[Asteroids]] and [[Mars]]. It looks like [[File:Default diamond.png]] as the gem and [[File:Xp diamond block.png]] as a block.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of diamond rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Diamond Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|[[Earth]] || -1024 to -2047 || 17&lt;br /&gt;
|-&lt;br /&gt;
| -2048 and below || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon]]|| 5k to about 5.3k || ? || Diamonds are mixed with mese.&lt;br /&gt;
|-&lt;br /&gt;
| [[Asteroids]] || 6k to 10k || 15 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mars]] || 11k to 16k || 24&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SwissalpS</name></author>
	</entry>
	<entry>
		<id>https://pandorabox.io/index.php?title=Compressor&amp;diff=3314</id>
		<title>Compressor</title>
		<link rel="alternate" type="text/html" href="https://pandorabox.io/index.php?title=Compressor&amp;diff=3314"/>
		<updated>2025-03-29T23:40:45Z</updated>

		<summary type="html">&lt;p&gt;SwissalpS: /* Crafts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
The Compressor is a machine in [[Technic]] used to compress some materials such as [[Coal]] to make compressed versions of them. It uses &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://pandorabox.io/index.php/Energy#Energy_Demands 300EU for LV and 800EU with no batteries, 600EU with 1 battery, 400EU with 2 battery-upgrades for MV]&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Crafts ==&lt;br /&gt;
Here is a list of all compressor recipes:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Technic Compressor Recipes&lt;br /&gt;
|- &lt;br /&gt;
! Time (secs) !!Recipe !! Output&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;12&amp;quot; | 4 || 1 snow block || 1 ice&lt;br /&gt;
|-&lt;br /&gt;
| 2 sand || 1 sandstone&lt;br /&gt;
|-&lt;br /&gt;
| 2 desert sand || 2 desert sandstone&lt;br /&gt;
|-&lt;br /&gt;
| 2 silver sand || 2 silver sandstone&lt;br /&gt;
|-&lt;br /&gt;
| 1 desert sandstone || 1 desert stone&lt;br /&gt;
|-&lt;br /&gt;
| 1 mixed metal ingot || 1 composite plate&lt;br /&gt;
|-&lt;br /&gt;
| 5 copper ingots || 1 copper plate&lt;br /&gt;
|-&lt;br /&gt;
| 2 dry dirt || 1 dirt road&lt;br /&gt;
|-&lt;br /&gt;
| 4 sawdust || 1 planks&lt;br /&gt;
|-&lt;br /&gt;
| 4 coal dust || 1 graphite&lt;br /&gt;
|-&lt;br /&gt;
| 1 carbon cloth || 1 carbon plate&lt;br /&gt;
|-&lt;br /&gt;
| 5 3.5%-fissile uranium ingots || 1 fuel rod&lt;br /&gt;
|-&lt;br /&gt;
| 25 graphite || 1 diamond&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Technic]]&lt;/div&gt;</summary>
		<author><name>SwissalpS</name></author>
	</entry>
	<entry>
		<id>https://pandorabox.io/index.php?title=Freezer&amp;diff=3313</id>
		<title>Freezer</title>
		<link rel="alternate" type="text/html" href="https://pandorabox.io/index.php?title=Freezer&amp;diff=3313"/>
		<updated>2025-03-29T23:39:08Z</updated>

		<summary type="html">&lt;p&gt;SwissalpS: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
The Freezer is a machine in [[Technic]] used to freeze some materials such as water to make frozen versions of them. It uses &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://pandorabox.io/index.php/Energy#Energy_Demands 800EU with no batteries, 600EU with 1 battery, 400EU with 2 battery-upgrades]&amp;lt;/span&amp;gt;. It only has an MV tier.&lt;br /&gt;
&lt;br /&gt;
== Crafts ==&lt;br /&gt;
Here is a list of all freezing recipes:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Technic Compressor Recipes&lt;br /&gt;
|- &lt;br /&gt;
! Time (secs) !! Recipe !! colspan=&amp;quot;2&amp;quot; | Output&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;4&amp;quot; | 5 || 1 water bucket || 1 ice || 1 empty bucket&lt;br /&gt;
|-&lt;br /&gt;
| 1 river water bucket || 1 ice || 1 empty bucket&lt;br /&gt;
|-&lt;br /&gt;
| 1 dirt || 1 dirt with snow&lt;br /&gt;
|-&lt;br /&gt;
| 1 lava bucket || 1 obsidian || 1 empty bucket&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Technic]]&lt;/div&gt;</summary>
		<author><name>SwissalpS</name></author>
	</entry>
	<entry>
		<id>https://pandorabox.io/index.php?title=Extractor&amp;diff=3312</id>
		<title>Extractor</title>
		<link rel="alternate" type="text/html" href="https://pandorabox.io/index.php?title=Extractor&amp;diff=3312"/>
		<updated>2025-03-29T23:37:35Z</updated>

		<summary type="html">&lt;p&gt;SwissalpS: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
The Extractor is a machine in [[Technic]] used to extract stuff out of materials such as [[Latex]]. It uses &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://pandorabox.io/index.php/Energy#Energy_Demands 300EU for LV and 800EU with no batteries, 600EU with 1 battery, 400EU with 2 battery-upgrades for MV]&amp;lt;/span&amp;gt;. It doesn't have an HV tier.&lt;br /&gt;
&lt;br /&gt;
== Crafts ==&lt;br /&gt;
Here is a list of all extraction recipes:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Technic Alloy Recipes&lt;br /&gt;
|- &lt;br /&gt;
! Time (secs) !! Recipe !! Output&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;34&amp;quot; | 4 || 1 coal dust || 2 coal dye&lt;br /&gt;
|-&lt;br /&gt;
| Wild Blueberries || 2 violet dye&lt;br /&gt;
|-&lt;br /&gt;
| Grass || 1 green dye&lt;br /&gt;
|-&lt;br /&gt;
| Dry Shrub || 4 brown dye&lt;br /&gt;
|-&lt;br /&gt;
| Jungle Grass || 2 green dye&lt;br /&gt;
|-&lt;br /&gt;
| Cactus || 4 green dye&lt;br /&gt;
|-&lt;br /&gt;
| Green/Pink/Cyan/Orange/Brown Coral || 4 (coral color) dye&lt;br /&gt;
|-&lt;br /&gt;
| Coral Skeleton || 8 white dye&lt;br /&gt;
|-&lt;br /&gt;
| Green Chrysthanemum || 4 green dye&lt;br /&gt;
|-&lt;br /&gt;
| Geranium || 4 blue dye&lt;br /&gt;
|-&lt;br /&gt;
| White/Yellow Dandelion || 4 (flower color) dye&lt;br /&gt;
|-&lt;br /&gt;
| Tulip || 4 orange dye&lt;br /&gt;
|-&lt;br /&gt;
| Black Tulip || 8 black dye&lt;br /&gt;
|-&lt;br /&gt;
| Rose || 4 red dye&lt;br /&gt;
|-&lt;br /&gt;
| Viola || 4 violet dye&lt;br /&gt;
|-&lt;br /&gt;
| Chili Pepper || 4 red dye&lt;br /&gt;
|-&lt;br /&gt;
| Green Beans || 4 green dye&lt;br /&gt;
|-&lt;br /&gt;
| Grape || 4 violet dye&lt;br /&gt;
|-&lt;br /&gt;
| Cocoa || 4 brown dye&lt;br /&gt;
|-&lt;br /&gt;
| Onion || 4 yellow dye&lt;br /&gt;
|-&lt;br /&gt;
| Blueberries || 4 blue dye&lt;br /&gt;
|-&lt;br /&gt;
| Raspberries || 4 red dye&lt;br /&gt;
|-&lt;br /&gt;
| Blackberries || 4 black dye&lt;br /&gt;
|-&lt;br /&gt;
| Rhubarb || 4 yellow dye&lt;br /&gt;
|-&lt;br /&gt;
| Garlic || 2 white dye&lt;br /&gt;
|-&lt;br /&gt;
| Blue Delphininum || 8 cyan dye&lt;br /&gt;
|-&lt;br /&gt;
| Thistle || 8 magenta dye&lt;br /&gt;
|-&lt;br /&gt;
| Lazarus || 8 pink dye&lt;br /&gt;
|-&lt;br /&gt;
| Mannagrass || 8 dark green dye&lt;br /&gt;
|-&lt;br /&gt;
| Bone || 8 white dye&lt;br /&gt;
|-&lt;br /&gt;
| Bonemeal || 4 white dye&lt;br /&gt;
|-&lt;br /&gt;
| 4 full rubber tree grindings || 2 latex&lt;br /&gt;
|-&lt;br /&gt;
| 4 empty rubber tree grindings || 1&lt;br /&gt;
|-&lt;br /&gt;
| 4 acacia grindings || 8 brown dye&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Technic]]&lt;/div&gt;</summary>
		<author><name>SwissalpS</name></author>
	</entry>
	<entry>
		<id>https://pandorabox.io/index.php?title=Electric_Furnace&amp;diff=3311</id>
		<title>Electric Furnace</title>
		<link rel="alternate" type="text/html" href="https://pandorabox.io/index.php?title=Electric_Furnace&amp;diff=3311"/>
		<updated>2025-03-29T23:35:23Z</updated>

		<summary type="html">&lt;p&gt;SwissalpS: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
The Electric Furnace is a machine in [[Technic]] used to smelt items faster than a regular furnace. It uses &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://pandorabox.io/index.php/Energy#Energy_Demands 300EU for LV, 2kEU with no batteries, 1kEU with 1 battery, 500EU with 2 battery-upgrades for MV and 4kEU with no batteries, 2.5kEU with 1 battery and 1.5kEU with 2 battery-upgrades]&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Technic]]&lt;/div&gt;</summary>
		<author><name>SwissalpS</name></author>
	</entry>
	<entry>
		<id>https://pandorabox.io/index.php?title=Centrifuge&amp;diff=3310</id>
		<title>Centrifuge</title>
		<link rel="alternate" type="text/html" href="https://pandorabox.io/index.php?title=Centrifuge&amp;diff=3310"/>
		<updated>2025-03-29T23:33:25Z</updated>

		<summary type="html">&lt;p&gt;SwissalpS: /* Crafts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
The Centrifuge is a machine in [[Technic]] used to separate some materials to get purer versions of them or the alloy components. It uses &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://pandorabox.io/index.php/Energy#Energy_Demands 8kEU with no batteries, 7kEU with 1 battery, 6kEU with 2 batteries-upgrades]&amp;lt;/span&amp;gt;. There is only an MV tier.&lt;br /&gt;
&lt;br /&gt;
== Crafts ==&lt;br /&gt;
Here is a list of all separation recipes:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Technic Seperation Recipes&lt;br /&gt;
|- &lt;br /&gt;
! Time (secs) !! Recipe !! colspan=&amp;quot;3&amp;quot;|Output&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;11&amp;quot; | 10 || 8 bronze dust || 7 copper dust || 1 tin dust ||&lt;br /&gt;
|-&lt;br /&gt;
| 5 stainless steel dust || 4 carbon steel dust || 1 chromium dust ||&lt;br /&gt;
|-&lt;br /&gt;
| 3 brass dust || 2 copper dust || 1 zinc dust ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 chernobylite dust || 1 sand || 0.3%-fissile uranium dust || &lt;br /&gt;
|-&lt;br /&gt;
| 4 dirt || 1 sand || 1 gravel || 4 clay lumps&lt;br /&gt;
|-&lt;br /&gt;
| 2 x%-fissile uranium dust (x is from 0.1 to 3.4) || (x-0.1)%-fissile uranium dust || (x+0.1)% fissile uranium dust&lt;br /&gt;
|-&lt;br /&gt;
| 4 wheat || 3 wheat seeds || 1 dry shrub ||&lt;br /&gt;
|-&lt;br /&gt;
| 4 barley || 3 barley seeds || 1 dry shrub ||&lt;br /&gt;
|-&lt;br /&gt;
| 4 common tree grindings || 2 brown dye || 4 sawdust ||&lt;br /&gt;
|-&lt;br /&gt;
| 4 acacia grindings || 8 brown dye || 4 sawdust ||&lt;br /&gt;
|-&lt;br /&gt;
| 4 rubbertree grindings || 1 or 2 raw latex || 4 sawdust ||&lt;br /&gt;
|-&lt;br /&gt;
| depends || 1 beehive || empty beehive || honey, yield depends on how full the hive is. The more honey is in the hive, the quicker the extraction.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Technic]]&lt;/div&gt;</summary>
		<author><name>SwissalpS</name></author>
	</entry>
	<entry>
		<id>https://pandorabox.io/index.php?title=Compressor&amp;diff=3309</id>
		<title>Compressor</title>
		<link rel="alternate" type="text/html" href="https://pandorabox.io/index.php?title=Compressor&amp;diff=3309"/>
		<updated>2025-03-29T23:24:48Z</updated>

		<summary type="html">&lt;p&gt;SwissalpS: /* Crafts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
The Compressor is a machine in [[Technic]] used to compress some materials such as [[Coal]] to make compressed versions of them. It uses &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://pandorabox.io/index.php/Energy#Energy_Demands 300EU for LV and 800EU with no batteries, 600EU with 1 battery, 400EU with 2 battery-upgrades for MV]&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Crafts ==&lt;br /&gt;
Here is a list of all compressor recipes:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Technic Compressor Recipes&lt;br /&gt;
|- &lt;br /&gt;
! Time (secs) !!Recipe !! Output&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;12&amp;quot; | 4 || 1 snow block || 1 ice&lt;br /&gt;
|-&lt;br /&gt;
| 2 sand || 1 sandstone&lt;br /&gt;
|-&lt;br /&gt;
| 2 desert sand || 2 desert sandstone&lt;br /&gt;
|-&lt;br /&gt;
| 2 silver sand || 2 silver sandstone&lt;br /&gt;
|-&lt;br /&gt;
| 1 desert sandstone || 1 desert stone&lt;br /&gt;
|-&lt;br /&gt;
| 1 mixed metal ingot || 1 composite plate&lt;br /&gt;
|-&lt;br /&gt;
| 5 copper ingots || 1 copper plate&lt;br /&gt;
|-&lt;br /&gt;
| 4 sawdust || 1 planks&lt;br /&gt;
|-&lt;br /&gt;
| 4 coal dust || 1 graphite&lt;br /&gt;
|-&lt;br /&gt;
| 1 carbon cloth || 1 carbon plate&lt;br /&gt;
|-&lt;br /&gt;
| 5 3.5%-fissile uranium ingots || 1 fuel rod&lt;br /&gt;
|-&lt;br /&gt;
| 25 graphite || 1 diamond&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Technic]]&lt;/div&gt;</summary>
		<author><name>SwissalpS</name></author>
	</entry>
	<entry>
		<id>https://pandorabox.io/index.php?title=Compressor&amp;diff=3308</id>
		<title>Compressor</title>
		<link rel="alternate" type="text/html" href="https://pandorabox.io/index.php?title=Compressor&amp;diff=3308"/>
		<updated>2025-03-29T23:24:29Z</updated>

		<summary type="html">&lt;p&gt;SwissalpS: /* Crafts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
The Compressor is a machine in [[Technic]] used to compress some materials such as [[Coal]] to make compressed versions of them. It uses &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://pandorabox.io/index.php/Energy#Energy_Demands 300EU for LV and 800EU with no batteries, 600EU with 1 battery, 400EU with 2 battery-upgrades for MV]&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Crafts ==&lt;br /&gt;
Here is a list of all compressor recipes:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Technic Compressor Recipes&lt;br /&gt;
|- &lt;br /&gt;
! Time (secs) !!Recipe !! Output&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;12&amp;quot; | 4 || 1 snow block || 1 ice&lt;br /&gt;
|-&lt;br /&gt;
| 2 sand || 1 sandstone&lt;br /&gt;
|-&lt;br /&gt;
| 2 desert sand || 2 desert sandstone&lt;br /&gt;
|-&lt;br /&gt;
| 2 silver sand || 2 silver sandstone&lt;br /&gt;
|-&lt;br /&gt;
| 1 desert sandstone || 1 desert stone&lt;br /&gt;
|-&lt;br /&gt;
| 1 mixed metal ingot || 1 composite plate&lt;br /&gt;
|-&lt;br /&gt;
| 5 copper ingots || 1 copper plate&lt;br /&gt;
|-&lt;br /&gt;
| 4 sawdust || planks&lt;br /&gt;
|-&lt;br /&gt;
| 4 coal dust || 1 graphite&lt;br /&gt;
|-&lt;br /&gt;
| 1 carbon cloth || 1 carbon plate&lt;br /&gt;
|-&lt;br /&gt;
| 5 3.5%-fissile uranium ingots || 1 fuel rod&lt;br /&gt;
|-&lt;br /&gt;
| 25 graphite || 1 diamond&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Technic]]&lt;/div&gt;</summary>
		<author><name>SwissalpS</name></author>
	</entry>
	<entry>
		<id>https://pandorabox.io/index.php?title=Compressor&amp;diff=3307</id>
		<title>Compressor</title>
		<link rel="alternate" type="text/html" href="https://pandorabox.io/index.php?title=Compressor&amp;diff=3307"/>
		<updated>2025-03-29T23:23:23Z</updated>

		<summary type="html">&lt;p&gt;SwissalpS: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
The Compressor is a machine in [[Technic]] used to compress some materials such as [[Coal]] to make compressed versions of them. It uses &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://pandorabox.io/index.php/Energy#Energy_Demands 300EU for LV and 800EU with no batteries, 600EU with 1 battery, 400EU with 2 battery-upgrades for MV]&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Crafts ==&lt;br /&gt;
Here is a list of all compressor recipes:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Technic Compressor Recipes&lt;br /&gt;
|- &lt;br /&gt;
! Time (secs) !!Recipe !! Output&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;11&amp;quot; | 4 || 1 snow block || 1 ice&lt;br /&gt;
|-&lt;br /&gt;
| 2 sand || 1 sandstone&lt;br /&gt;
|-&lt;br /&gt;
| 2 desert sand || 2 desert sandstone&lt;br /&gt;
|-&lt;br /&gt;
| 2 silver sand || 2 silver sandstone&lt;br /&gt;
|-&lt;br /&gt;
| 1 desert sandstone || 1 desert stone&lt;br /&gt;
|-&lt;br /&gt;
| 1 mixed metal ingot || 1 composite plate&lt;br /&gt;
|-&lt;br /&gt;
| 5 copper ingots || 1 copper plate&lt;br /&gt;
|-&lt;br /&gt;
| 4 sawdust || planks&lt;br /&gt;
|-&lt;br /&gt;
| 4 coal dust || 1 graphite&lt;br /&gt;
|-&lt;br /&gt;
| 1 carbon cloth || 1 carbon plate&lt;br /&gt;
|-&lt;br /&gt;
| 5 3.5%-fissile uranium ingots || 1 fuel rod&lt;br /&gt;
|-&lt;br /&gt;
| 25 graphite || 1 diamond&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Technic]]&lt;/div&gt;</summary>
		<author><name>SwissalpS</name></author>
	</entry>
	<entry>
		<id>https://pandorabox.io/index.php?title=Compressor&amp;diff=3306</id>
		<title>Compressor</title>
		<link rel="alternate" type="text/html" href="https://pandorabox.io/index.php?title=Compressor&amp;diff=3306"/>
		<updated>2025-03-29T23:21:52Z</updated>

		<summary type="html">&lt;p&gt;SwissalpS: /* Crafts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
The Compressor is a machine in [[Technic]] used to compress some materials such as [[Coal]] to make compressed versions of them. . It uses &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://pandorabox.io/index.php/Energy#Energy_Demands 300EU for LV and 800EU for no batteries, 600EU for 1 battery, 400EU for 2 batteries for MV]&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Crafts ==&lt;br /&gt;
Here is a list of all compressor recipes:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Technic Compressor Recipes&lt;br /&gt;
|- &lt;br /&gt;
! Time (secs) !!Recipe !! Output&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;11&amp;quot; | 4 || 1 snow block || 1 ice&lt;br /&gt;
|-&lt;br /&gt;
| 2 sand || 1 sandstone&lt;br /&gt;
|-&lt;br /&gt;
| 2 desert sand || 2 desert sandstone&lt;br /&gt;
|-&lt;br /&gt;
| 2 silver sand || 2 silver sandstone&lt;br /&gt;
|-&lt;br /&gt;
| 1 desert sandstone || 1 desert stone&lt;br /&gt;
|-&lt;br /&gt;
| 1 mixed metal ingot || 1 composite plate&lt;br /&gt;
|-&lt;br /&gt;
| 5 copper ingots || 1 copper plate&lt;br /&gt;
|-&lt;br /&gt;
| 4 sawdust || planks&lt;br /&gt;
|-&lt;br /&gt;
| 4 coal dust || 1 graphite&lt;br /&gt;
|-&lt;br /&gt;
| 1 carbon cloth || 1 carbon plate&lt;br /&gt;
|-&lt;br /&gt;
| 5 3.5%-fissile uranium ingots || 1 fuel rod&lt;br /&gt;
|-&lt;br /&gt;
| 25 graphite || 1 diamond&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Technic]]&lt;/div&gt;</summary>
		<author><name>SwissalpS</name></author>
	</entry>
	<entry>
		<id>https://pandorabox.io/index.php?title=Chernobylite&amp;diff=3305</id>
		<title>Chernobylite</title>
		<link rel="alternate" type="text/html" href="https://pandorabox.io/index.php?title=Chernobylite&amp;diff=3305"/>
		<updated>2025-03-29T23:17:49Z</updated>

		<summary type="html">&lt;p&gt;SwissalpS: /* Uses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
Chernobylite is a renewable node with radioactivity of 4.&lt;br /&gt;
&lt;br /&gt;
It is formed when flowing corium cools down.&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
Chernobylite is mainly used to obtain 0.3%-fissile uranium dust, by grinding it (obtaining chernobylite dust) and centrifuging the dust (you also gain a sand node from this process.).&lt;br /&gt;
[[Category:Technic]]&lt;br /&gt;
[[Category:Node]]&lt;/div&gt;</summary>
		<author><name>SwissalpS</name></author>
	</entry>
	<entry>
		<id>https://pandorabox.io/index.php?title=Centrifuge&amp;diff=3304</id>
		<title>Centrifuge</title>
		<link rel="alternate" type="text/html" href="https://pandorabox.io/index.php?title=Centrifuge&amp;diff=3304"/>
		<updated>2025-03-29T15:57:22Z</updated>

		<summary type="html">&lt;p&gt;SwissalpS: /* Crafts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
The Centrifuge is a machine in [[Technic]] used to separate some materials to get purer versions of them or the alloy components. It uses &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://pandorabox.io/index.php/Energy#Energy_Demands 8kEU with no batteries, 7kEU with 1 battery, 6kEU with 2 batteries-upgrades]&amp;lt;/span&amp;gt;. There is only an MV tier.&lt;br /&gt;
&lt;br /&gt;
== Crafts ==&lt;br /&gt;
Here is a list of all separation recipes:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Technic Seperation Recipes&lt;br /&gt;
|- &lt;br /&gt;
! Time (secs) !! Recipe !! colspan=&amp;quot;3&amp;quot;|Output&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;8&amp;quot; | 10 || 8 bronze dust || 7 copper dust || 1 tin dust ||&lt;br /&gt;
|-&lt;br /&gt;
| 5 stainless steel dust || 4 carbon steel dust || 1 chromium dust ||&lt;br /&gt;
|-&lt;br /&gt;
| 3 brass dust || 2 copper dust || 1 zinc dust ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 chernobylite dust || 1 sand || 0.3%-fissile uranium dust || &lt;br /&gt;
|-&lt;br /&gt;
| 4 dirt || 1 sand || 1 gravel || 4 clay lumps&lt;br /&gt;
|-&lt;br /&gt;
| 2 x%-fissile uranium dust (x is from 0.1 to 3.4) || (x-0.1)%-fissile uranium dust || (x+0.1)% fissile uranium dust&lt;br /&gt;
|-&lt;br /&gt;
| 4 wheat || 3 wheat seeds || 1 dry shrub ||&lt;br /&gt;
|-&lt;br /&gt;
| 4 barley || 3 barley seeds || 1 dry shrub ||&lt;br /&gt;
|-&lt;br /&gt;
| depends || 1 beehive || empty beehive || honey, yield depends on how full the hive is. The more honey is in the hive, the quicker the extraction.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Technic]]&lt;/div&gt;</summary>
		<author><name>SwissalpS</name></author>
	</entry>
	<entry>
		<id>https://pandorabox.io/index.php?title=Centrifuge&amp;diff=3303</id>
		<title>Centrifuge</title>
		<link rel="alternate" type="text/html" href="https://pandorabox.io/index.php?title=Centrifuge&amp;diff=3303"/>
		<updated>2025-03-29T15:51:37Z</updated>

		<summary type="html">&lt;p&gt;SwissalpS: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
The Centrifuge is a machine in [[Technic]] used to separate some materials to get purer versions of them or the alloy components. It uses &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://pandorabox.io/index.php/Energy#Energy_Demands 8kEU with no batteries, 7kEU with 1 battery, 6kEU with 2 batteries-upgrades]&amp;lt;/span&amp;gt;. There is only an MV tier.&lt;br /&gt;
&lt;br /&gt;
== Crafts ==&lt;br /&gt;
Here is a list of all seperation recipes:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Technic Seperation Recipes&lt;br /&gt;
|- &lt;br /&gt;
! Time (secs) !! Recipe !! colspan=&amp;quot;3&amp;quot;|Output&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;8&amp;quot; | 10 || 8 bronze dust || 7 copper dust || 1 tin dust ||&lt;br /&gt;
|-&lt;br /&gt;
| 5 stainless steel dust || 4 carbon steel dust || 1 chromium dust ||&lt;br /&gt;
|-&lt;br /&gt;
| 3 brass dust || 2 copper dust || 1 zinc dust ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 chernobylite dust || 1 sand || 0.3%-fissile uranium dust || &lt;br /&gt;
|-&lt;br /&gt;
| 4 dirt || 1 sand || 1 gravel || 4 clay lumps&lt;br /&gt;
|-&lt;br /&gt;
| 2 x%-fissile uranium dust (x is from 0.1 to 3.4) || (x-0.1)%-fissile uranium dust || (x+0.1)% fissile uranium dust&lt;br /&gt;
|-&lt;br /&gt;
| 4 wheat || 3 wheat seeds || 1 dry shrub ||&lt;br /&gt;
|-&lt;br /&gt;
| 4 barley || 3 barley seeds || 1 dry shrub ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Technic]]&lt;/div&gt;</summary>
		<author><name>SwissalpS</name></author>
	</entry>
	<entry>
		<id>https://pandorabox.io/index.php?title=Cables&amp;diff=3302</id>
		<title>Cables</title>
		<link rel="alternate" type="text/html" href="https://pandorabox.io/index.php?title=Cables&amp;diff=3302"/>
		<updated>2025-03-29T15:47:26Z</updated>

		<summary type="html">&lt;p&gt;SwissalpS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cables are the main transporters of [[Technic Energy Units|Energy Units (EU)]] in Technic. There are 3 types: LV, MV and HV.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can change energy tiers with a [[Supply Converter]] albeit with a 10% energy loss.&lt;br /&gt;
&lt;br /&gt;
[[Category:Technic]]&lt;/div&gt;</summary>
		<author><name>SwissalpS</name></author>
	</entry>
	<entry>
		<id>https://pandorabox.io/index.php?title=Alloy_Furnace&amp;diff=3301</id>
		<title>Alloy Furnace</title>
		<link rel="alternate" type="text/html" href="https://pandorabox.io/index.php?title=Alloy_Furnace&amp;diff=3301"/>
		<updated>2025-03-29T15:45:40Z</updated>

		<summary type="html">&lt;p&gt;SwissalpS: /* Crafts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
The Alloy Furnace is a machine in [[Technic]] used to create alloys and some materials such as [[Carbon Steel]] and [[Rubber Fiber]]. It uses &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://pandorabox.io/index.php/Energy#Energy_Demands 300EU for LV and 3kEU for no batteries, 2kEU for 1 battery, 1kEU for 2 batteries for MV]&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Crafts ==&lt;br /&gt;
Here is a list of all alloy recipes:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Technic Alloy Recipes&lt;br /&gt;
|- &lt;br /&gt;
! Time (secs) !!colspan=&amp;quot;2&amp;quot;|Recipe !! Output&lt;br /&gt;
|-&lt;br /&gt;
|  12 || 7 copper || 1 tin || 8 bronze ingots&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 2 iron || 1 coal dust || 2 carbon steel ingots&lt;br /&gt;
|-&lt;br /&gt;
| 7.5 || 4 carbon steel || 1 chromium || 5 stainless steel ingots&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 2 copper || 1 zinc || 3 brass ingots&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 2 sand || 2 coal dust || 1 silicon wafer&lt;br /&gt;
|-&lt;br /&gt;
| ? || 1 silicon wafer || 1 gold dust || 1 doped silicon wafer&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 4 latex || 2 coal dust || 6 rubber fiber&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 latex || 1 coal lump || 2 rubber fiber&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 ice || 1 bucket || 1 water bucket&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 obsidian || 1 bucket || 1 lava bucket&lt;br /&gt;
|-&lt;br /&gt;
| 1? || 10 compressed cobble || 1 bucket || 1 lava bucket&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 1 LV/MV/HV cable || 2 [[Digiline]] wire || 1 [[Digiline]] LV/MV/HV cable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Technic]]&lt;/div&gt;</summary>
		<author><name>SwissalpS</name></author>
	</entry>
	<entry>
		<id>https://pandorabox.io/index.php?title=Alloy_Furnace&amp;diff=3300</id>
		<title>Alloy Furnace</title>
		<link rel="alternate" type="text/html" href="https://pandorabox.io/index.php?title=Alloy_Furnace&amp;diff=3300"/>
		<updated>2025-03-29T15:40:54Z</updated>

		<summary type="html">&lt;p&gt;SwissalpS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
The Alloy Furnace is a machine in [[Technic]] used to create alloys and some materials such as [[Carbon Steel]] and [[Rubber Fiber]]. It uses &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://pandorabox.io/index.php/Energy#Energy_Demands 300EU for LV and 3kEU for no batteries, 2kEU for 1 battery, 1kEU for 2 batteries for MV]&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Crafts ==&lt;br /&gt;
Here is a list of all alloy recipes:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Technic Alloy Recipes&lt;br /&gt;
|- &lt;br /&gt;
! Time (secs) !!colspan=&amp;quot;2&amp;quot;|Recipe !! Output&lt;br /&gt;
|-&lt;br /&gt;
|  12 || 7 copper || 1 tin || 8 bronze ingots&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 2 iron || 1 coal dust || 2 carbon steel ingots&lt;br /&gt;
|-&lt;br /&gt;
| 7.5 || 4 carbon steel || 1 chromium || 5 stainless steel ingots&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 2 copper || 1 zinc || 3 brass ingots&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 2 sand || 2 coal dust || 1 silicon wafer&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 4 latex || 2 coal dust || 6 rubber fiber&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 latex || 1 coal lump || 2 rubber fiber&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 ice || 1 bucket || 1 water bucket&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 obsidian || 1 bucket || 1 lava bucket&lt;br /&gt;
|-&lt;br /&gt;
| 1? || 10 compressed cobble || 1 bucket || 1 lava bucket&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 1 LV/MV/HV cable || 2 [[Digiline]] wire || 1 [[Digiline]] LV/MV/HV cable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Technic]]&lt;/div&gt;</summary>
		<author><name>SwissalpS</name></author>
	</entry>
	<entry>
		<id>https://pandorabox.io/index.php?title=Alloy_Furnace&amp;diff=3299</id>
		<title>Alloy Furnace</title>
		<link rel="alternate" type="text/html" href="https://pandorabox.io/index.php?title=Alloy_Furnace&amp;diff=3299"/>
		<updated>2025-03-29T15:39:13Z</updated>

		<summary type="html">&lt;p&gt;SwissalpS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
The Alloy Furnace is a machine in [[Technic]] used to create alloys and some materials such as [[Carbon Steel]] and [[Rubber Fiber]]. It uses &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://pandorabox.io/index.php/Energy#Energy_Demands 300EU for LV and 3kEU for no batteries, 2kEU for 1 battery, 1kEU for 2 batteries for MV]&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Crafts ==&lt;br /&gt;
Here is a list of all alloy recipes:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Technic Alloy Recipes&lt;br /&gt;
|- &lt;br /&gt;
! Time (secs) !!colspan=&amp;quot;2&amp;quot;|Recipe !! Output&lt;br /&gt;
|-&lt;br /&gt;
|  12 || 7 copper || 1 tin || 8 bronze ingots&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 2 iron || 1 coal dust || 2 carbon steel ingots&lt;br /&gt;
|-&lt;br /&gt;
| 7.5 || 4 carbon steel || 1 chromium || 5 stainless steel ingots&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 2 copper || 1 zinc || 3 brass ingots&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 2 sand || 2 coal dust || 1 silicon wafer&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 4 latex || 2 coal dust || 6 rubber fiber&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 latex || 1 coal lump || 2 rubber fiber&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 ice || 1 bucket || 1 water bucket&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 obsidian || 1 bucket || 1 lava bucket&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 10 compressed cobble || 1 bucket || 1 lava bucket&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 1 LV/MV/HV cable || 2 [[Digiline]] wire || 1 [[Digiline]] LV/MV/HV cable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Technic]]&lt;/div&gt;</summary>
		<author><name>SwissalpS</name></author>
	</entry>
	<entry>
		<id>https://pandorabox.io/index.php?title=Digiline_HV_reactor_monitor&amp;diff=3298</id>
		<title>Digiline HV reactor monitor</title>
		<link rel="alternate" type="text/html" href="https://pandorabox.io/index.php?title=Digiline_HV_reactor_monitor&amp;diff=3298"/>
		<updated>2025-03-29T15:37:40Z</updated>

		<summary type="html">&lt;p&gt;SwissalpS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=== Overview ===&lt;br /&gt;
&lt;br /&gt;
Howto for a [[Digiline]] controlled [[HV Reactor]] monitor.&lt;br /&gt;
Polls a [[Node detector]] periodically and sets a green or red lightstone if the reactor is on or off.&lt;br /&gt;
&lt;br /&gt;
=== Lua Controller ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;Lua&amp;quot;&amp;gt;&lt;br /&gt;
if event.type == &amp;quot;interrupt&amp;quot; then&lt;br /&gt;
 digiline_send(&amp;quot;sensor&amp;quot;, &amp;quot;GET&amp;quot;)&lt;br /&gt;
 interrupt(5)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
if event.type == &amp;quot;program&amp;quot; then&lt;br /&gt;
 interrupt(1)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
if event.type == &amp;quot;digiline&amp;quot; and event.channel == &amp;quot;sensor&amp;quot; then&lt;br /&gt;
 if event.msg == &amp;quot;technic:hv_nuclear_reactor_core_active&amp;quot; then&lt;br /&gt;
  port.a = false&lt;br /&gt;
  port.c = true&lt;br /&gt;
 else&lt;br /&gt;
  port.a = true&lt;br /&gt;
  port.c = false&lt;br /&gt;
 end&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Setup ===&lt;br /&gt;
&lt;br /&gt;
The [[Node detector]] has a range of 3 blocks and listens on the channel &amp;quot;''sensor''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:screenshot_20190920_190601.png&lt;br /&gt;
File:screenshot_20190920_190608.png&lt;br /&gt;
File:screenshot_20190920_190614.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorial]]&lt;br /&gt;
[[Category:Digiline]]&lt;br /&gt;
[[Category:Lua controller]]&lt;br /&gt;
[[Category:Code Snippet]]&lt;/div&gt;</summary>
		<author><name>SwissalpS</name></author>
	</entry>
	<entry>
		<id>https://pandorabox.io/index.php?title=Mesecons_speed_advices&amp;diff=3297</id>
		<title>Mesecons speed advices</title>
		<link rel="alternate" type="text/html" href="https://pandorabox.io/index.php?title=Mesecons_speed_advices&amp;diff=3297"/>
		<updated>2025-03-29T15:34:52Z</updated>

		<summary type="html">&lt;p&gt;SwissalpS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article exists to provide advices on the speed of Mesecons mod devices.&lt;br /&gt;
Please add your ideas to discussion so we have easily-readable list of solutions.&lt;br /&gt;
&lt;br /&gt;
Be sure to read [[Mesecons guidelines]]&lt;br /&gt;
&lt;br /&gt;
=== Generic advice ===&lt;br /&gt;
* Please try to make your device as simple as it needs to be.&lt;br /&gt;
* Check how your device uses system resources with &amp;quot;/mesecons_hud on&amp;quot; and try to minimize the use.&lt;br /&gt;
* Long LuaController code tends to be slower than short one, if there's no cycles. If you can, simply use interrupt with a given time and basic logic.&lt;br /&gt;
&lt;br /&gt;
==== Sample switcher code ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;Lua&amp;quot;&amp;gt;&lt;br /&gt;
    interrupt(2)&lt;br /&gt;
    port.b = pin.d&lt;br /&gt;
    port.d = not pin.d&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Wire lengths ===&lt;br /&gt;
Each mesecon wire changes its style when switching. It means changing the database and interacting with client, plus lots of Lua processing. By minimizing wire lengths, you minimize the processing delay your device adds and vice versa, so please use shorter wires.&lt;br /&gt;
&lt;br /&gt;
Digiline wires partially help. In general, digiline devices are less active and you can speed up some processing using digiline injectors instead of stackwise ones, at least currently.&lt;br /&gt;
&lt;br /&gt;
=== Spacing ===&lt;br /&gt;
Mesecons devices work after player approaches them and stop when player leaves.&lt;br /&gt;
When you make a device, you want to put it far away enough from others to avoid too many things working at the same time.&lt;br /&gt;
&lt;br /&gt;
There's a concept of mapblocks, not a certain block of the map, but a cube containing a number of normal blocks(nodes). It's 16(X) x 16(Y) x 16(Z) nodes. It's best to put the whole device inside one mapblock.&lt;br /&gt;
&lt;br /&gt;
You can see the mapblock you are at with &amp;quot;/mesecons_hud on&amp;quot;.&lt;br /&gt;
Or using the &amp;quot;/postool&amp;quot; HUD.&lt;br /&gt;
&lt;br /&gt;
See also:&lt;br /&gt;
&lt;br /&gt;
- [[Mesecons_guidelines|Mesecons Guidlines]]&lt;br /&gt;
&lt;br /&gt;
- [https://github.com/SwissalpS/postool postool]&lt;br /&gt;
&lt;br /&gt;
- [[Mesecons_Tutorial|Mesecons Tutorial]]&lt;br /&gt;
&lt;br /&gt;
- [[Mesecons_debug|Mesecons Debug]]&lt;br /&gt;
&lt;br /&gt;
- [[Simple_lua_controller_blinker|Simple Blinky]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mesecons]]&lt;br /&gt;
[[Category:Digiline]]&lt;br /&gt;
[[Category:Lua controller]]&lt;/div&gt;</summary>
		<author><name>SwissalpS</name></author>
	</entry>
	<entry>
		<id>https://pandorabox.io/index.php?title=Mesecons_speed_advices&amp;diff=3296</id>
		<title>Mesecons speed advices</title>
		<link rel="alternate" type="text/html" href="https://pandorabox.io/index.php?title=Mesecons_speed_advices&amp;diff=3296"/>
		<updated>2025-03-29T15:34:21Z</updated>

		<summary type="html">&lt;p&gt;SwissalpS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article exists to provide advices on the speed of Mesecons mod devices.&lt;br /&gt;
Please add your ideas to discussion so we have easily-readable list of solutions.&lt;br /&gt;
&lt;br /&gt;
Be sure to read [[Mesecons guidelines]]&lt;br /&gt;
&lt;br /&gt;
=== Generic advice ===&lt;br /&gt;
* Please try to make your device as simple as it needs to be.&lt;br /&gt;
* Check how your device uses system resources with &amp;quot;/mesecons_hud on&amp;quot; and try to minimize the use.&lt;br /&gt;
* Long LuaController code tends to be slower than short one, if there's no cycles. If you can, simply use interrupt with a given time and basic logic.&lt;br /&gt;
&lt;br /&gt;
==== Sample switcher code ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;Lua&amp;quot;&amp;gt;&lt;br /&gt;
    interrupt(2)&lt;br /&gt;
    port.b = pin.d&lt;br /&gt;
    port.d = not pin.d&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Wire lengths ===&lt;br /&gt;
Each mesecon wire changes its style when switching. It means changing the database and interacting with client, plus lots of Lua processing. By minimizing wire lengths, you minimize the processing delay your device adds and vice versa, so please use shorter wires.&lt;br /&gt;
&lt;br /&gt;
Digiline wires partially help. In general, digiline devices are less active and you can speed up some processing using digiline injectors instead of stackwise ones, at least currently.&lt;br /&gt;
&lt;br /&gt;
=== Spacing ===&lt;br /&gt;
Mesecons devices work after player approaches them and stop when player leaves.&lt;br /&gt;
When you make a device, you want to put it far away enough from others to avoid too many things working at the same time.&lt;br /&gt;
&lt;br /&gt;
There's a concept of mapblocks, not a certain block of the map, but a cube containing a number of normal blocks(nodes). It's 16(X) x 16(Y) x 16(Z) nodes. It's best to put the whole device inside one mapblock.&lt;br /&gt;
&lt;br /&gt;
You can see the mapblock you are at with &amp;quot;/mesecons_hud on&amp;quot;.&lt;br /&gt;
Or using the &amp;quot;/postool&amp;quot; HUD.&lt;br /&gt;
&lt;br /&gt;
See also:&lt;br /&gt;
&lt;br /&gt;
- [[Mesecons_guidelines|Mesecons Guidlines]]&lt;br /&gt;
&lt;br /&gt;
- [https://github.com/SwissalpS/postool postool]&lt;br /&gt;
&lt;br /&gt;
- [[Mesecons_Tutorial|Mesecons Tutorial]]&lt;br /&gt;
&lt;br /&gt;
- [[Mesecons_debug|Mesecons Debug]]&lt;br /&gt;
&lt;br /&gt;
- [[Simple_lua_controller_blinker|Simple blinky]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mesecons]]&lt;br /&gt;
[[Category:Digiline]]&lt;br /&gt;
[[Category:Lua controller]]&lt;/div&gt;</summary>
		<author><name>SwissalpS</name></author>
	</entry>
	<entry>
		<id>https://pandorabox.io/index.php?title=Simple_lua_controller_blinker&amp;diff=3295</id>
		<title>Simple lua controller blinker</title>
		<link rel="alternate" type="text/html" href="https://pandorabox.io/index.php?title=Simple_lua_controller_blinker&amp;diff=3295"/>
		<updated>2025-03-29T15:31:25Z</updated>

		<summary type="html">&lt;p&gt;SwissalpS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A simple lua-controller based blinker&lt;br /&gt;
&lt;br /&gt;
Toggles the port '''A''' every 2 seconds&lt;br /&gt;
&lt;br /&gt;
=== Simple version ===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;Lua&amp;quot;&amp;gt;&lt;br /&gt;
interrupt(2)&lt;br /&gt;
port.a = not port.a&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Verbose version ===&lt;br /&gt;
This example shows all the various events in play:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;Lua&amp;quot;&amp;gt;&lt;br /&gt;
if event.type == &amp;quot;program&amp;quot; then&lt;br /&gt;
 -- initially triggered by the &amp;quot;program&amp;quot; button on the LuaC&lt;br /&gt;
 -- start the interrupt timer&lt;br /&gt;
 interrupt(2)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
if event.type == &amp;quot;interrupt&amp;quot; then&lt;br /&gt;
 -- triggered by the expiration of the interrupt timer&lt;br /&gt;
 port.a = not port.a&lt;br /&gt;
 -- trigger again in a few seconds&lt;br /&gt;
 interrupt(2)&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''NOTE''': be aware of the per-mapblock mesecons restrictions if you intend to decrease the interval, see [[Mesecons speed advices]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Lua controller]]&lt;br /&gt;
[[Category:Code Snippet]]&lt;/div&gt;</summary>
		<author><name>SwissalpS</name></author>
	</entry>
	<entry>
		<id>https://pandorabox.io/index.php?title=Simple_lua_controller_blinker&amp;diff=3294</id>
		<title>Simple lua controller blinker</title>
		<link rel="alternate" type="text/html" href="https://pandorabox.io/index.php?title=Simple_lua_controller_blinker&amp;diff=3294"/>
		<updated>2025-03-29T15:30:22Z</updated>

		<summary type="html">&lt;p&gt;SwissalpS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A simple lua-controller based blinker&lt;br /&gt;
&lt;br /&gt;
Toggles the port '''A''' every 2 seconds&lt;br /&gt;
&lt;br /&gt;
=== Simple version ===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;Lua&amp;quot;&amp;gt;&lt;br /&gt;
interrupt(2)&lt;br /&gt;
port.a = not port.a&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Verbose version ===&lt;br /&gt;
This example shows all the various events in play:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;Lua&amp;quot;&amp;gt;&lt;br /&gt;
if event.type == &amp;quot;program&amp;quot; then&lt;br /&gt;
 -- initially triggered by the &amp;quot;program&amp;quot; button on the LuaC&lt;br /&gt;
 -- start the interrupt timer&lt;br /&gt;
 interrupt(2)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
if event.type == &amp;quot;interrupt&amp;quot; then&lt;br /&gt;
 -- triggered by the expiration of the interrupt timer&lt;br /&gt;
 port.a = not port.a&lt;br /&gt;
 -- trigger again in a few seconds&lt;br /&gt;
 interrupt(2)&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''NOTE''': be aware of the per-mapblock mesecons restrictions if you intend to decrease the interval, see [[Mesecons speed advices]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Lua controller]]&lt;br /&gt;
[[Category:Code Snippets]]&lt;/div&gt;</summary>
		<author><name>SwissalpS</name></author>
	</entry>
	<entry>
		<id>https://pandorabox.io/index.php?title=Area&amp;diff=3293</id>
		<title>Area</title>
		<link rel="alternate" type="text/html" href="https://pandorabox.io/index.php?title=Area&amp;diff=3293"/>
		<updated>2025-03-29T15:24:41Z</updated>

		<summary type="html">&lt;p&gt;SwissalpS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Area protection mod&lt;br /&gt;
&lt;br /&gt;
Lets you protect areas without the ugly [[protector]] nodes&lt;br /&gt;
&lt;br /&gt;
=== Chat commands ===&lt;br /&gt;
* '''/area_pos1''' select position 1&lt;br /&gt;
* '''/area_pos2''' select position 2&lt;br /&gt;
* '''/protect &amp;lt;name&amp;gt;''' protects the selected area with given name&lt;br /&gt;
&lt;br /&gt;
More commands: https://github.com/minetest-mods/areas&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorial]]&lt;br /&gt;
[[Category:Mod]]&lt;br /&gt;
[[Category:Protection]]&lt;/div&gt;</summary>
		<author><name>SwissalpS</name></author>
	</entry>
	<entry>
		<id>https://pandorabox.io/index.php?title=Protection_Script&amp;diff=3292</id>
		<title>Protection Script</title>
		<link rel="alternate" type="text/html" href="https://pandorabox.io/index.php?title=Protection_Script&amp;diff=3292"/>
		<updated>2025-03-27T17:45:05Z</updated>

		<summary type="html">&lt;p&gt;SwissalpS: Created page with &amp;quot; This script assists to calculate coordinates to protect a larger area with multiple smaller areas.  &amp;lt;syntaxhighlight lang=&amp;quot;Lua&amp;quot;&amp;gt; #!/usr/bin/lua -- Code to prepare coordinates...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This script assists to calculate coordinates to protect a larger area with multiple smaller areas.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;Lua&amp;quot;&amp;gt;&lt;br /&gt;
#!/usr/bin/lua&lt;br /&gt;
-- Code to prepare coordinates to protect bigger areas&lt;br /&gt;
-- Author: SwissalpS&lt;br /&gt;
-- License: MIT&lt;br /&gt;
-- Version: 2250327.1338&lt;br /&gt;
-- Written to be run in terminal of a linux host. With few&lt;br /&gt;
-- changes this code can also be used in a moon-controller,&lt;br /&gt;
-- lua-controller, lua-tube or other in-game lua nodes.&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
------------------- CONFIG BEGIN --------------------&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
-- Should slashes be prefixed to output lines.&lt;br /&gt;
-- If you are going to copy paste in-game set to true.&lt;br /&gt;
-- Leave false if you are going to use web-ui.&lt;br /&gt;
local bPS = false&lt;br /&gt;
&lt;br /&gt;
-- Format string for protecting. Placeholders (%d) are&lt;br /&gt;
-- populated with x, y and z counts of areas.&lt;br /&gt;
local sName = 'protect &amp;lt;Insert Name&amp;gt; %d %d %d'&lt;br /&gt;
&lt;br /&gt;
-- First position. Bottom, South West corner.&lt;br /&gt;
local tPos1 = { x = 8649, y = 5000, z = 22949 }&lt;br /&gt;
-- Last position. Top, North East corner.&lt;br /&gt;
local tPos2 = { x = 9924, y = 5615, z = 23306 }&lt;br /&gt;
&lt;br /&gt;
local tSizeMedium = { x = 64, y = 128, z = 64 }&lt;br /&gt;
local tSizeHuge = { x = 512, y = 512, z = 512 }&lt;br /&gt;
-- Maximum size of subareas. Use one of the above predefined&lt;br /&gt;
-- or create your own custom size.&lt;br /&gt;
local tSize = tSizeMedium&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
------------------- CONFIG END --------------------&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
-----------------------------------------------------&lt;br /&gt;
-----------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
-- Roughly validate coordinates&lt;br /&gt;
if tPos2.x &amp;lt; tPos1.x&lt;br /&gt;
	or tPos2.y &amp;lt; tPos1.y&lt;br /&gt;
	or tPos2.z &amp;lt; tPos1.z&lt;br /&gt;
then&lt;br /&gt;
	print('Pos 2 coordinates must be greater than Pos 1.')&lt;br /&gt;
	os.exit(1)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local min = math.min&lt;br /&gt;
-- Prepare command strings with or without slash.&lt;br /&gt;
local sP = bPS and '/' or ''&lt;br /&gt;
sName = sP .. sName&lt;br /&gt;
local sP1 = sP .. 'area_pos1 %d %d %d'&lt;br /&gt;
local sP2 = sP .. 'area_pos2 %d %d %d'&lt;br /&gt;
&lt;br /&gt;
-- Subarea counters&lt;br /&gt;
local ix, iy, iz = 1, 1, 1&lt;br /&gt;
-- Temporary position 1&lt;br /&gt;
local t1 = { x = tPos1.x, y = tPos1.y, z = tPos1.z }&lt;br /&gt;
-- Temporary position 2&lt;br /&gt;
local t2 = {&lt;br /&gt;
	x = min(tPos2.x, t1.x + tSize.x - 1),&lt;br /&gt;
	y = min(tPos2.y, t1.y + tSize.y - 1),&lt;br /&gt;
	z = min(tPos2.z, t1.z + tSize.z - 1),&lt;br /&gt;
}&lt;br /&gt;
-- Loop in y-direction last. (Upward)&lt;br /&gt;
while t1.y &amp;lt;= tPos2.y do&lt;br /&gt;
	-- Loop in z-direction second. (Northward)&lt;br /&gt;
	while t1.z &amp;lt;= tPos2.z do&lt;br /&gt;
		-- Loop in x-direction first. (Eastward)&lt;br /&gt;
		while t1.x &amp;lt;= tPos2.x do&lt;br /&gt;
			-- Output chatcommands.&lt;br /&gt;
			print(string.format(sP1, t1.x, t1.y, t1.z))&lt;br /&gt;
			print(string.format(sP2, t2.x, t2.y, t2.z))&lt;br /&gt;
			print(string.format(sName, ix, iy, iz))&lt;br /&gt;
&lt;br /&gt;
			-- Increment counter.&lt;br /&gt;
			ix = ix + 1&lt;br /&gt;
			-- Increment x-coordinates.&lt;br /&gt;
			t1.x = t2.x + 1&lt;br /&gt;
			t2.x = min(tPos2.x, t1.x + tSize.x - 1)&lt;br /&gt;
		end&lt;br /&gt;
		-- Reset counter and x-coordinates.&lt;br /&gt;
		ix = 1&lt;br /&gt;
		t1.x = tPos1.x&lt;br /&gt;
		t2.x = min(tPos2.x, t1.x + tSize.x - 1)&lt;br /&gt;
&lt;br /&gt;
		-- Increment counter.&lt;br /&gt;
		iz = iz + 1&lt;br /&gt;
		-- Increment z-coordinates.&lt;br /&gt;
		t1.z = t2.z + 1&lt;br /&gt;
		t2.z = min(tPos2.z, t1.z + tSize.z - 1)&lt;br /&gt;
	end&lt;br /&gt;
	-- Reset counter and z-coordinates.&lt;br /&gt;
	iz = 1&lt;br /&gt;
	t1.z = tPos1.z&lt;br /&gt;
	t2.z = min(tPos2.z, t1.z + tSize.z - 1)&lt;br /&gt;
&lt;br /&gt;
	-- Increment counter.&lt;br /&gt;
	iy = iy + 1&lt;br /&gt;
	-- Increment y-coordinates.&lt;br /&gt;
	t1.y = t2.y + 1&lt;br /&gt;
	t2.y = min(tPos2.y, t1.y + tSize.y - 1)&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Code Snippet]]&lt;br /&gt;
[[Category:Protection]]&lt;/div&gt;</summary>
		<author><name>SwissalpS</name></author>
	</entry>
	<entry>
		<id>https://pandorabox.io/index.php?title=Ores&amp;diff=3184</id>
		<title>Ores</title>
		<link rel="alternate" type="text/html" href="https://pandorabox.io/index.php?title=Ores&amp;diff=3184"/>
		<updated>2024-04-27T22:01:32Z</updated>

		<summary type="html">&lt;p&gt;SwissalpS: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WIP: expand tomorrow&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Ores are materials generated in stone and desert-stone. They can be found in [[Earth]], [[Moon]], [[Asteroids]] and [[Mars]] realms.&lt;br /&gt;
&lt;br /&gt;
== Coal ==&lt;br /&gt;
Coal is an ore most commonly found in the [[Earth]], but sometimes found in the [[Moon]], [[Asteroids]] and [[Mars]]. It looks like {{Coal}} as an item and [[File:Xp_coal_block.png]] as a block. It is used as a fuel, and for several other things.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of coal rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Coal Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|[[Earth]] || 64 to -127 || 8&lt;br /&gt;
|-&lt;br /&gt;
| -128 and below || 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon]] || 5k to about 5.3k || ? || Moon generation is different. Coal is mixed with iron, copper, chromium and uranium.&lt;br /&gt;
|-&lt;br /&gt;
| [[Asteroids]] || 6k to 10k || 8 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mars]] || 16k to 11k || 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
Coal has a burntime of 40 as an item and 370 as a block, making it an average fuel. Coal has several crafts, too. Coal makes an explosion sound when placed below a [[Note Block]].&lt;br /&gt;
==== XP ====&lt;br /&gt;
Coal is used as a &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://pandorabox.io/index.php/Ranks#Major_ranks major rank]&amp;lt;/span&amp;gt; in the XP system, ranging from 5k to 10k XP.&lt;br /&gt;
==== Alloying ====&lt;br /&gt;
Coal is used for alloying [[Carbon Steel]] and [[Rubber Fiber]] with an [[Alloy Furnace]].&lt;br /&gt;
==== Tips ====&lt;br /&gt;
Avoid using coal if there is a charcoal replacement; You can locally produce charcoal, but not coal.&lt;br /&gt;
&lt;br /&gt;
== Iron ==&lt;br /&gt;
TODO: add content here&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Silver ==&lt;br /&gt;
Silver is an ore found in [[Earth]] and [[Asteroids]]. It looks like [[File:Moreores silver lump.png]] as a lump, [[File:Moreores silver ingot.png]] as an ingot, [[File:Moreores silver block.png]] as a block and [[File:Technic silver dust.png]] as dust.&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of silver rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Silver Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|[[Earth]] || 64 to -127 || 13&lt;br /&gt;
|-&lt;br /&gt;
| -128 and below || 11&lt;br /&gt;
|-&lt;br /&gt;
| [[Asteroids]] || 6k to 10k || 11 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
Silver is used to make a [[Red Energy Crystal]], [[Silver Wire]] and [[Silver Chest]]s.&lt;br /&gt;
&lt;br /&gt;
== Mithril ==&lt;br /&gt;
Mithril is an ore found in the [[Earth]] and [[Space]]. It looks like [[File:Moreores mithril lump.png]] as a lump, [[File:Moreores mithril ingot.png]] as an ingot, [[File:Xp mithril.png]] as a block and [[File:Technic mithril dust.png]] as dust.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of mithril rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Mithril Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|[[Earth]] || -2048 to -4095  || 19&lt;br /&gt;
|-&lt;br /&gt;
| -4096 and below || 21&lt;br /&gt;
|-&lt;br /&gt;
| [[Asteroids]] || 6k to 10k || 19 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
Mithril is the best material for tools and armor, except for boots and shields. Mithril is used to make [[Mithril Chest]]s, [[Blue Energy Crystal]]s, and several other crafts.&lt;br /&gt;
==== XP ====&lt;br /&gt;
Mithril is the last &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://pandorabox.io/index.php/Ranks#Major_ranks major rank]&amp;lt;/span&amp;gt; in the XP system, starting at 29m and continuing forever.&lt;br /&gt;
== Gold ==&lt;br /&gt;
Gold is an ore found in all the realms except the [[Warzone]] and [[Low Earth Orbit]]. It looks like [[File:Default gold lump.png]] as a lump, [[File:Default gold ingot.png]] as an ingot, [[File:Xp gold block.png]] as a block and [[File:Technic gold dust.png]] as dust.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of gold rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Gold Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|[[Earth]] || -256 to -511 || 15&lt;br /&gt;
|-&lt;br /&gt;
| -511 and below || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon]]|| 5k to about 5.3k || ? || Moon generation is different, but gold is in the layer with diamonds and mese.&lt;br /&gt;
|-&lt;br /&gt;
| [[Asteroids]] || 6k to 10k || 13 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mars]] || 11k to 16k || 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
==== XP ====&lt;br /&gt;
Gold is used as a &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://pandorabox.io/index.php/Ranks#Major_ranks major rank]&amp;lt;/span&amp;gt; in the XP system, ranging from 300k to 1m XP.&lt;br /&gt;
==== Gold Ingot ====&lt;br /&gt;
Gold Ingots are used to make [[Simple Energy Crystal]]s, [[Gold Wire]], [[Gold Chest]]s, [[Digiline]]s, [[High Priority Tube]]s, [[Green Energy Crystal]]s, [[Protector]]s, and [[Vendor]]s.&lt;br /&gt;
==== Gold Lump ====&lt;br /&gt;
Gold Lumps are used to make gold carrots.&lt;br /&gt;
==== Gold Dust ====&lt;br /&gt;
Gold Dust is used to alloy [[Doped Silicon Wafer]]s with an [[Alloy Furnace]].&lt;br /&gt;
&lt;br /&gt;
== Lead ==&lt;br /&gt;
Lead is an ore found in the [[Earth]] and in the [[Moon]]. It looks like [[File:Technic lead lump.png]] as a lump, [[File:Technic lead ingot.png]] as an ingot, [[File:Technic lead dust.png]] as dust and [[File:Technic lead block.png]] as a block.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of lead rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Lead Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;3&amp;quot;|[[Earth]] || 16 to -16 || 9&lt;br /&gt;
|-&lt;br /&gt;
| -16 to -128 || 8&lt;br /&gt;
|-&lt;br /&gt;
| -128 and below || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon]] || 5k to about 5.3k || ? || Lead can be found near zinc.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
Lead is used to make armor, hazmat suits, lead strips, lead dust and batteries. Lead is also used for reactor shielding.&lt;br /&gt;
&lt;br /&gt;
== Mese ==&lt;br /&gt;
Mese is an ore, found in all realms except the [[Warzone]] and [[Low Earth Orbit]]. It looks like [[File:Default mese crystal.png]] as a crystal, [[File:Xp mese block.png]] as a node and [[File:Default mese crystal fragment.png]] as a fragment.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of mese rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Mese Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|[[Earth]] || -512 to -1023 || 18&lt;br /&gt;
|-&lt;br /&gt;
| -1024 and below || 14&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon]]|| 5k to about 5.3k || ? || Mese is mixed in with gold and diamonds.&lt;br /&gt;
|-&lt;br /&gt;
| [[Asteroids]] || 6k to 10k || 14 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mars]] || 11k to 16k || 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
Mese is used for when a little bit of magic is needed. For this reason, it is used for several dozen crafts, such as [[Mesecons]], [[Teleporter Tube]], [[Travelnet]] and [[Simple Energy Crystal]]s.&lt;br /&gt;
Mese is used to fuel jumpdrives where a shard gives 100EU, a crystal gives 900EU and a block gives 8.1kEU.&lt;br /&gt;
==== XP ====&lt;br /&gt;
Mese is used as a &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://pandorabox.io/index.php/Ranks#Major_ranks major rank]&amp;lt;/span&amp;gt; in the XP system, ranging from 2m to 5m XP.&lt;br /&gt;
&lt;br /&gt;
== Diamond ==&lt;br /&gt;
Diamonds are found in [[Earth]], [[Moon]], [[Asteroids]] and [[Mars]]. It looks like [[File:Default diamond.png]] as the gem and [[File:Xp diamond block.png]] as a block.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of diamond rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Diamond Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|[[Earth]] || -1024 to -2047 || 17&lt;br /&gt;
|-&lt;br /&gt;
| -2048 and below || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon]]|| 5k to about 5.3k || ? || Diamonds are mixed with mese.&lt;br /&gt;
|-&lt;br /&gt;
| [[Asteroids]] || 6k to 10k || 15 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mars]] || 11k to 16k || 24&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SwissalpS</name></author>
	</entry>
	<entry>
		<id>https://pandorabox.io/index.php?title=Ores&amp;diff=3183</id>
		<title>Ores</title>
		<link rel="alternate" type="text/html" href="https://pandorabox.io/index.php?title=Ores&amp;diff=3183"/>
		<updated>2024-04-27T21:58:30Z</updated>

		<summary type="html">&lt;p&gt;SwissalpS: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WIP: expand tomorrow&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Ores are materials naturally generating, in [[Earth]], [[Moon]], [[Asteroids]] and [[Mars]].&lt;br /&gt;
&lt;br /&gt;
== Coal ==&lt;br /&gt;
Coal is an ore most commonly found in the [[Earth]], but sometimes found in the [[Moon]], [[Asteroids]] and [[Mars]]. It looks like {{Coal}} as an item and [[File:Xp_coal_block.png]] as a block. It is used as a fuel, and for several other things.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of coal rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Coal Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|[[Earth]] || 64 to -127 || 8&lt;br /&gt;
|-&lt;br /&gt;
| -128 and below || 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon]] || 5k to about 5.3k || ? || Moon generation is different. Coal is mixed with iron, copper, chromium and uranium.&lt;br /&gt;
|-&lt;br /&gt;
| [[Asteroids]] || 6k to 10k || 8 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mars]] || 16k to 11k || 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
Coal has a burntime of 40 as an item and 370 as a block, making it an average fuel. Coal has several crafts, too. Coal makes an explosion sound when placed below a [[Note Block]].&lt;br /&gt;
==== XP ====&lt;br /&gt;
Coal is used as a &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://pandorabox.io/index.php/Ranks#Major_ranks major rank]&amp;lt;/span&amp;gt; in the XP system, ranging from 5k to 10k XP.&lt;br /&gt;
==== Alloying ====&lt;br /&gt;
Coal is used for alloying [[Carbon Steel]] and [[Rubber Fiber]] with an [[Alloy Furnace]].&lt;br /&gt;
==== Tips ====&lt;br /&gt;
Avoid using coal if there is a charcoal replacement; You can locally produce charcoal, but not coal.&lt;br /&gt;
&lt;br /&gt;
== Iron ==&lt;br /&gt;
TODO: add content here&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Silver ==&lt;br /&gt;
Silver is an ore found in [[Earth]] and [[Asteroids]]. It looks like [[File:Moreores silver lump.png]] as a lump, [[File:Moreores silver ingot.png]] as an ingot, [[File:Moreores silver block.png]] as a block and [[File:Technic silver dust.png]] as dust.&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of silver rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Silver Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|[[Earth]] || 64 to -127 || 13&lt;br /&gt;
|-&lt;br /&gt;
| -128 and below || 11&lt;br /&gt;
|-&lt;br /&gt;
| [[Asteroids]] || 6k to 10k || 11 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
Silver is used to make a [[Red Energy Crystal]], [[Silver Wire]] and [[Silver Chest]]s.&lt;br /&gt;
&lt;br /&gt;
== Mithril ==&lt;br /&gt;
Mithril is an ore found in the [[Earth]] and [[Space]]. It looks like [[File:Moreores mithril lump.png]] as a lump, [[File:Moreores mithril ingot.png]] as an ingot, [[File:Xp mithril.png]] as a block and [[File:Technic mithril dust.png]] as dust.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of mithril rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Mithril Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|[[Earth]] || -2048 to -4095  || 19&lt;br /&gt;
|-&lt;br /&gt;
| -4096 and below || 21&lt;br /&gt;
|-&lt;br /&gt;
| [[Asteroids]] || 6k to 10k || 19 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
Mithril is the best material for tools and armor, except for boots and shields. Mithril is used to make [[Mithril Chest]]s, [[Blue Energy Crystal]]s, and several other crafts.&lt;br /&gt;
==== XP ====&lt;br /&gt;
Mithril is the last &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://pandorabox.io/index.php/Ranks#Major_ranks major rank]&amp;lt;/span&amp;gt; in the XP system, starting at 29m and continuing forever.&lt;br /&gt;
== Gold ==&lt;br /&gt;
Gold is an ore found in all the realms except the [[Warzone]] and [[Low Earth Orbit]]. It looks like [[File:Default gold lump.png]] as a lump, [[File:Default gold ingot.png]] as an ingot, [[File:Xp gold block.png]] as a block and [[File:Technic gold dust.png]] as dust.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of gold rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Gold Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|[[Earth]] || -256 to -511 || 15&lt;br /&gt;
|-&lt;br /&gt;
| -511 and below || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon]]|| 5k to about 5.3k || ? || Moon generation is different, but gold is in the layer with diamonds and mese.&lt;br /&gt;
|-&lt;br /&gt;
| [[Asteroids]] || 6k to 10k || 13 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mars]] || 11k to 16k || 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
==== XP ====&lt;br /&gt;
Gold is used as a &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://pandorabox.io/index.php/Ranks#Major_ranks major rank]&amp;lt;/span&amp;gt; in the XP system, ranging from 300k to 1m XP.&lt;br /&gt;
==== Gold Ingot ====&lt;br /&gt;
Gold Ingots are used to make [[Simple Energy Crystal]]s, [[Gold Wire]], [[Gold Chest]]s, [[Digiline]]s, [[High Priority Tube]]s, [[Green Energy Crystal]]s, [[Protector]]s, and [[Vendor]]s.&lt;br /&gt;
==== Gold Lump ====&lt;br /&gt;
Gold Lumps are used to make gold carrots.&lt;br /&gt;
==== Gold Dust ====&lt;br /&gt;
Gold Dust is used to alloy [[Doped Silicon Wafer]]s with an [[Alloy Furnace]].&lt;br /&gt;
&lt;br /&gt;
== Lead ==&lt;br /&gt;
Lead is an ore found in the [[Earth]] and in the [[Moon]]. It looks like [[File:Technic lead lump.png]] as a lump, [[File:Technic lead ingot.png]] as an ingot, [[File:Technic lead dust.png]] as dust and [[File:Technic lead block.png]] as a block.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of lead rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Lead Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;3&amp;quot;|[[Earth]] || 16 to -16 || 9&lt;br /&gt;
|-&lt;br /&gt;
| -16 to -128 || 8&lt;br /&gt;
|-&lt;br /&gt;
| -128 and below || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon]] || 5k to about 5.3k || ? || Lead can be found near zinc.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
Lead is used to make armor, hazmat suits, lead strips, lead dust and batteries. Lead is also used for reactor shielding.&lt;br /&gt;
&lt;br /&gt;
== Mese ==&lt;br /&gt;
Mese is an ore, found in all realms except the [[Warzone]] and [[Low Earth Orbit]]. It looks like [[File:Default mese crystal.png]] as a crystal, [[File:Xp mese block.png]] as a node and [[File:Default mese crystal fragment.png]] as a fragment.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of mese rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Mese Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|[[Earth]] || -512 to -1023 || 18&lt;br /&gt;
|-&lt;br /&gt;
| -1024 and below || 14&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon]]|| 5k to about 5.3k || ? || Mese is mixed in with gold and diamonds.&lt;br /&gt;
|-&lt;br /&gt;
| [[Asteroids]] || 6k to 10k || 14 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mars]] || 11k to 16k || 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
Mese is used for when a little bit of magic is needed. For this reason, it is used for several dozen crafts, such as [[Mesecons]], [[Teleporter Tube]], [[Travelnet]] and [[Simple Energy Crystal]]s.&lt;br /&gt;
Mese is used to fuel jumpdrives where a shard gives 100EU, a crystal gives 900EU and a block gives 8.1kEU.&lt;br /&gt;
==== XP ====&lt;br /&gt;
Mese is used as a &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://pandorabox.io/index.php/Ranks#Major_ranks major rank]&amp;lt;/span&amp;gt; in the XP system, ranging from 2m to 5m XP.&lt;br /&gt;
&lt;br /&gt;
== Diamond ==&lt;br /&gt;
Diamonds are found in [[Earth]], [[Moon]], [[Asteroids]] and [[Mars]]. It looks like [[File:Default diamond.png]] as the gem and [[File:Xp diamond block.png]] as a block.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of diamond rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Diamond Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|[[Earth]] || -1024 to -2047 || 17&lt;br /&gt;
|-&lt;br /&gt;
| -2048 and below || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon]]|| 5k to about 5.3k || ? || Diamonds are mixed with mese.&lt;br /&gt;
|-&lt;br /&gt;
| [[Asteroids]] || 6k to 10k || 15 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mars]] || 11k to 16k || 24&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SwissalpS</name></author>
	</entry>
	<entry>
		<id>https://pandorabox.io/index.php?title=Ores&amp;diff=3182</id>
		<title>Ores</title>
		<link rel="alternate" type="text/html" href="https://pandorabox.io/index.php?title=Ores&amp;diff=3182"/>
		<updated>2024-04-27T21:57:16Z</updated>

		<summary type="html">&lt;p&gt;SwissalpS: /* Coal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WIP: expand tomorrow&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Ores are materials naturally generating, in the [[Earth]], [[Moon]], [[Space]] or [[Mars]]. There are several of them, and each is different.&lt;br /&gt;
&lt;br /&gt;
== Coal ==&lt;br /&gt;
Coal is an ore most commonly found in the [[Earth]], but sometimes found in the [[Moon]], [[Asteroids]] and [[Mars]]. It looks like {{Coal}} as an item and [[File:Xp_coal_block.png]] as a block. It is used as a fuel, and for several other things.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of coal rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Coal Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|[[Earth]] || 64 to -127 || 8&lt;br /&gt;
|-&lt;br /&gt;
| -128 and below || 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon]] || 5k to about 5.3k || ? || Moon generation is different. Coal is mixed with iron, copper, chromium and uranium.&lt;br /&gt;
|-&lt;br /&gt;
| [[Asteroids]] || 6k to 10k || 8 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mars]] || 16k to 11k || 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
Coal has a burntime of 40 as an item and 370 as a block, making it an average fuel. Coal has several crafts, too. Coal makes an explosion sound when placed below a [[Note Block]].&lt;br /&gt;
==== XP ====&lt;br /&gt;
Coal is used as a &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://pandorabox.io/index.php/Ranks#Major_ranks major rank]&amp;lt;/span&amp;gt; in the XP system, ranging from 5k to 10k XP.&lt;br /&gt;
==== Alloying ====&lt;br /&gt;
Coal is used for alloying [[Carbon Steel]] and [[Rubber Fiber]] with an [[Alloy Furnace]].&lt;br /&gt;
==== Tips ====&lt;br /&gt;
Avoid using coal if there is a charcoal replacement; You can locally produce charcoal, but not coal.&lt;br /&gt;
&lt;br /&gt;
== Iron ==&lt;br /&gt;
TODO: add content here&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Silver ==&lt;br /&gt;
Silver is an ore found in [[Earth]] and [[Asteroids]]. It looks like [[File:Moreores silver lump.png]] as a lump, [[File:Moreores silver ingot.png]] as an ingot, [[File:Moreores silver block.png]] as a block and [[File:Technic silver dust.png]] as dust.&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of silver rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Silver Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|[[Earth]] || 64 to -127 || 13&lt;br /&gt;
|-&lt;br /&gt;
| -128 and below || 11&lt;br /&gt;
|-&lt;br /&gt;
| [[Asteroids]] || 6k to 10k || 11 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
Silver is used to make a [[Red Energy Crystal]], [[Silver Wire]] and [[Silver Chest]]s.&lt;br /&gt;
&lt;br /&gt;
== Mithril ==&lt;br /&gt;
Mithril is an ore found in the [[Earth]] and [[Space]]. It looks like [[File:Moreores mithril lump.png]] as a lump, [[File:Moreores mithril ingot.png]] as an ingot, [[File:Xp mithril.png]] as a block and [[File:Technic mithril dust.png]] as dust.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of mithril rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Mithril Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|[[Earth]] || -2048 to -4095  || 19&lt;br /&gt;
|-&lt;br /&gt;
| -4096 and below || 21&lt;br /&gt;
|-&lt;br /&gt;
| [[Asteroids]] || 6k to 10k || 19 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
Mithril is the best material for tools and armor, except for boots and shields. Mithril is used to make [[Mithril Chest]]s, [[Blue Energy Crystal]]s, and several other crafts.&lt;br /&gt;
==== XP ====&lt;br /&gt;
Mithril is the last &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://pandorabox.io/index.php/Ranks#Major_ranks major rank]&amp;lt;/span&amp;gt; in the XP system, starting at 29m and continuing forever.&lt;br /&gt;
== Gold ==&lt;br /&gt;
Gold is an ore found in all the realms except the [[Warzone]] and [[Low Earth Orbit]]. It looks like [[File:Default gold lump.png]] as a lump, [[File:Default gold ingot.png]] as an ingot, [[File:Xp gold block.png]] as a block and [[File:Technic gold dust.png]] as dust.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of gold rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Gold Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|[[Earth]] || -256 to -511 || 15&lt;br /&gt;
|-&lt;br /&gt;
| -511 and below || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon]]|| 5k to about 5.3k || ? || Moon generation is different, but gold is in the layer with diamonds and mese.&lt;br /&gt;
|-&lt;br /&gt;
| [[Asteroids]] || 6k to 10k || 13 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mars]] || 11k to 16k || 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
==== XP ====&lt;br /&gt;
Gold is used as a &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://pandorabox.io/index.php/Ranks#Major_ranks major rank]&amp;lt;/span&amp;gt; in the XP system, ranging from 300k to 1m XP.&lt;br /&gt;
==== Gold Ingot ====&lt;br /&gt;
Gold Ingots are used to make [[Simple Energy Crystal]]s, [[Gold Wire]], [[Gold Chest]]s, [[Digiline]]s, [[High Priority Tube]]s, [[Green Energy Crystal]]s, [[Protector]]s, and [[Vendor]]s.&lt;br /&gt;
==== Gold Lump ====&lt;br /&gt;
Gold Lumps are used to make gold carrots.&lt;br /&gt;
==== Gold Dust ====&lt;br /&gt;
Gold Dust is used to alloy [[Doped Silicon Wafer]]s with an [[Alloy Furnace]].&lt;br /&gt;
&lt;br /&gt;
== Lead ==&lt;br /&gt;
Lead is an ore found in the [[Earth]] and in the [[Moon]]. It looks like [[File:Technic lead lump.png]] as a lump, [[File:Technic lead ingot.png]] as an ingot, [[File:Technic lead dust.png]] as dust and [[File:Technic lead block.png]] as a block.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of lead rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Lead Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;3&amp;quot;|[[Earth]] || 16 to -16 || 9&lt;br /&gt;
|-&lt;br /&gt;
| -16 to -128 || 8&lt;br /&gt;
|-&lt;br /&gt;
| -128 and below || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon]] || 5k to about 5.3k || ? || Lead can be found near zinc.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
Lead is used to make armor, hazmat suits, lead strips, lead dust and batteries. Lead is also used for reactor shielding.&lt;br /&gt;
&lt;br /&gt;
== Mese ==&lt;br /&gt;
Mese is an ore, found in all realms except the [[Warzone]] and [[Low Earth Orbit]]. It looks like [[File:Default mese crystal.png]] as a crystal, [[File:Xp mese block.png]] as a node and [[File:Default mese crystal fragment.png]] as a fragment.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of mese rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Mese Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|[[Earth]] || -512 to -1023 || 18&lt;br /&gt;
|-&lt;br /&gt;
| -1024 and below || 14&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon]]|| 5k to about 5.3k || ? || Mese is mixed in with gold and diamonds.&lt;br /&gt;
|-&lt;br /&gt;
| [[Asteroids]] || 6k to 10k || 14 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mars]] || 11k to 16k || 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
Mese is used for when a little bit of magic is needed. For this reason, it is used for several dozen crafts, such as [[Mesecons]], [[Teleporter Tube]], [[Travelnet]] and [[Simple Energy Crystal]]s.&lt;br /&gt;
Mese is used to fuel jumpdrives where a shard gives 100EU, a crystal gives 900EU and a block gives 8.1kEU.&lt;br /&gt;
==== XP ====&lt;br /&gt;
Mese is used as a &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://pandorabox.io/index.php/Ranks#Major_ranks major rank]&amp;lt;/span&amp;gt; in the XP system, ranging from 2m to 5m XP.&lt;br /&gt;
&lt;br /&gt;
== Diamond ==&lt;br /&gt;
Diamonds are found in [[Earth]], [[Moon]], [[Asteroids]] and [[Mars]]. It looks like [[File:Default diamond.png]] as the gem and [[File:Xp diamond block.png]] as a block.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of diamond rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Diamond Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|[[Earth]] || -1024 to -2047 || 17&lt;br /&gt;
|-&lt;br /&gt;
| -2048 and below || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon]]|| 5k to about 5.3k || ? || Diamonds are mixed with mese.&lt;br /&gt;
|-&lt;br /&gt;
| [[Asteroids]] || 6k to 10k || 15 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mars]] || 11k to 16k || 24&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SwissalpS</name></author>
	</entry>
	<entry>
		<id>https://pandorabox.io/index.php?title=Ores&amp;diff=3181</id>
		<title>Ores</title>
		<link rel="alternate" type="text/html" href="https://pandorabox.io/index.php?title=Ores&amp;diff=3181"/>
		<updated>2024-04-27T21:55:48Z</updated>

		<summary type="html">&lt;p&gt;SwissalpS: /* Silver */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WIP: expand tomorrow&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Ores are materials naturally generating, in the [[Earth]], [[Moon]], [[Space]] or [[Mars]]. There are several of them, and each is different.&lt;br /&gt;
&lt;br /&gt;
== Coal ==&lt;br /&gt;
Coal is an ore most commonly found in the [[Earth]], but sometimes found in the [[Moon]], [[Space]] and [[Mars]]. It looks like {{Coal}} as an item and [[File:Xp_coal_block.png]] as a block. It is used as a fuel, and for several other things.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of coal rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Coal Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|[[Earth]] || 64 to -127 || 8&lt;br /&gt;
|-&lt;br /&gt;
| -128 and below || 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon]] || 5k to about 5.3k || ? || Moon generation is different. Coal is mixed with iron, copper, chromium and uranium.&lt;br /&gt;
|-&lt;br /&gt;
| [[Asteroids]] || 6k to 10k || 8 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mars]] || 16k to 11k || 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
Coal has a burntime of 40 as an item and 370 as a block, making it an average fuel. Coal has several crafts, too. Coal makes an explosion sound when placed below a [[Note Block]].&lt;br /&gt;
==== XP ====&lt;br /&gt;
Coal is used as a &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://pandorabox.io/index.php/Ranks#Major_ranks major rank]&amp;lt;/span&amp;gt; in the XP system, ranging from 5k to 10k XP.&lt;br /&gt;
==== Alloying ====&lt;br /&gt;
Coal is used for alloying [[Carbon Steel]] and [[Rubber Fiber]] with an [[Alloy Furnace]].&lt;br /&gt;
==== Tips ====&lt;br /&gt;
Avoid using coal if there is a charcoal replacement; You can locally produce charcoal, but not coal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Iron ==&lt;br /&gt;
TODO: add content here&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Silver ==&lt;br /&gt;
Silver is an ore found in [[Earth]] and [[Asteroids]]. It looks like [[File:Moreores silver lump.png]] as a lump, [[File:Moreores silver ingot.png]] as an ingot, [[File:Moreores silver block.png]] as a block and [[File:Technic silver dust.png]] as dust.&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of silver rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Silver Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|[[Earth]] || 64 to -127 || 13&lt;br /&gt;
|-&lt;br /&gt;
| -128 and below || 11&lt;br /&gt;
|-&lt;br /&gt;
| [[Asteroids]] || 6k to 10k || 11 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
Silver is used to make a [[Red Energy Crystal]], [[Silver Wire]] and [[Silver Chest]]s.&lt;br /&gt;
&lt;br /&gt;
== Mithril ==&lt;br /&gt;
Mithril is an ore found in the [[Earth]] and [[Space]]. It looks like [[File:Moreores mithril lump.png]] as a lump, [[File:Moreores mithril ingot.png]] as an ingot, [[File:Xp mithril.png]] as a block and [[File:Technic mithril dust.png]] as dust.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of mithril rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Mithril Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|[[Earth]] || -2048 to -4095  || 19&lt;br /&gt;
|-&lt;br /&gt;
| -4096 and below || 21&lt;br /&gt;
|-&lt;br /&gt;
| [[Asteroids]] || 6k to 10k || 19 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
Mithril is the best material for tools and armor, except for boots and shields. Mithril is used to make [[Mithril Chest]]s, [[Blue Energy Crystal]]s, and several other crafts.&lt;br /&gt;
==== XP ====&lt;br /&gt;
Mithril is the last &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://pandorabox.io/index.php/Ranks#Major_ranks major rank]&amp;lt;/span&amp;gt; in the XP system, starting at 29m and continuing forever.&lt;br /&gt;
== Gold ==&lt;br /&gt;
Gold is an ore found in all the realms except the [[Warzone]] and [[Low Earth Orbit]]. It looks like [[File:Default gold lump.png]] as a lump, [[File:Default gold ingot.png]] as an ingot, [[File:Xp gold block.png]] as a block and [[File:Technic gold dust.png]] as dust.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of gold rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Gold Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|[[Earth]] || -256 to -511 || 15&lt;br /&gt;
|-&lt;br /&gt;
| -511 and below || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon]]|| 5k to about 5.3k || ? || Moon generation is different, but gold is in the layer with diamonds and mese.&lt;br /&gt;
|-&lt;br /&gt;
| [[Asteroids]] || 6k to 10k || 13 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mars]] || 11k to 16k || 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
==== XP ====&lt;br /&gt;
Gold is used as a &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://pandorabox.io/index.php/Ranks#Major_ranks major rank]&amp;lt;/span&amp;gt; in the XP system, ranging from 300k to 1m XP.&lt;br /&gt;
==== Gold Ingot ====&lt;br /&gt;
Gold Ingots are used to make [[Simple Energy Crystal]]s, [[Gold Wire]], [[Gold Chest]]s, [[Digiline]]s, [[High Priority Tube]]s, [[Green Energy Crystal]]s, [[Protector]]s, and [[Vendor]]s.&lt;br /&gt;
==== Gold Lump ====&lt;br /&gt;
Gold Lumps are used to make gold carrots.&lt;br /&gt;
==== Gold Dust ====&lt;br /&gt;
Gold Dust is used to alloy [[Doped Silicon Wafer]]s with an [[Alloy Furnace]].&lt;br /&gt;
&lt;br /&gt;
== Lead ==&lt;br /&gt;
Lead is an ore found in the [[Earth]] and in the [[Moon]]. It looks like [[File:Technic lead lump.png]] as a lump, [[File:Technic lead ingot.png]] as an ingot, [[File:Technic lead dust.png]] as dust and [[File:Technic lead block.png]] as a block.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of lead rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Lead Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;3&amp;quot;|[[Earth]] || 16 to -16 || 9&lt;br /&gt;
|-&lt;br /&gt;
| -16 to -128 || 8&lt;br /&gt;
|-&lt;br /&gt;
| -128 and below || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon]] || 5k to about 5.3k || ? || Lead can be found near zinc.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
Lead is used to make armor, hazmat suits, lead strips, lead dust and batteries. Lead is also used for reactor shielding.&lt;br /&gt;
&lt;br /&gt;
== Mese ==&lt;br /&gt;
Mese is an ore, found in all realms except the [[Warzone]] and [[Low Earth Orbit]]. It looks like [[File:Default mese crystal.png]] as a crystal, [[File:Xp mese block.png]] as a node and [[File:Default mese crystal fragment.png]] as a fragment.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of mese rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Mese Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|[[Earth]] || -512 to -1023 || 18&lt;br /&gt;
|-&lt;br /&gt;
| -1024 and below || 14&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon]]|| 5k to about 5.3k || ? || Mese is mixed in with gold and diamonds.&lt;br /&gt;
|-&lt;br /&gt;
| [[Asteroids]] || 6k to 10k || 14 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mars]] || 11k to 16k || 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
Mese is used for when a little bit of magic is needed. For this reason, it is used for several dozen crafts, such as [[Mesecons]], [[Teleporter Tube]], [[Travelnet]] and [[Simple Energy Crystal]]s.&lt;br /&gt;
Mese is used to fuel jumpdrives where a shard gives 100EU, a crystal gives 900EU and a block gives 8.1kEU.&lt;br /&gt;
==== XP ====&lt;br /&gt;
Mese is used as a &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://pandorabox.io/index.php/Ranks#Major_ranks major rank]&amp;lt;/span&amp;gt; in the XP system, ranging from 2m to 5m XP.&lt;br /&gt;
&lt;br /&gt;
== Diamond ==&lt;br /&gt;
Diamonds are found in [[Earth]], [[Moon]], [[Asteroids]] and [[Mars]]. It looks like [[File:Default diamond.png]] as the gem and [[File:Xp diamond block.png]] as a block.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of diamond rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Diamond Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|[[Earth]] || -1024 to -2047 || 17&lt;br /&gt;
|-&lt;br /&gt;
| -2048 and below || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon]]|| 5k to about 5.3k || ? || Diamonds are mixed with mese.&lt;br /&gt;
|-&lt;br /&gt;
| [[Asteroids]] || 6k to 10k || 15 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mars]] || 11k to 16k || 24&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SwissalpS</name></author>
	</entry>
	<entry>
		<id>https://pandorabox.io/index.php?title=Low_Earth_Orbit&amp;diff=3180</id>
		<title>Low Earth Orbit</title>
		<link rel="alternate" type="text/html" href="https://pandorabox.io/index.php?title=Low_Earth_Orbit&amp;diff=3180"/>
		<updated>2024-04-27T21:54:36Z</updated>

		<summary type="html">&lt;p&gt;SwissalpS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Low Earth Orbit is the realm in between [[Earth]] and [[Moon]], ranging from 1km to 5km. It doesn't really have anything except for some space stations. There are no entrance requirements. Since there is a vacuum there, wear a spacesuit. If you decide to go there, be sure to visit [[User:SwissalpS|SwissalpS]]'s [[Submoonine]], and check out the other builds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Realm]]&lt;/div&gt;</summary>
		<author><name>SwissalpS</name></author>
	</entry>
	<entry>
		<id>https://pandorabox.io/index.php?title=Ores&amp;diff=3179</id>
		<title>Ores</title>
		<link rel="alternate" type="text/html" href="https://pandorabox.io/index.php?title=Ores&amp;diff=3179"/>
		<updated>2024-04-27T21:49:59Z</updated>

		<summary type="html">&lt;p&gt;SwissalpS: /* Diamond */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WIP: expand tomorrow&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Ores are materials naturally generating, in the [[Earth]], [[Moon]], [[Space]] or [[Mars]]. There are several of them, and each is different.&lt;br /&gt;
&lt;br /&gt;
== Coal ==&lt;br /&gt;
Coal is an ore most commonly found in the [[Earth]], but sometimes found in the [[Moon]], [[Space]] and [[Mars]]. It looks like {{Coal}} as an item and [[File:Xp_coal_block.png]] as a block. It is used as a fuel, and for several other things.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of coal rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Coal Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|[[Earth]] || 64 to -127 || 8&lt;br /&gt;
|-&lt;br /&gt;
| -128 and below || 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon]] || 5k to about 5.3k || ? || Moon generation is different. Coal is mixed with iron, copper, chromium and uranium.&lt;br /&gt;
|-&lt;br /&gt;
| [[Asteroids]] || 6k to 10k || 8 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mars]] || 16k to 11k || 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
Coal has a burntime of 40 as an item and 370 as a block, making it an average fuel. Coal has several crafts, too. Coal makes an explosion sound when placed below a [[Note Block]].&lt;br /&gt;
==== XP ====&lt;br /&gt;
Coal is used as a &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://pandorabox.io/index.php/Ranks#Major_ranks major rank]&amp;lt;/span&amp;gt; in the XP system, ranging from 5k to 10k XP.&lt;br /&gt;
==== Alloying ====&lt;br /&gt;
Coal is used for alloying [[Carbon Steel]] and [[Rubber Fiber]] with an [[Alloy Furnace]].&lt;br /&gt;
==== Tips ====&lt;br /&gt;
Avoid using coal if there is a charcoal replacement; You can locally produce charcoal, but not coal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Iron ==&lt;br /&gt;
TODO: add content here&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Silver ==&lt;br /&gt;
Silver is an ore found in the [[Earth]] and [[Space]]. It looks like [[File:Moreores silver lump.png]] as a lump, [[File:Moreores silver ingot.png]] as an ingot, [[File:Moreores silver block.png]] as a block and [[File:Technic silver dust.png]] as dust.&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of silver rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Silver Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|[[Earth]] || 64 to -127 || 13&lt;br /&gt;
|-&lt;br /&gt;
| -128 and below || 11&lt;br /&gt;
|-&lt;br /&gt;
| [[Asteroids]] || 6k to 10k || 11 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
Silver is used to make a [[Red Energy Crystal]], [[Silver Wire]] and [[Silver Chest]]s.&lt;br /&gt;
&lt;br /&gt;
== Mithril ==&lt;br /&gt;
Mithril is an ore found in the [[Earth]] and [[Space]]. It looks like [[File:Moreores mithril lump.png]] as a lump, [[File:Moreores mithril ingot.png]] as an ingot, [[File:Xp mithril.png]] as a block and [[File:Technic mithril dust.png]] as dust.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of mithril rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Mithril Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|[[Earth]] || -2048 to -4095  || 19&lt;br /&gt;
|-&lt;br /&gt;
| -4096 and below || 21&lt;br /&gt;
|-&lt;br /&gt;
| [[Asteroids]] || 6k to 10k || 19 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
Mithril is the best material for tools and armor, except for boots and shields. Mithril is used to make [[Mithril Chest]]s, [[Blue Energy Crystal]]s, and several other crafts.&lt;br /&gt;
==== XP ====&lt;br /&gt;
Mithril is the last &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://pandorabox.io/index.php/Ranks#Major_ranks major rank]&amp;lt;/span&amp;gt; in the XP system, starting at 29m and continuing forever.&lt;br /&gt;
== Gold ==&lt;br /&gt;
Gold is an ore found in all the realms except the [[Warzone]] and [[Low Earth Orbit]]. It looks like [[File:Default gold lump.png]] as a lump, [[File:Default gold ingot.png]] as an ingot, [[File:Xp gold block.png]] as a block and [[File:Technic gold dust.png]] as dust.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of gold rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Gold Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|[[Earth]] || -256 to -511 || 15&lt;br /&gt;
|-&lt;br /&gt;
| -511 and below || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon]]|| 5k to about 5.3k || ? || Moon generation is different, but gold is in the layer with diamonds and mese.&lt;br /&gt;
|-&lt;br /&gt;
| [[Asteroids]] || 6k to 10k || 13 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mars]] || 11k to 16k || 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
==== XP ====&lt;br /&gt;
Gold is used as a &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://pandorabox.io/index.php/Ranks#Major_ranks major rank]&amp;lt;/span&amp;gt; in the XP system, ranging from 300k to 1m XP.&lt;br /&gt;
==== Gold Ingot ====&lt;br /&gt;
Gold Ingots are used to make [[Simple Energy Crystal]]s, [[Gold Wire]], [[Gold Chest]]s, [[Digiline]]s, [[High Priority Tube]]s, [[Green Energy Crystal]]s, [[Protector]]s, and [[Vendor]]s.&lt;br /&gt;
==== Gold Lump ====&lt;br /&gt;
Gold Lumps are used to make gold carrots.&lt;br /&gt;
==== Gold Dust ====&lt;br /&gt;
Gold Dust is used to alloy [[Doped Silicon Wafer]]s with an [[Alloy Furnace]].&lt;br /&gt;
&lt;br /&gt;
== Lead ==&lt;br /&gt;
Lead is an ore found in the [[Earth]] and in the [[Moon]]. It looks like [[File:Technic lead lump.png]] as a lump, [[File:Technic lead ingot.png]] as an ingot, [[File:Technic lead dust.png]] as dust and [[File:Technic lead block.png]] as a block.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of lead rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Lead Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;3&amp;quot;|[[Earth]] || 16 to -16 || 9&lt;br /&gt;
|-&lt;br /&gt;
| -16 to -128 || 8&lt;br /&gt;
|-&lt;br /&gt;
| -128 and below || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon]] || 5k to about 5.3k || ? || Lead can be found near zinc.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
Lead is used to make armor, hazmat suits, lead strips, lead dust and batteries. Lead is also used for reactor shielding.&lt;br /&gt;
&lt;br /&gt;
== Mese ==&lt;br /&gt;
Mese is an ore, found in all realms except the [[Warzone]] and [[Low Earth Orbit]]. It looks like [[File:Default mese crystal.png]] as a crystal, [[File:Xp mese block.png]] as a node and [[File:Default mese crystal fragment.png]] as a fragment.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of mese rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Mese Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|[[Earth]] || -512 to -1023 || 18&lt;br /&gt;
|-&lt;br /&gt;
| -1024 and below || 14&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon]]|| 5k to about 5.3k || ? || Mese is mixed in with gold and diamonds.&lt;br /&gt;
|-&lt;br /&gt;
| [[Asteroids]] || 6k to 10k || 14 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mars]] || 11k to 16k || 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
Mese is used for when a little bit of magic is needed. For this reason, it is used for several dozen crafts, such as [[Mesecons]], [[Teleporter Tube]], [[Travelnet]] and [[Simple Energy Crystal]]s.&lt;br /&gt;
Mese is used to fuel jumpdrives where a shard gives 100EU, a crystal gives 900EU and a block gives 8.1kEU.&lt;br /&gt;
==== XP ====&lt;br /&gt;
Mese is used as a &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://pandorabox.io/index.php/Ranks#Major_ranks major rank]&amp;lt;/span&amp;gt; in the XP system, ranging from 2m to 5m XP.&lt;br /&gt;
&lt;br /&gt;
== Diamond ==&lt;br /&gt;
Diamonds are found in [[Earth]], [[Moon]], [[Asteroids]] and [[Mars]]. It looks like [[File:Default diamond.png]] as the gem and [[File:Xp diamond block.png]] as a block.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of diamond rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Diamond Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|[[Earth]] || -1024 to -2047 || 17&lt;br /&gt;
|-&lt;br /&gt;
| -2048 and below || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon]]|| 5k to about 5.3k || ? || Diamonds are mixed with mese.&lt;br /&gt;
|-&lt;br /&gt;
| [[Asteroids]] || 6k to 10k || 15 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mars]] || 11k to 16k || 24&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SwissalpS</name></author>
	</entry>
	<entry>
		<id>https://pandorabox.io/index.php?title=Ores&amp;diff=3178</id>
		<title>Ores</title>
		<link rel="alternate" type="text/html" href="https://pandorabox.io/index.php?title=Ores&amp;diff=3178"/>
		<updated>2024-04-27T21:48:00Z</updated>

		<summary type="html">&lt;p&gt;SwissalpS: /* Rarity */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WIP: expand tomorrow&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Ores are materials naturally generating, in the [[Earth]], [[Moon]], [[Space]] or [[Mars]]. There are several of them, and each is different.&lt;br /&gt;
&lt;br /&gt;
== Coal ==&lt;br /&gt;
Coal is an ore most commonly found in the [[Earth]], but sometimes found in the [[Moon]], [[Space]] and [[Mars]]. It looks like {{Coal}} as an item and [[File:Xp_coal_block.png]] as a block. It is used as a fuel, and for several other things.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of coal rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Coal Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|[[Earth]] || 64 to -127 || 8&lt;br /&gt;
|-&lt;br /&gt;
| -128 and below || 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon]] || 5k to about 5.3k || ? || Moon generation is different. Coal is mixed with iron, copper, chromium and uranium.&lt;br /&gt;
|-&lt;br /&gt;
| [[Asteroids]] || 6k to 10k || 8 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mars]] || 16k to 11k || 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
Coal has a burntime of 40 as an item and 370 as a block, making it an average fuel. Coal has several crafts, too. Coal makes an explosion sound when placed below a [[Note Block]].&lt;br /&gt;
==== XP ====&lt;br /&gt;
Coal is used as a &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://pandorabox.io/index.php/Ranks#Major_ranks major rank]&amp;lt;/span&amp;gt; in the XP system, ranging from 5k to 10k XP.&lt;br /&gt;
==== Alloying ====&lt;br /&gt;
Coal is used for alloying [[Carbon Steel]] and [[Rubber Fiber]] with an [[Alloy Furnace]].&lt;br /&gt;
==== Tips ====&lt;br /&gt;
Avoid using coal if there is a charcoal replacement; You can locally produce charcoal, but not coal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Iron ==&lt;br /&gt;
TODO: add content here&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Silver ==&lt;br /&gt;
Silver is an ore found in the [[Earth]] and [[Space]]. It looks like [[File:Moreores silver lump.png]] as a lump, [[File:Moreores silver ingot.png]] as an ingot, [[File:Moreores silver block.png]] as a block and [[File:Technic silver dust.png]] as dust.&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of silver rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Silver Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|[[Earth]] || 64 to -127 || 13&lt;br /&gt;
|-&lt;br /&gt;
| -128 and below || 11&lt;br /&gt;
|-&lt;br /&gt;
| [[Asteroids]] || 6k to 10k || 11 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
Silver is used to make a [[Red Energy Crystal]], [[Silver Wire]] and [[Silver Chest]]s.&lt;br /&gt;
&lt;br /&gt;
== Mithril ==&lt;br /&gt;
Mithril is an ore found in the [[Earth]] and [[Space]]. It looks like [[File:Moreores mithril lump.png]] as a lump, [[File:Moreores mithril ingot.png]] as an ingot, [[File:Xp mithril.png]] as a block and [[File:Technic mithril dust.png]] as dust.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of mithril rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Mithril Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|[[Earth]] || -2048 to -4095  || 19&lt;br /&gt;
|-&lt;br /&gt;
| -4096 and below || 21&lt;br /&gt;
|-&lt;br /&gt;
| [[Asteroids]] || 6k to 10k || 19 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
Mithril is the best material for tools and armor, except for boots and shields. Mithril is used to make [[Mithril Chest]]s, [[Blue Energy Crystal]]s, and several other crafts.&lt;br /&gt;
==== XP ====&lt;br /&gt;
Mithril is the last &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://pandorabox.io/index.php/Ranks#Major_ranks major rank]&amp;lt;/span&amp;gt; in the XP system, starting at 29m and continuing forever.&lt;br /&gt;
== Gold ==&lt;br /&gt;
Gold is an ore found in all the realms except the [[Warzone]] and [[Low Earth Orbit]]. It looks like [[File:Default gold lump.png]] as a lump, [[File:Default gold ingot.png]] as an ingot, [[File:Xp gold block.png]] as a block and [[File:Technic gold dust.png]] as dust.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of gold rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Gold Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|[[Earth]] || -256 to -511 || 15&lt;br /&gt;
|-&lt;br /&gt;
| -511 and below || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon]]|| 5k to about 5.3k || ? || Moon generation is different, but gold is in the layer with diamonds and mese.&lt;br /&gt;
|-&lt;br /&gt;
| [[Asteroids]] || 6k to 10k || 13 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mars]] || 11k to 16k || 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
==== XP ====&lt;br /&gt;
Gold is used as a &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://pandorabox.io/index.php/Ranks#Major_ranks major rank]&amp;lt;/span&amp;gt; in the XP system, ranging from 300k to 1m XP.&lt;br /&gt;
==== Gold Ingot ====&lt;br /&gt;
Gold Ingots are used to make [[Simple Energy Crystal]]s, [[Gold Wire]], [[Gold Chest]]s, [[Digiline]]s, [[High Priority Tube]]s, [[Green Energy Crystal]]s, [[Protector]]s, and [[Vendor]]s.&lt;br /&gt;
==== Gold Lump ====&lt;br /&gt;
Gold Lumps are used to make gold carrots.&lt;br /&gt;
==== Gold Dust ====&lt;br /&gt;
Gold Dust is used to alloy [[Doped Silicon Wafer]]s with an [[Alloy Furnace]].&lt;br /&gt;
&lt;br /&gt;
== Lead ==&lt;br /&gt;
Lead is an ore found in the [[Earth]] and in the [[Moon]]. It looks like [[File:Technic lead lump.png]] as a lump, [[File:Technic lead ingot.png]] as an ingot, [[File:Technic lead dust.png]] as dust and [[File:Technic lead block.png]] as a block.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of lead rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Lead Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;3&amp;quot;|[[Earth]] || 16 to -16 || 9&lt;br /&gt;
|-&lt;br /&gt;
| -16 to -128 || 8&lt;br /&gt;
|-&lt;br /&gt;
| -128 and below || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon]] || 5k to about 5.3k || ? || Lead can be found near zinc.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
Lead is used to make armor, hazmat suits, lead strips, lead dust and batteries. Lead is also used for reactor shielding.&lt;br /&gt;
&lt;br /&gt;
== Mese ==&lt;br /&gt;
Mese is an ore, found in all realms except the [[Warzone]] and [[Low Earth Orbit]]. It looks like [[File:Default mese crystal.png]] as a crystal, [[File:Xp mese block.png]] as a node and [[File:Default mese crystal fragment.png]] as a fragment.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of mese rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Mese Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|[[Earth]] || -512 to -1023 || 18&lt;br /&gt;
|-&lt;br /&gt;
| -1024 and below || 14&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon]]|| 5k to about 5.3k || ? || Mese is mixed in with gold and diamonds.&lt;br /&gt;
|-&lt;br /&gt;
| [[Asteroids]] || 6k to 10k || 14 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mars]] || 11k to 16k || 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
Mese is used for when a little bit of magic is needed. For this reason, it is used for several dozen crafts, such as [[Mesecons]], [[Teleporter Tube]], [[Travelnet]] and [[Simple Energy Crystal]]s.&lt;br /&gt;
Mese is used to fuel jumpdrives where a shard gives 100EU, a crystal gives 900EU and a block gives 8.1kEU.&lt;br /&gt;
==== XP ====&lt;br /&gt;
Mese is used as a &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://pandorabox.io/index.php/Ranks#Major_ranks major rank]&amp;lt;/span&amp;gt; in the XP system, ranging from 2m to 5m XP.&lt;br /&gt;
&lt;br /&gt;
== Diamond ==&lt;br /&gt;
Diamonds are ores found in the [[Earth]], [[Moon]], [[Space]] and [[Mars]]. It looks like [[File:Default diamond.png]] as the gem and [[File:Xp diamond block.png]] as a block.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of diamond rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Diamond Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|[[Earth]] || -1024 to -2047 || 17&lt;br /&gt;
|-&lt;br /&gt;
| -2048 and below || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon]]|| 5k to about 5.3k || ? || Diamonds are mixed with mese.&lt;br /&gt;
|-&lt;br /&gt;
| [[Asteroids]] || 6k to 10k || 15 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mars]] || 11k to 16k || 24&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SwissalpS</name></author>
	</entry>
	<entry>
		<id>https://pandorabox.io/index.php?title=Ores&amp;diff=3177</id>
		<title>Ores</title>
		<link rel="alternate" type="text/html" href="https://pandorabox.io/index.php?title=Ores&amp;diff=3177"/>
		<updated>2024-04-27T21:45:23Z</updated>

		<summary type="html">&lt;p&gt;SwissalpS: /* Rarity */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WIP: expand tomorrow&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Ores are materials naturally generating, in the [[Earth]], [[Moon]], [[Space]] or [[Mars]]. There are several of them, and each is different.&lt;br /&gt;
&lt;br /&gt;
== Coal ==&lt;br /&gt;
Coal is an ore most commonly found in the [[Earth]], but sometimes found in the [[Moon]], [[Space]] and [[Mars]]. It looks like {{Coal}} as an item and [[File:Xp_coal_block.png]] as a block. It is used as a fuel, and for several other things.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of coal rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Coal Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|[[Earth]] || 64 to -127 || 8&lt;br /&gt;
|-&lt;br /&gt;
| -128 and below || 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon]] || 5k to about 5.3k || ? || Moon generation is different. Coal is mixed with iron, copper, chromium and uranium.&lt;br /&gt;
|-&lt;br /&gt;
| [[Asteroids]] || 6k to 10k || 8 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mars]] || 16k to 11k || 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
Coal has a burntime of 40 as an item and 370 as a block, making it an average fuel. Coal has several crafts, too. Coal makes an explosion sound when placed below a [[Note Block]].&lt;br /&gt;
==== XP ====&lt;br /&gt;
Coal is used as a &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://pandorabox.io/index.php/Ranks#Major_ranks major rank]&amp;lt;/span&amp;gt; in the XP system, ranging from 5k to 10k XP.&lt;br /&gt;
==== Alloying ====&lt;br /&gt;
Coal is used for alloying [[Carbon Steel]] and [[Rubber Fiber]] with an [[Alloy Furnace]].&lt;br /&gt;
==== Tips ====&lt;br /&gt;
Avoid using coal if there is a charcoal replacement; You can locally produce charcoal, but not coal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Iron ==&lt;br /&gt;
TODO: add content here&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Silver ==&lt;br /&gt;
Silver is an ore found in the [[Earth]] and [[Space]]. It looks like [[File:Moreores silver lump.png]] as a lump, [[File:Moreores silver ingot.png]] as an ingot, [[File:Moreores silver block.png]] as a block and [[File:Technic silver dust.png]] as dust.&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of silver rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Silver Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|[[Earth]] || 64 to -127 || 13&lt;br /&gt;
|-&lt;br /&gt;
| -128 and below || 11&lt;br /&gt;
|-&lt;br /&gt;
| [[Asteroids]] || 6k to 10k || 11 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
Silver is used to make a [[Red Energy Crystal]], [[Silver Wire]] and [[Silver Chest]]s.&lt;br /&gt;
&lt;br /&gt;
== Mithril ==&lt;br /&gt;
Mithril is an ore found in the [[Earth]] and [[Space]]. It looks like [[File:Moreores mithril lump.png]] as a lump, [[File:Moreores mithril ingot.png]] as an ingot, [[File:Xp mithril.png]] as a block and [[File:Technic mithril dust.png]] as dust.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of mithril rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Mithril Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|[[Earth]] || -2048 to -4095  || 19&lt;br /&gt;
|-&lt;br /&gt;
| -4096 and below || 21&lt;br /&gt;
|-&lt;br /&gt;
| [[Asteroids]] || 6k to 10k || 19 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
Mithril is the best material for tools and armor, except for boots and shields. Mithril is used to make [[Mithril Chest]]s, [[Blue Energy Crystal]]s, and several other crafts.&lt;br /&gt;
==== XP ====&lt;br /&gt;
Mithril is the last &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://pandorabox.io/index.php/Ranks#Major_ranks major rank]&amp;lt;/span&amp;gt; in the XP system, starting at 29m and continuing forever.&lt;br /&gt;
== Gold ==&lt;br /&gt;
Gold is an ore found in all the realms except the [[Warzone]] and [[Low Earth Orbit]]. It looks like [[File:Default gold lump.png]] as a lump, [[File:Default gold ingot.png]] as an ingot, [[File:Xp gold block.png]] as a block and [[File:Technic gold dust.png]] as dust.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of gold rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Gold Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|[[Earth]] || -256 to -511 || 15&lt;br /&gt;
|-&lt;br /&gt;
| -511 and below || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon]]|| 5k to about 5.3k || ? || Moon generation is different, but gold is in the layer with diamonds and mese.&lt;br /&gt;
|-&lt;br /&gt;
| [[Asteroids]] || 6k to 10k || 13 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mars]] || 11k to 16k || 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
==== XP ====&lt;br /&gt;
Gold is used as a &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://pandorabox.io/index.php/Ranks#Major_ranks major rank]&amp;lt;/span&amp;gt; in the XP system, ranging from 300k to 1m XP.&lt;br /&gt;
==== Gold Ingot ====&lt;br /&gt;
Gold Ingots are used to make [[Simple Energy Crystal]]s, [[Gold Wire]], [[Gold Chest]]s, [[Digiline]]s, [[High Priority Tube]]s, [[Green Energy Crystal]]s, [[Protector]]s, and [[Vendor]]s.&lt;br /&gt;
==== Gold Lump ====&lt;br /&gt;
Gold Lumps are used to make gold carrots.&lt;br /&gt;
==== Gold Dust ====&lt;br /&gt;
Gold Dust is used to alloy [[Doped Silicon Wafer]]s with an [[Alloy Furnace]].&lt;br /&gt;
&lt;br /&gt;
== Lead ==&lt;br /&gt;
Lead is an ore found in the [[Earth]] and in the [[Moon]]. It looks like [[File:Technic lead lump.png]] as a lump, [[File:Technic lead ingot.png]] as an ingot, [[File:Technic lead dust.png]] as dust and [[File:Technic lead block.png]] as a block.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of lead rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Lead Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;3&amp;quot;|[[Earth]] || 16 to -16 || 9&lt;br /&gt;
|-&lt;br /&gt;
| -16 to -128 || 8&lt;br /&gt;
|-&lt;br /&gt;
| -128 and below || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon]] || 5k to about 5.3k || ? || Lead can be found near zinc.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
Lead is used to make armor, hazmat suits, lead strips, lead dust and batteries. Lead is also used for reactor shielding.&lt;br /&gt;
&lt;br /&gt;
== Mese ==&lt;br /&gt;
Mese is an ore, found in all realms except the [[Warzone]] and [[Low Earth Orbit]]. It looks like [[File:Default mese crystal.png]] as a crystal, [[File:Xp mese block.png]] as a node and [[File:Default mese crystal fragment.png]] as a fragment.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of mese rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Mese Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|[[Earth]] || -512 to -1023 || 18&lt;br /&gt;
|-&lt;br /&gt;
| -1024 and below || 14&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon]]|| 5k to about 5.3k || ? || Mese is mixed in with gold and diamonds.&lt;br /&gt;
|-&lt;br /&gt;
| [[Asteroids]] || 6k to 10k || 14 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mars]] || 11k to 16k || 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
Mese is used for when a little bit of magic is needed. For this reason, it is used for several dozen crafts, such as [[Mesecons]], [[Teleporter Tube]], [[Travelnet]] and [[Simple Energy Crystal]]s.&lt;br /&gt;
Mese is used to fuel jumpdrives where a shard gives 100EU, a crystal gives 900EU and a block gives 8.1kEU.&lt;br /&gt;
==== XP ====&lt;br /&gt;
Mese is used as a &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://pandorabox.io/index.php/Ranks#Major_ranks major rank]&amp;lt;/span&amp;gt; in the XP system, ranging from 2m to 5m XP.&lt;br /&gt;
&lt;br /&gt;
== Diamond ==&lt;br /&gt;
Diamonds are ores found in the [[Earth]], [[Moon]], [[Space]] and [[Mars]]. It looks like [[File:Default diamond.png]] as the gem and [[File:Xp diamond block.png]] as a block.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of diamond rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Diamond Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|[[Earth]] || -1024 to -2047 || 17&lt;br /&gt;
|-&lt;br /&gt;
| -2048 and below || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon]]|| ? || ? || Moon generation is different, but mese is in the layer with diamonds and mese.&lt;br /&gt;
|-&lt;br /&gt;
| [[Space]] || 6k to 10k || 15 || Actually starts at 1025, but who cares&lt;br /&gt;
|-&lt;br /&gt;
| [[Mars]] || 11k to 16k || 24&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SwissalpS</name></author>
	</entry>
	<entry>
		<id>https://pandorabox.io/index.php?title=Ores&amp;diff=3176</id>
		<title>Ores</title>
		<link rel="alternate" type="text/html" href="https://pandorabox.io/index.php?title=Ores&amp;diff=3176"/>
		<updated>2024-04-27T21:43:43Z</updated>

		<summary type="html">&lt;p&gt;SwissalpS: /* Rarity */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WIP: expand tomorrow&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Ores are materials naturally generating, in the [[Earth]], [[Moon]], [[Space]] or [[Mars]]. There are several of them, and each is different.&lt;br /&gt;
&lt;br /&gt;
== Coal ==&lt;br /&gt;
Coal is an ore most commonly found in the [[Earth]], but sometimes found in the [[Moon]], [[Space]] and [[Mars]]. It looks like {{Coal}} as an item and [[File:Xp_coal_block.png]] as a block. It is used as a fuel, and for several other things.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of coal rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Coal Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|[[Earth]] || 64 to -127 || 8&lt;br /&gt;
|-&lt;br /&gt;
| -128 and below || 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon]] || 5k to about 5.3k || ? || Moon generation is different. Coal is mixed with iron, copper, chromium and uranium.&lt;br /&gt;
|-&lt;br /&gt;
| [[Asteroids]] || 6k to 10k || 8 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mars]] || 16k to 11k || 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
Coal has a burntime of 40 as an item and 370 as a block, making it an average fuel. Coal has several crafts, too. Coal makes an explosion sound when placed below a [[Note Block]].&lt;br /&gt;
==== XP ====&lt;br /&gt;
Coal is used as a &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://pandorabox.io/index.php/Ranks#Major_ranks major rank]&amp;lt;/span&amp;gt; in the XP system, ranging from 5k to 10k XP.&lt;br /&gt;
==== Alloying ====&lt;br /&gt;
Coal is used for alloying [[Carbon Steel]] and [[Rubber Fiber]] with an [[Alloy Furnace]].&lt;br /&gt;
==== Tips ====&lt;br /&gt;
Avoid using coal if there is a charcoal replacement; You can locally produce charcoal, but not coal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Iron ==&lt;br /&gt;
TODO: add content here&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Silver ==&lt;br /&gt;
Silver is an ore found in the [[Earth]] and [[Space]]. It looks like [[File:Moreores silver lump.png]] as a lump, [[File:Moreores silver ingot.png]] as an ingot, [[File:Moreores silver block.png]] as a block and [[File:Technic silver dust.png]] as dust.&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of silver rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Silver Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|[[Earth]] || 64 to -127 || 13&lt;br /&gt;
|-&lt;br /&gt;
| -128 and below || 11&lt;br /&gt;
|-&lt;br /&gt;
| [[Asteroids]] || 6k to 10k || 11 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
Silver is used to make a [[Red Energy Crystal]], [[Silver Wire]] and [[Silver Chest]]s.&lt;br /&gt;
&lt;br /&gt;
== Mithril ==&lt;br /&gt;
Mithril is an ore found in the [[Earth]] and [[Space]]. It looks like [[File:Moreores mithril lump.png]] as a lump, [[File:Moreores mithril ingot.png]] as an ingot, [[File:Xp mithril.png]] as a block and [[File:Technic mithril dust.png]] as dust.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of mithril rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Mithril Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|[[Earth]] || -2048 to -4095  || 19&lt;br /&gt;
|-&lt;br /&gt;
| -4096 and below || 21&lt;br /&gt;
|-&lt;br /&gt;
| [[Asteroids]] || 6k to 10k || 19 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
Mithril is the best material for tools and armor, except for boots and shields. Mithril is used to make [[Mithril Chest]]s, [[Blue Energy Crystal]]s, and several other crafts.&lt;br /&gt;
==== XP ====&lt;br /&gt;
Mithril is the last &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://pandorabox.io/index.php/Ranks#Major_ranks major rank]&amp;lt;/span&amp;gt; in the XP system, starting at 29m and continuing forever.&lt;br /&gt;
== Gold ==&lt;br /&gt;
Gold is an ore found in all the realms except the [[Warzone]] and [[Low Earth Orbit]]. It looks like [[File:Default gold lump.png]] as a lump, [[File:Default gold ingot.png]] as an ingot, [[File:Xp gold block.png]] as a block and [[File:Technic gold dust.png]] as dust.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of gold rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Gold Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|[[Earth]] || -256 to -511 || 15&lt;br /&gt;
|-&lt;br /&gt;
| -511 and below || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon]]|| 5k to about 5.3k || ? || Moon generation is different, but gold is in the layer with diamonds and mese.&lt;br /&gt;
|-&lt;br /&gt;
| [[Asteroids]] || 6k to 10k || 13 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mars]] || 11k to 16k || 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
==== XP ====&lt;br /&gt;
Gold is used as a &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://pandorabox.io/index.php/Ranks#Major_ranks major rank]&amp;lt;/span&amp;gt; in the XP system, ranging from 300k to 1m XP.&lt;br /&gt;
==== Gold Ingot ====&lt;br /&gt;
Gold Ingots are used to make [[Simple Energy Crystal]]s, [[Gold Wire]], [[Gold Chest]]s, [[Digiline]]s, [[High Priority Tube]]s, [[Green Energy Crystal]]s, [[Protector]]s, and [[Vendor]]s.&lt;br /&gt;
==== Gold Lump ====&lt;br /&gt;
Gold Lumps are used to make gold carrots.&lt;br /&gt;
==== Gold Dust ====&lt;br /&gt;
Gold Dust is used to alloy [[Doped Silicon Wafer]]s with an [[Alloy Furnace]].&lt;br /&gt;
&lt;br /&gt;
== Lead ==&lt;br /&gt;
Lead is an ore found in the [[Earth]] and in the [[Moon]]. It looks like [[File:Technic lead lump.png]] as a lump, [[File:Technic lead ingot.png]] as an ingot, [[File:Technic lead dust.png]] as dust and [[File:Technic lead block.png]] as a block.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of lead rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Lead Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;3&amp;quot;|[[Earth]] || 16 to -16 || 9&lt;br /&gt;
|-&lt;br /&gt;
| -16 to -128 || 8&lt;br /&gt;
|-&lt;br /&gt;
| -128 and below || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon]] || 5k to about 5.3k || ? || Lead can be found near zinc.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
Lead is used to make armor, hazmat suits, lead strips, lead dust and batteries. Lead is also used for reactor shielding.&lt;br /&gt;
&lt;br /&gt;
== Mese ==&lt;br /&gt;
Mese is an ore, found in all realms except the [[Warzone]] and [[Low Earth Orbit]]. It looks like [[File:Default mese crystal.png]] as a crystal, [[File:Xp mese block.png]] as a node and [[File:Default mese crystal fragment.png]] as a fragment.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of mese rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Mese Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|[[Earth]] || -512 to -1023 || 18&lt;br /&gt;
|-&lt;br /&gt;
| -1024 and below || 14&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon]]|| ? || ? || Moon generation is different, but mese is in the layer with gold and diamonds.&lt;br /&gt;
|-&lt;br /&gt;
| [[Space]] || 6k to 10k || 14 || Actually starts at 1025, but who cares&lt;br /&gt;
|-&lt;br /&gt;
| [[Mars]] || 11k to 16k || 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
Mese is used for when a little bit of magic is needed. For this reason, it is used for several dozen crafts, such as [[Mesecons]], [[Teleporter Tube]], [[Travelnet]] and [[Simple Energy Crystal]]s.&lt;br /&gt;
Mese is used to fuel jumpdrives where a shard gives 100EU, a crystal gives 900EU and a block gives 8.1kEU.&lt;br /&gt;
==== XP ====&lt;br /&gt;
Mese is used as a &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://pandorabox.io/index.php/Ranks#Major_ranks major rank]&amp;lt;/span&amp;gt; in the XP system, ranging from 2m to 5m XP.&lt;br /&gt;
&lt;br /&gt;
== Diamond ==&lt;br /&gt;
Diamonds are ores found in the [[Earth]], [[Moon]], [[Space]] and [[Mars]]. It looks like [[File:Default diamond.png]] as the gem and [[File:Xp diamond block.png]] as a block.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of diamond rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Diamond Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|[[Earth]] || -1024 to -2047 || 17&lt;br /&gt;
|-&lt;br /&gt;
| -2048 and below || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon]]|| ? || ? || Moon generation is different, but mese is in the layer with diamonds and mese.&lt;br /&gt;
|-&lt;br /&gt;
| [[Space]] || 6k to 10k || 15 || Actually starts at 1025, but who cares&lt;br /&gt;
|-&lt;br /&gt;
| [[Mars]] || 11k to 16k || 24&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SwissalpS</name></author>
	</entry>
	<entry>
		<id>https://pandorabox.io/index.php?title=Ores&amp;diff=3175</id>
		<title>Ores</title>
		<link rel="alternate" type="text/html" href="https://pandorabox.io/index.php?title=Ores&amp;diff=3175"/>
		<updated>2024-04-27T21:42:26Z</updated>

		<summary type="html">&lt;p&gt;SwissalpS: /* Rarity */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WIP: expand tomorrow&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Ores are materials naturally generating, in the [[Earth]], [[Moon]], [[Space]] or [[Mars]]. There are several of them, and each is different.&lt;br /&gt;
&lt;br /&gt;
== Coal ==&lt;br /&gt;
Coal is an ore most commonly found in the [[Earth]], but sometimes found in the [[Moon]], [[Space]] and [[Mars]]. It looks like {{Coal}} as an item and [[File:Xp_coal_block.png]] as a block. It is used as a fuel, and for several other things.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of coal rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Coal Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|[[Earth]] || 64 to -127 || 8&lt;br /&gt;
|-&lt;br /&gt;
| -128 and below || 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon]] || 5k to about 5.3k || ? || Moon generation is different. Coal is mixed with iron, copper, chromium and uranium.&lt;br /&gt;
|-&lt;br /&gt;
| [[Asteroids]] || 6k to 10k || 8 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mars]] || 16k to 11k || 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
Coal has a burntime of 40 as an item and 370 as a block, making it an average fuel. Coal has several crafts, too. Coal makes an explosion sound when placed below a [[Note Block]].&lt;br /&gt;
==== XP ====&lt;br /&gt;
Coal is used as a &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://pandorabox.io/index.php/Ranks#Major_ranks major rank]&amp;lt;/span&amp;gt; in the XP system, ranging from 5k to 10k XP.&lt;br /&gt;
==== Alloying ====&lt;br /&gt;
Coal is used for alloying [[Carbon Steel]] and [[Rubber Fiber]] with an [[Alloy Furnace]].&lt;br /&gt;
==== Tips ====&lt;br /&gt;
Avoid using coal if there is a charcoal replacement; You can locally produce charcoal, but not coal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Iron ==&lt;br /&gt;
TODO: add content here&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Silver ==&lt;br /&gt;
Silver is an ore found in the [[Earth]] and [[Space]]. It looks like [[File:Moreores silver lump.png]] as a lump, [[File:Moreores silver ingot.png]] as an ingot, [[File:Moreores silver block.png]] as a block and [[File:Technic silver dust.png]] as dust.&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of silver rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Silver Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|[[Earth]] || 64 to -127 || 13&lt;br /&gt;
|-&lt;br /&gt;
| -128 and below || 11&lt;br /&gt;
|-&lt;br /&gt;
| [[Asteroids]] || 6k to 10k || 11 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
Silver is used to make a [[Red Energy Crystal]], [[Silver Wire]] and [[Silver Chest]]s.&lt;br /&gt;
&lt;br /&gt;
== Mithril ==&lt;br /&gt;
Mithril is an ore found in the [[Earth]] and [[Space]]. It looks like [[File:Moreores mithril lump.png]] as a lump, [[File:Moreores mithril ingot.png]] as an ingot, [[File:Xp mithril.png]] as a block and [[File:Technic mithril dust.png]] as dust.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of mithril rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Mithril Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|[[Earth]] || -2048 to -4095  || 19&lt;br /&gt;
|-&lt;br /&gt;
| -4096 and below || 21&lt;br /&gt;
|-&lt;br /&gt;
| [[Asteroids]] || 6k to 10k || 19 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
Mithril is the best material for tools and armor, except for boots and shields. Mithril is used to make [[Mithril Chest]]s, [[Blue Energy Crystal]]s, and several other crafts.&lt;br /&gt;
==== XP ====&lt;br /&gt;
Mithril is the last &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://pandorabox.io/index.php/Ranks#Major_ranks major rank]&amp;lt;/span&amp;gt; in the XP system, starting at 29m and continuing forever.&lt;br /&gt;
== Gold ==&lt;br /&gt;
Gold is an ore found in all the realms except the [[Warzone]] and [[Low Earth Orbit]]. It looks like [[File:Default gold lump.png]] as a lump, [[File:Default gold ingot.png]] as an ingot, [[File:Xp gold block.png]] as a block and [[File:Technic gold dust.png]] as dust.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of gold rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Gold Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|[[Earth]] || -256 to -511 || 15&lt;br /&gt;
|-&lt;br /&gt;
| -511 and below || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon]]|| 5k to about 5.3k || ? || Moon generation is different, but gold is in the layer with diamonds and mese.&lt;br /&gt;
|-&lt;br /&gt;
| [[Asteroids]] || 6k to 10k || 13 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mars]] || 11k to 16k || 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
==== XP ====&lt;br /&gt;
Gold is used as a &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://pandorabox.io/index.php/Ranks#Major_ranks major rank]&amp;lt;/span&amp;gt; in the XP system, ranging from 300k to 1m XP.&lt;br /&gt;
==== Gold Ingot ====&lt;br /&gt;
Gold Ingots are used to make [[Simple Energy Crystal]]s, [[Gold Wire]], [[Gold Chest]]s, [[Digiline]]s, [[High Priority Tube]]s, [[Green Energy Crystal]]s, [[Protector]]s, and [[Vendor]]s.&lt;br /&gt;
==== Gold Lump ====&lt;br /&gt;
Gold Lumps are used to make gold carrots.&lt;br /&gt;
==== Gold Dust ====&lt;br /&gt;
Gold Dust is used to alloy [[Doped Silicon Wafer]]s with an [[Alloy Furnace]].&lt;br /&gt;
&lt;br /&gt;
== Lead ==&lt;br /&gt;
Lead is an ore found in the [[Earth]] and in the [[Moon]]. It looks like [[File:Technic lead lump.png]] as a lump, [[File:Technic lead ingot.png]] as an ingot, [[File:Technic lead dust.png]] as dust and [[File:Technic lead block.png]] as a block.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of lead rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Lead Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;3&amp;quot;|[[Earth]] || 16 to -16 || 9&lt;br /&gt;
|-&lt;br /&gt;
| -16 to -128 || 8&lt;br /&gt;
|-&lt;br /&gt;
| -128 and below || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon]] || ? || ? || Moon generation is different, but lead is in the layer with zinc.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
Lead is used to make armor, hazmat suits, lead strips, lead dust and batteries. Lead is also used for reactor shielding.&lt;br /&gt;
&lt;br /&gt;
== Mese ==&lt;br /&gt;
Mese is an ore, found in all realms except the [[Warzone]] and [[Low Earth Orbit]]. It looks like [[File:Default mese crystal.png]] as a crystal, [[File:Xp mese block.png]] as a node and [[File:Default mese crystal fragment.png]] as a fragment.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of mese rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Mese Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|[[Earth]] || -512 to -1023 || 18&lt;br /&gt;
|-&lt;br /&gt;
| -1024 and below || 14&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon]]|| ? || ? || Moon generation is different, but mese is in the layer with gold and diamonds.&lt;br /&gt;
|-&lt;br /&gt;
| [[Space]] || 6k to 10k || 14 || Actually starts at 1025, but who cares&lt;br /&gt;
|-&lt;br /&gt;
| [[Mars]] || 11k to 16k || 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
Mese is used for when a little bit of magic is needed. For this reason, it is used for several dozen crafts, such as [[Mesecons]], [[Teleporter Tube]], [[Travelnet]] and [[Simple Energy Crystal]]s.&lt;br /&gt;
Mese is used to fuel jumpdrives where a shard gives 100EU, a crystal gives 900EU and a block gives 8.1kEU.&lt;br /&gt;
==== XP ====&lt;br /&gt;
Mese is used as a &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://pandorabox.io/index.php/Ranks#Major_ranks major rank]&amp;lt;/span&amp;gt; in the XP system, ranging from 2m to 5m XP.&lt;br /&gt;
&lt;br /&gt;
== Diamond ==&lt;br /&gt;
Diamonds are ores found in the [[Earth]], [[Moon]], [[Space]] and [[Mars]]. It looks like [[File:Default diamond.png]] as the gem and [[File:Xp diamond block.png]] as a block.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of diamond rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Diamond Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|[[Earth]] || -1024 to -2047 || 17&lt;br /&gt;
|-&lt;br /&gt;
| -2048 and below || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon]]|| ? || ? || Moon generation is different, but mese is in the layer with diamonds and mese.&lt;br /&gt;
|-&lt;br /&gt;
| [[Space]] || 6k to 10k || 15 || Actually starts at 1025, but who cares&lt;br /&gt;
|-&lt;br /&gt;
| [[Mars]] || 11k to 16k || 24&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SwissalpS</name></author>
	</entry>
	<entry>
		<id>https://pandorabox.io/index.php?title=Ores&amp;diff=3174</id>
		<title>Ores</title>
		<link rel="alternate" type="text/html" href="https://pandorabox.io/index.php?title=Ores&amp;diff=3174"/>
		<updated>2024-04-27T21:41:24Z</updated>

		<summary type="html">&lt;p&gt;SwissalpS: /* Rarity */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WIP: expand tomorrow&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Ores are materials naturally generating, in the [[Earth]], [[Moon]], [[Space]] or [[Mars]]. There are several of them, and each is different.&lt;br /&gt;
&lt;br /&gt;
== Coal ==&lt;br /&gt;
Coal is an ore most commonly found in the [[Earth]], but sometimes found in the [[Moon]], [[Space]] and [[Mars]]. It looks like {{Coal}} as an item and [[File:Xp_coal_block.png]] as a block. It is used as a fuel, and for several other things.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of coal rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Coal Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|[[Earth]] || 64 to -127 || 8&lt;br /&gt;
|-&lt;br /&gt;
| -128 and below || 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon]] || 5k to about 5.3k || ? || Moon generation is different. Coal is mixed with iron, copper, chromium and uranium.&lt;br /&gt;
|-&lt;br /&gt;
| [[Asteroids]] || 6k to 10k || 8 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mars]] || 16k to 11k || 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
Coal has a burntime of 40 as an item and 370 as a block, making it an average fuel. Coal has several crafts, too. Coal makes an explosion sound when placed below a [[Note Block]].&lt;br /&gt;
==== XP ====&lt;br /&gt;
Coal is used as a &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://pandorabox.io/index.php/Ranks#Major_ranks major rank]&amp;lt;/span&amp;gt; in the XP system, ranging from 5k to 10k XP.&lt;br /&gt;
==== Alloying ====&lt;br /&gt;
Coal is used for alloying [[Carbon Steel]] and [[Rubber Fiber]] with an [[Alloy Furnace]].&lt;br /&gt;
==== Tips ====&lt;br /&gt;
Avoid using coal if there is a charcoal replacement; You can locally produce charcoal, but not coal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Iron ==&lt;br /&gt;
TODO: add content here&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Silver ==&lt;br /&gt;
Silver is an ore found in the [[Earth]] and [[Space]]. It looks like [[File:Moreores silver lump.png]] as a lump, [[File:Moreores silver ingot.png]] as an ingot, [[File:Moreores silver block.png]] as a block and [[File:Technic silver dust.png]] as dust.&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of silver rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Silver Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|[[Earth]] || 64 to -127 || 13&lt;br /&gt;
|-&lt;br /&gt;
| -128 and below || 11&lt;br /&gt;
|-&lt;br /&gt;
| [[Asteroids]] || 6k to 10k || 11 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
Silver is used to make a [[Red Energy Crystal]], [[Silver Wire]] and [[Silver Chest]]s.&lt;br /&gt;
&lt;br /&gt;
== Mithril ==&lt;br /&gt;
Mithril is an ore found in the [[Earth]] and [[Space]]. It looks like [[File:Moreores mithril lump.png]] as a lump, [[File:Moreores mithril ingot.png]] as an ingot, [[File:Xp mithril.png]] as a block and [[File:Technic mithril dust.png]] as dust.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of mithril rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Mithril Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|[[Earth]] || -2048 to -4095  || 19&lt;br /&gt;
|-&lt;br /&gt;
| -4096 and below || 21&lt;br /&gt;
|-&lt;br /&gt;
| [[Asteroids]] || 6k to 10k || 19 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
Mithril is the best material for tools and armor, except for boots and shields. Mithril is used to make [[Mithril Chest]]s, [[Blue Energy Crystal]]s, and several other crafts.&lt;br /&gt;
==== XP ====&lt;br /&gt;
Mithril is the last &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://pandorabox.io/index.php/Ranks#Major_ranks major rank]&amp;lt;/span&amp;gt; in the XP system, starting at 29m and continuing forever.&lt;br /&gt;
== Gold ==&lt;br /&gt;
Gold is an ore found in all the realms except the [[Warzone]] and [[Low Earth Orbit]]. It looks like [[File:Default gold lump.png]] as a lump, [[File:Default gold ingot.png]] as an ingot, [[File:Xp gold block.png]] as a block and [[File:Technic gold dust.png]] as dust.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of gold rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Gold Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|[[Earth]] || -256 to -511 || 15&lt;br /&gt;
|-&lt;br /&gt;
| -511 and below || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon]]|| ? || ? || Moon generation is different, but gold is in the layer with diamonds and mese.&lt;br /&gt;
|-&lt;br /&gt;
| [[Space]] || 6k to 10k || 13 || Actually starts at 1025, but who cares&lt;br /&gt;
|-&lt;br /&gt;
| [[Mars]] || 11k to 16k || 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
==== XP ====&lt;br /&gt;
Gold is used as a &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://pandorabox.io/index.php/Ranks#Major_ranks major rank]&amp;lt;/span&amp;gt; in the XP system, ranging from 300k to 1m XP.&lt;br /&gt;
==== Gold Ingot ====&lt;br /&gt;
Gold Ingots are used to make [[Simple Energy Crystal]]s, [[Gold Wire]], [[Gold Chest]]s, [[Digiline]]s, [[High Priority Tube]]s, [[Green Energy Crystal]]s, [[Protector]]s, and [[Vendor]]s.&lt;br /&gt;
==== Gold Lump ====&lt;br /&gt;
Gold Lumps are used to make gold carrots.&lt;br /&gt;
==== Gold Dust ====&lt;br /&gt;
Gold Dust is used to alloy [[Doped Silicon Wafer]]s with an [[Alloy Furnace]].&lt;br /&gt;
&lt;br /&gt;
== Lead ==&lt;br /&gt;
Lead is an ore found in the [[Earth]] and in the [[Moon]]. It looks like [[File:Technic lead lump.png]] as a lump, [[File:Technic lead ingot.png]] as an ingot, [[File:Technic lead dust.png]] as dust and [[File:Technic lead block.png]] as a block.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of lead rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Lead Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;3&amp;quot;|[[Earth]] || 16 to -16 || 9&lt;br /&gt;
|-&lt;br /&gt;
| -16 to -128 || 8&lt;br /&gt;
|-&lt;br /&gt;
| -128 and below || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon]] || ? || ? || Moon generation is different, but lead is in the layer with zinc.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
Lead is used to make armor, hazmat suits, lead strips, lead dust and batteries. Lead is also used for reactor shielding.&lt;br /&gt;
&lt;br /&gt;
== Mese ==&lt;br /&gt;
Mese is an ore, found in all realms except the [[Warzone]] and [[Low Earth Orbit]]. It looks like [[File:Default mese crystal.png]] as a crystal, [[File:Xp mese block.png]] as a node and [[File:Default mese crystal fragment.png]] as a fragment.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of mese rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Mese Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|[[Earth]] || -512 to -1023 || 18&lt;br /&gt;
|-&lt;br /&gt;
| -1024 and below || 14&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon]]|| ? || ? || Moon generation is different, but mese is in the layer with gold and diamonds.&lt;br /&gt;
|-&lt;br /&gt;
| [[Space]] || 6k to 10k || 14 || Actually starts at 1025, but who cares&lt;br /&gt;
|-&lt;br /&gt;
| [[Mars]] || 11k to 16k || 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
Mese is used for when a little bit of magic is needed. For this reason, it is used for several dozen crafts, such as [[Mesecons]], [[Teleporter Tube]], [[Travelnet]] and [[Simple Energy Crystal]]s.&lt;br /&gt;
Mese is used to fuel jumpdrives where a shard gives 100EU, a crystal gives 900EU and a block gives 8.1kEU.&lt;br /&gt;
==== XP ====&lt;br /&gt;
Mese is used as a &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://pandorabox.io/index.php/Ranks#Major_ranks major rank]&amp;lt;/span&amp;gt; in the XP system, ranging from 2m to 5m XP.&lt;br /&gt;
&lt;br /&gt;
== Diamond ==&lt;br /&gt;
Diamonds are ores found in the [[Earth]], [[Moon]], [[Space]] and [[Mars]]. It looks like [[File:Default diamond.png]] as the gem and [[File:Xp diamond block.png]] as a block.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of diamond rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Diamond Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|[[Earth]] || -1024 to -2047 || 17&lt;br /&gt;
|-&lt;br /&gt;
| -2048 and below || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon]]|| ? || ? || Moon generation is different, but mese is in the layer with diamonds and mese.&lt;br /&gt;
|-&lt;br /&gt;
| [[Space]] || 6k to 10k || 15 || Actually starts at 1025, but who cares&lt;br /&gt;
|-&lt;br /&gt;
| [[Mars]] || 11k to 16k || 24&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SwissalpS</name></author>
	</entry>
	<entry>
		<id>https://pandorabox.io/index.php?title=Ores&amp;diff=3173</id>
		<title>Ores</title>
		<link rel="alternate" type="text/html" href="https://pandorabox.io/index.php?title=Ores&amp;diff=3173"/>
		<updated>2024-04-27T21:40:33Z</updated>

		<summary type="html">&lt;p&gt;SwissalpS: /* Rarity */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WIP: expand tomorrow&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Ores are materials naturally generating, in the [[Earth]], [[Moon]], [[Space]] or [[Mars]]. There are several of them, and each is different.&lt;br /&gt;
&lt;br /&gt;
== Coal ==&lt;br /&gt;
Coal is an ore most commonly found in the [[Earth]], but sometimes found in the [[Moon]], [[Space]] and [[Mars]]. It looks like {{Coal}} as an item and [[File:Xp_coal_block.png]] as a block. It is used as a fuel, and for several other things.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of coal rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Coal Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|[[Earth]] || 64 to -127 || 8&lt;br /&gt;
|-&lt;br /&gt;
| -128 and below || 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon]] || 5k to about 5.3k || ? || Moon generation is different. Coal is mixed with iron, copper, chromium and uranium.&lt;br /&gt;
|-&lt;br /&gt;
| [[Asteroids]] || 6k to 10k || 8 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mars]] || 16k to 11k || 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
Coal has a burntime of 40 as an item and 370 as a block, making it an average fuel. Coal has several crafts, too. Coal makes an explosion sound when placed below a [[Note Block]].&lt;br /&gt;
==== XP ====&lt;br /&gt;
Coal is used as a &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://pandorabox.io/index.php/Ranks#Major_ranks major rank]&amp;lt;/span&amp;gt; in the XP system, ranging from 5k to 10k XP.&lt;br /&gt;
==== Alloying ====&lt;br /&gt;
Coal is used for alloying [[Carbon Steel]] and [[Rubber Fiber]] with an [[Alloy Furnace]].&lt;br /&gt;
==== Tips ====&lt;br /&gt;
Avoid using coal if there is a charcoal replacement; You can locally produce charcoal, but not coal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Iron ==&lt;br /&gt;
TODO: add content here&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Silver ==&lt;br /&gt;
Silver is an ore found in the [[Earth]] and [[Space]]. It looks like [[File:Moreores silver lump.png]] as a lump, [[File:Moreores silver ingot.png]] as an ingot, [[File:Moreores silver block.png]] as a block and [[File:Technic silver dust.png]] as dust.&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of silver rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Silver Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|[[Earth]] || 64 to -127 || 13&lt;br /&gt;
|-&lt;br /&gt;
| -128 and below || 11&lt;br /&gt;
|-&lt;br /&gt;
| [[Asteroids]] || 6k to 10k || 11 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
Silver is used to make a [[Red Energy Crystal]], [[Silver Wire]] and [[Silver Chest]]s.&lt;br /&gt;
&lt;br /&gt;
== Mithril ==&lt;br /&gt;
Mithril is an ore found in the [[Earth]] and [[Space]]. It looks like [[File:Moreores mithril lump.png]] as a lump, [[File:Moreores mithril ingot.png]] as an ingot, [[File:Xp mithril.png]] as a block and [[File:Technic mithril dust.png]] as dust.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of mithril rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Mithril Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|[[Earth]] || -2048 to -4095  || 19&lt;br /&gt;
|-&lt;br /&gt;
| -4096 and below || 21&lt;br /&gt;
|-&lt;br /&gt;
| [[Space]] || 6k to 10k || 19 || Actually starts at 2049, but who cares&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
Mithril is the best material for tools and armor, except for boots and shields. Mithril is used to make [[Mithril Chest]]s, [[Blue Energy Crystal]]s, and several other crafts.&lt;br /&gt;
==== XP ====&lt;br /&gt;
Mithril is the last &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://pandorabox.io/index.php/Ranks#Major_ranks major rank]&amp;lt;/span&amp;gt; in the XP system, starting at 29m and continuing forever.&lt;br /&gt;
== Gold ==&lt;br /&gt;
Gold is an ore found in all the realms except the [[Warzone]] and [[Low Earth Orbit]]. It looks like [[File:Default gold lump.png]] as a lump, [[File:Default gold ingot.png]] as an ingot, [[File:Xp gold block.png]] as a block and [[File:Technic gold dust.png]] as dust.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of gold rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Gold Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|[[Earth]] || -256 to -511 || 15&lt;br /&gt;
|-&lt;br /&gt;
| -511 and below || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon]]|| ? || ? || Moon generation is different, but gold is in the layer with diamonds and mese.&lt;br /&gt;
|-&lt;br /&gt;
| [[Space]] || 6k to 10k || 13 || Actually starts at 1025, but who cares&lt;br /&gt;
|-&lt;br /&gt;
| [[Mars]] || 11k to 16k || 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
==== XP ====&lt;br /&gt;
Gold is used as a &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://pandorabox.io/index.php/Ranks#Major_ranks major rank]&amp;lt;/span&amp;gt; in the XP system, ranging from 300k to 1m XP.&lt;br /&gt;
==== Gold Ingot ====&lt;br /&gt;
Gold Ingots are used to make [[Simple Energy Crystal]]s, [[Gold Wire]], [[Gold Chest]]s, [[Digiline]]s, [[High Priority Tube]]s, [[Green Energy Crystal]]s, [[Protector]]s, and [[Vendor]]s.&lt;br /&gt;
==== Gold Lump ====&lt;br /&gt;
Gold Lumps are used to make gold carrots.&lt;br /&gt;
==== Gold Dust ====&lt;br /&gt;
Gold Dust is used to alloy [[Doped Silicon Wafer]]s with an [[Alloy Furnace]].&lt;br /&gt;
&lt;br /&gt;
== Lead ==&lt;br /&gt;
Lead is an ore found in the [[Earth]] and in the [[Moon]]. It looks like [[File:Technic lead lump.png]] as a lump, [[File:Technic lead ingot.png]] as an ingot, [[File:Technic lead dust.png]] as dust and [[File:Technic lead block.png]] as a block.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of lead rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Lead Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;3&amp;quot;|[[Earth]] || 16 to -16 || 9&lt;br /&gt;
|-&lt;br /&gt;
| -16 to -128 || 8&lt;br /&gt;
|-&lt;br /&gt;
| -128 and below || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon]] || ? || ? || Moon generation is different, but lead is in the layer with zinc.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
Lead is used to make armor, hazmat suits, lead strips, lead dust and batteries. Lead is also used for reactor shielding.&lt;br /&gt;
&lt;br /&gt;
== Mese ==&lt;br /&gt;
Mese is an ore, found in all realms except the [[Warzone]] and [[Low Earth Orbit]]. It looks like [[File:Default mese crystal.png]] as a crystal, [[File:Xp mese block.png]] as a node and [[File:Default mese crystal fragment.png]] as a fragment.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of mese rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Mese Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|[[Earth]] || -512 to -1023 || 18&lt;br /&gt;
|-&lt;br /&gt;
| -1024 and below || 14&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon]]|| ? || ? || Moon generation is different, but mese is in the layer with gold and diamonds.&lt;br /&gt;
|-&lt;br /&gt;
| [[Space]] || 6k to 10k || 14 || Actually starts at 1025, but who cares&lt;br /&gt;
|-&lt;br /&gt;
| [[Mars]] || 11k to 16k || 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
Mese is used for when a little bit of magic is needed. For this reason, it is used for several dozen crafts, such as [[Mesecons]], [[Teleporter Tube]], [[Travelnet]] and [[Simple Energy Crystal]]s.&lt;br /&gt;
Mese is used to fuel jumpdrives where a shard gives 100EU, a crystal gives 900EU and a block gives 8.1kEU.&lt;br /&gt;
==== XP ====&lt;br /&gt;
Mese is used as a &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://pandorabox.io/index.php/Ranks#Major_ranks major rank]&amp;lt;/span&amp;gt; in the XP system, ranging from 2m to 5m XP.&lt;br /&gt;
&lt;br /&gt;
== Diamond ==&lt;br /&gt;
Diamonds are ores found in the [[Earth]], [[Moon]], [[Space]] and [[Mars]]. It looks like [[File:Default diamond.png]] as the gem and [[File:Xp diamond block.png]] as a block.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of diamond rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Diamond Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|[[Earth]] || -1024 to -2047 || 17&lt;br /&gt;
|-&lt;br /&gt;
| -2048 and below || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon]]|| ? || ? || Moon generation is different, but mese is in the layer with diamonds and mese.&lt;br /&gt;
|-&lt;br /&gt;
| [[Space]] || 6k to 10k || 15 || Actually starts at 1025, but who cares&lt;br /&gt;
|-&lt;br /&gt;
| [[Mars]] || 11k to 16k || 24&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SwissalpS</name></author>
	</entry>
	<entry>
		<id>https://pandorabox.io/index.php?title=Ores&amp;diff=3172</id>
		<title>Ores</title>
		<link rel="alternate" type="text/html" href="https://pandorabox.io/index.php?title=Ores&amp;diff=3172"/>
		<updated>2024-04-27T21:38:58Z</updated>

		<summary type="html">&lt;p&gt;SwissalpS: /* Rarity */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WIP: expand tomorrow&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Ores are materials naturally generating, in the [[Earth]], [[Moon]], [[Space]] or [[Mars]]. There are several of them, and each is different.&lt;br /&gt;
&lt;br /&gt;
== Coal ==&lt;br /&gt;
Coal is an ore most commonly found in the [[Earth]], but sometimes found in the [[Moon]], [[Space]] and [[Mars]]. It looks like {{Coal}} as an item and [[File:Xp_coal_block.png]] as a block. It is used as a fuel, and for several other things.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of coal rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Coal Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|[[Earth]] || 64 to -127 || 8&lt;br /&gt;
|-&lt;br /&gt;
| -128 and below || 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon]] || 5k to about 5.3k || ? || Moon generation is different. Coal is mixed with iron, copper, chromium and uranium.&lt;br /&gt;
|-&lt;br /&gt;
| [[Asteroids]] || 6k to 10k || 8 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mars]] || 16k to 11k || 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
Coal has a burntime of 40 as an item and 370 as a block, making it an average fuel. Coal has several crafts, too. Coal makes an explosion sound when placed below a [[Note Block]].&lt;br /&gt;
==== XP ====&lt;br /&gt;
Coal is used as a &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://pandorabox.io/index.php/Ranks#Major_ranks major rank]&amp;lt;/span&amp;gt; in the XP system, ranging from 5k to 10k XP.&lt;br /&gt;
==== Alloying ====&lt;br /&gt;
Coal is used for alloying [[Carbon Steel]] and [[Rubber Fiber]] with an [[Alloy Furnace]].&lt;br /&gt;
==== Tips ====&lt;br /&gt;
Avoid using coal if there is a charcoal replacement; You can locally produce charcoal, but not coal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Iron ==&lt;br /&gt;
TODO: add content here&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Silver ==&lt;br /&gt;
Silver is an ore found in the [[Earth]] and [[Space]]. It looks like [[File:Moreores silver lump.png]] as a lump, [[File:Moreores silver ingot.png]] as an ingot, [[File:Moreores silver block.png]] as a block and [[File:Technic silver dust.png]] as dust.&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of silver rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Silver Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|[[Earth]] || 64 to -127 || 13&lt;br /&gt;
|-&lt;br /&gt;
| -128 and below || 11&lt;br /&gt;
|-&lt;br /&gt;
| [[Space]] || 6k to 10k || 11 || Actually starts at 1025, but who cares&lt;br /&gt;
|}&lt;br /&gt;
=== Uses ===&lt;br /&gt;
Silver is used to make a [[Red Energy Crystal]], [[Silver Wire]] and [[Silver Chest]]s.&lt;br /&gt;
&lt;br /&gt;
== Mithril ==&lt;br /&gt;
Mithril is an ore found in the [[Earth]] and [[Space]]. It looks like [[File:Moreores mithril lump.png]] as a lump, [[File:Moreores mithril ingot.png]] as an ingot, [[File:Xp mithril.png]] as a block and [[File:Technic mithril dust.png]] as dust.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of mithril rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Mithril Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|[[Earth]] || -2048 to -4095  || 19&lt;br /&gt;
|-&lt;br /&gt;
| -4096 and below || 21&lt;br /&gt;
|-&lt;br /&gt;
| [[Space]] || 6k to 10k || 19 || Actually starts at 2049, but who cares&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
Mithril is the best material for tools and armor, except for boots and shields. Mithril is used to make [[Mithril Chest]]s, [[Blue Energy Crystal]]s, and several other crafts.&lt;br /&gt;
==== XP ====&lt;br /&gt;
Mithril is the last &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://pandorabox.io/index.php/Ranks#Major_ranks major rank]&amp;lt;/span&amp;gt; in the XP system, starting at 29m and continuing forever.&lt;br /&gt;
== Gold ==&lt;br /&gt;
Gold is an ore found in all the realms except the [[Warzone]] and [[Low Earth Orbit]]. It looks like [[File:Default gold lump.png]] as a lump, [[File:Default gold ingot.png]] as an ingot, [[File:Xp gold block.png]] as a block and [[File:Technic gold dust.png]] as dust.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of gold rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Gold Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|[[Earth]] || -256 to -511 || 15&lt;br /&gt;
|-&lt;br /&gt;
| -511 and below || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon]]|| ? || ? || Moon generation is different, but gold is in the layer with diamonds and mese.&lt;br /&gt;
|-&lt;br /&gt;
| [[Space]] || 6k to 10k || 13 || Actually starts at 1025, but who cares&lt;br /&gt;
|-&lt;br /&gt;
| [[Mars]] || 11k to 16k || 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
==== XP ====&lt;br /&gt;
Gold is used as a &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://pandorabox.io/index.php/Ranks#Major_ranks major rank]&amp;lt;/span&amp;gt; in the XP system, ranging from 300k to 1m XP.&lt;br /&gt;
==== Gold Ingot ====&lt;br /&gt;
Gold Ingots are used to make [[Simple Energy Crystal]]s, [[Gold Wire]], [[Gold Chest]]s, [[Digiline]]s, [[High Priority Tube]]s, [[Green Energy Crystal]]s, [[Protector]]s, and [[Vendor]]s.&lt;br /&gt;
==== Gold Lump ====&lt;br /&gt;
Gold Lumps are used to make gold carrots.&lt;br /&gt;
==== Gold Dust ====&lt;br /&gt;
Gold Dust is used to alloy [[Doped Silicon Wafer]]s with an [[Alloy Furnace]].&lt;br /&gt;
&lt;br /&gt;
== Lead ==&lt;br /&gt;
Lead is an ore found in the [[Earth]] and in the [[Moon]]. It looks like [[File:Technic lead lump.png]] as a lump, [[File:Technic lead ingot.png]] as an ingot, [[File:Technic lead dust.png]] as dust and [[File:Technic lead block.png]] as a block.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of lead rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Lead Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;3&amp;quot;|[[Earth]] || 16 to -16 || 9&lt;br /&gt;
|-&lt;br /&gt;
| -16 to -128 || 8&lt;br /&gt;
|-&lt;br /&gt;
| -128 and below || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon]] || ? || ? || Moon generation is different, but lead is in the layer with zinc.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
Lead is used to make armor, hazmat suits, lead strips, lead dust and batteries. Lead is also used for reactor shielding.&lt;br /&gt;
&lt;br /&gt;
== Mese ==&lt;br /&gt;
Mese is an ore, found in all realms except the [[Warzone]] and [[Low Earth Orbit]]. It looks like [[File:Default mese crystal.png]] as a crystal, [[File:Xp mese block.png]] as a node and [[File:Default mese crystal fragment.png]] as a fragment.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of mese rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Mese Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|[[Earth]] || -512 to -1023 || 18&lt;br /&gt;
|-&lt;br /&gt;
| -1024 and below || 14&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon]]|| ? || ? || Moon generation is different, but mese is in the layer with gold and diamonds.&lt;br /&gt;
|-&lt;br /&gt;
| [[Space]] || 6k to 10k || 14 || Actually starts at 1025, but who cares&lt;br /&gt;
|-&lt;br /&gt;
| [[Mars]] || 11k to 16k || 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uses ===&lt;br /&gt;
Mese is used for when a little bit of magic is needed. For this reason, it is used for several dozen crafts, such as [[Mesecons]], [[Teleporter Tube]], [[Travelnet]] and [[Simple Energy Crystal]]s.&lt;br /&gt;
Mese is used to fuel jumpdrives where a shard gives 100EU, a crystal gives 900EU and a block gives 8.1kEU.&lt;br /&gt;
==== XP ====&lt;br /&gt;
Mese is used as a &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://pandorabox.io/index.php/Ranks#Major_ranks major rank]&amp;lt;/span&amp;gt; in the XP system, ranging from 2m to 5m XP.&lt;br /&gt;
&lt;br /&gt;
== Diamond ==&lt;br /&gt;
Diamonds are ores found in the [[Earth]], [[Moon]], [[Space]] and [[Mars]]. It looks like [[File:Default diamond.png]] as the gem and [[File:Xp diamond block.png]] as a block.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
This is a table of diamond rarity in all the realms it generates in. Rarity is defined as the average distance in between ores.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Diamond Rarity Chart&lt;br /&gt;
|- &lt;br /&gt;
! Realm !! Y-level !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot;|[[Earth]] || -1024 to -2047 || 17&lt;br /&gt;
|-&lt;br /&gt;
| -2048 and below || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon]]|| ? || ? || Moon generation is different, but mese is in the layer with diamonds and mese.&lt;br /&gt;
|-&lt;br /&gt;
| [[Space]] || 6k to 10k || 15 || Actually starts at 1025, but who cares&lt;br /&gt;
|-&lt;br /&gt;
| [[Mars]] || 11k to 16k || 24&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SwissalpS</name></author>
	</entry>
	<entry>
		<id>https://pandorabox.io/index.php?title=Technic_Energy_Units&amp;diff=3171</id>
		<title>Technic Energy Units</title>
		<link rel="alternate" type="text/html" href="https://pandorabox.io/index.php?title=Technic_Energy_Units&amp;diff=3171"/>
		<updated>2024-04-27T21:26:07Z</updated>

		<summary type="html">&lt;p&gt;SwissalpS: /* Energy Sources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
Energy is the basic resource in Technic. It is needed by every machine (with different amounts) to power them. You cannot change energy types without a [[Supply Converter]], and there is a 10% decrease in energy when you switch.&lt;br /&gt;
&lt;br /&gt;
== Energy Uses ==&lt;br /&gt;
Energy can be used and made with machines. Here is a list of all energy users and generators.&lt;br /&gt;
=== Energy Sources ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Technic Energy Sources&lt;br /&gt;
|- &lt;br /&gt;
! Type !! LV !! MV !! HV !! Notes&lt;br /&gt;
|- &lt;br /&gt;
| Fuel-Fired || 200EU || 600EU || 1.2kEU || Needs fuel to run. Various fuel-types are available with various burn-times. Sticks: short, biofuel: medium, lava-orbs: long.&lt;br /&gt;
|-&lt;br /&gt;
| Solar Panel || (light + y position) * 3EU &amp;lt;br/&amp;gt;Has a cap of 200EU|| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#EAECF0| || The panel only works above -10y, with light above 12, during daytime. Full production of solar generators is achieved at about 50y&lt;br /&gt;
|-&lt;br /&gt;
| Solar Array || (light + y position) * 10EU&amp;lt;br/&amp;gt;Has a cap of 500EU || (light + y position) * 30EU&amp;lt;br/&amp;gt;Has a cap of 1.5kEU ||  (light + y position) * 100EU&amp;lt;br/&amp;gt;Has a cap of 5kEU || The panel array only works above 0y, with light above 12, during daytime.&lt;br /&gt;
|-&lt;br /&gt;
| Hydro || amount of flowing water around * 4EU || amount of flowing water around * 40EU || style=&amp;quot;background:#EAECF0| || Maximum power generated is 180EU and 1.8kEU, respectively&lt;br /&gt;
|-&lt;br /&gt;
| Geothermal || 1 water + 1 lava around: 50EU&amp;lt;br/&amp;gt; 2 water + 1 lava around: 100EU&amp;lt;br/&amp;gt; 1 lava + 2 water around: 200EU&amp;lt;br/&amp;gt; 2 water + 2 lava around: 300EU || colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#EAECF0| || Put the water and lava opposite one another in order to not destroy each other.&lt;br /&gt;
|-&lt;br /&gt;
| Nuclear || colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#EAECF0| || 100kEU || Needs to be refueled with fuel-rods. Minimum 6 rods at a time, one in each slot.&lt;br /&gt;
|-&lt;br /&gt;
| Battery Box || 500EU || 2kEU || 10kEU || Needs charge before giving energy. Each RE-battery upgrade adds 10% to the storage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Energy Demands ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Technic Energy Demands&lt;br /&gt;
|- &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Type !! rowspan=&amp;quot;2&amp;quot;|LV !! colspan=&amp;quot;3&amp;quot;|MV !! colspan=&amp;quot;3&amp;quot;|HV&lt;br /&gt;
|-&lt;br /&gt;
! 0 batteries !! 1 battery !! 2 batteries !! 0 batteries !! 1 battery !! 2 batteries&lt;br /&gt;
|- &lt;br /&gt;
| [[Alloy Furnace]] || 300EU || 3kEU || 2kEU || 1kEU || colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#EAECF0|&lt;br /&gt;
|-&lt;br /&gt;
| [[Compressor]] || 300EU || 800EU || 600EU || 400EU || 1.5kEU || 1kEU || 750EU&lt;br /&gt;
|-&lt;br /&gt;
| [[Centrifuge]] || style=&amp;quot;background:#EAECF0| || 8kEU || 7kEU || 6kEU || colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#EAECF0|&lt;br /&gt;
|-&lt;br /&gt;
| [[Electric Furnace]] || 300EU || 2kEU || 1kEU || 500EU || 4kEU || 2.5kEU || 1.5kEU&lt;br /&gt;
|-&lt;br /&gt;
| [[Extractor]] || 300EU ||  800EU || 600EU || 400EU || colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#EAECF0|&lt;br /&gt;
|-&lt;br /&gt;
| [[Grinder]] || 200EU || 600EU || 450EU || 300EU || 1.2kEU || 900EU || 600EU&lt;br /&gt;
|-&lt;br /&gt;
| [[Freezer]] || style=&amp;quot;background:#EAECF0| ||  800EU || 600EU || 400EU || colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#EAECF0|&lt;br /&gt;
|-&lt;br /&gt;
| Lamp || 50EU || colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#EAECF0|&lt;br /&gt;
|-&lt;br /&gt;
| LED || 5EU || colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#EAECF0|&lt;br /&gt;
|-&lt;br /&gt;
| Music Player || colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#EAECF0|&lt;br /&gt;
|-&lt;br /&gt;
| [[Quarry]] || colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#EAECF0| || 10kEU || colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#EAECF0|&lt;br /&gt;
|-&lt;br /&gt;
| Tool Workshop || style=&amp;quot;background:#EAECF0| || 5kEU || 3.5kEU || 2kEU || colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#EAECF0|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Not all machines have LV, MV, and HV tiers. This is to prevent the other tiers from being irrevelant.&lt;br /&gt;
&lt;br /&gt;
[https://github.com/pandorabox-io/in-game/issues/172 There is an issue] on {{#fab:github}} [https://github.com/pandorabox-io Pandorabox github] about ideas concerning LV.&lt;br /&gt;
[[Category:Automation]]&lt;br /&gt;
[[Category:Technic]]&lt;/div&gt;</summary>
		<author><name>SwissalpS</name></author>
	</entry>
	<entry>
		<id>https://pandorabox.io/index.php?title=Technic_Energy_Units&amp;diff=3170</id>
		<title>Technic Energy Units</title>
		<link rel="alternate" type="text/html" href="https://pandorabox.io/index.php?title=Technic_Energy_Units&amp;diff=3170"/>
		<updated>2024-04-27T21:15:45Z</updated>

		<summary type="html">&lt;p&gt;SwissalpS: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
Energy is the basic resource in Technic. It is needed by every machine (with different amounts) to power them. You cannot change energy types without a [[Supply Converter]], and there is a 10% decrease in energy when you switch.&lt;br /&gt;
&lt;br /&gt;
== Energy Uses ==&lt;br /&gt;
Energy can be used and made with machines. Here is a list of all energy users and generators.&lt;br /&gt;
=== Energy Sources ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Technic Energy Sources&lt;br /&gt;
|- &lt;br /&gt;
! Type !! LV !! MV !! HV !! Notes&lt;br /&gt;
|- &lt;br /&gt;
| Fuel-Fired || 200EU || 600EU || 1.2kEU || Needs fuel to run.&lt;br /&gt;
|-&lt;br /&gt;
| Solar Panel || (light + y position) * 3EU &amp;lt;br/&amp;gt;Has a cap of 200EU|| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#EAECF0| || The panel only works above y=-10, with light above 12, when it is daytime.&lt;br /&gt;
|-&lt;br /&gt;
| Solar Array || (light + y position) * 10EU&amp;lt;br/&amp;gt;Has a cap of 500EU || (light + y position) * 30EU&amp;lt;br/&amp;gt;Has a cap of 1.5kEU ||  (light + y position) * 100EU&amp;lt;br/&amp;gt;Has a cap of 5kEU || The panel array only works above y=0, with light above 12, when it is daytime.&lt;br /&gt;
|-&lt;br /&gt;
| Hydro || amount of flowing water around * 4EU || amount of flowing water around * 40EU || style=&amp;quot;background:#EAECF0| || Maximum power generated is 180EU and 1.8kEU, respectively&lt;br /&gt;
|-&lt;br /&gt;
| Geothermal || 1 water + 1 lava around: 50EU&amp;lt;br/&amp;gt; 2 water + 1 lava around: 100EU&amp;lt;br/&amp;gt; 1 lava + 2 water around: 200EU&amp;lt;br/&amp;gt; 2 water + 2 lava around: 300EU || colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#EAECF0| || Put the water and lava opposite another in order to not destroy another.&lt;br /&gt;
|-&lt;br /&gt;
| Nuclear || colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#EAECF0| || 100kEU || Needs proper protection. Also, the power is only for 1 week.&lt;br /&gt;
|-&lt;br /&gt;
| Battery Box || 500EU || 2kEU || 10kEU || Needs charge before giving energy. Each battery adds 10% to the storage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Energy Demands ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Technic Energy Demands&lt;br /&gt;
|- &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Type !! rowspan=&amp;quot;2&amp;quot;|LV !! colspan=&amp;quot;3&amp;quot;|MV !! colspan=&amp;quot;3&amp;quot;|HV&lt;br /&gt;
|-&lt;br /&gt;
! 0 batteries !! 1 battery !! 2 batteries !! 0 batteries !! 1 battery !! 2 batteries&lt;br /&gt;
|- &lt;br /&gt;
| [[Alloy Furnace]] || 300EU || 3kEU || 2kEU || 1kEU || colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#EAECF0|&lt;br /&gt;
|-&lt;br /&gt;
| [[Compressor]] || 300EU || 800EU || 600EU || 400EU || 1.5kEU || 1kEU || 750EU&lt;br /&gt;
|-&lt;br /&gt;
| [[Centrifuge]] || style=&amp;quot;background:#EAECF0| || 8kEU || 7kEU || 6kEU || colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#EAECF0|&lt;br /&gt;
|-&lt;br /&gt;
| [[Electric Furnace]] || 300EU || 2kEU || 1kEU || 500EU || 4kEU || 2.5kEU || 1.5kEU&lt;br /&gt;
|-&lt;br /&gt;
| [[Extractor]] || 300EU ||  800EU || 600EU || 400EU || colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#EAECF0|&lt;br /&gt;
|-&lt;br /&gt;
| [[Grinder]] || 200EU || 600EU || 450EU || 300EU || 1.2kEU || 900EU || 600EU&lt;br /&gt;
|-&lt;br /&gt;
| [[Freezer]] || style=&amp;quot;background:#EAECF0| ||  800EU || 600EU || 400EU || colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#EAECF0|&lt;br /&gt;
|-&lt;br /&gt;
| Lamp || 50EU || colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#EAECF0|&lt;br /&gt;
|-&lt;br /&gt;
| LED || 5EU || colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#EAECF0|&lt;br /&gt;
|-&lt;br /&gt;
| Music Player || colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#EAECF0|&lt;br /&gt;
|-&lt;br /&gt;
| [[Quarry]] || colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#EAECF0| || 10kEU || colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#EAECF0|&lt;br /&gt;
|-&lt;br /&gt;
| Tool Workshop || style=&amp;quot;background:#EAECF0| || 5kEU || 3.5kEU || 2kEU || colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#EAECF0|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Not all machines have LV, MV, and HV tiers. This is to prevent the other tiers from being irrevelant.&lt;br /&gt;
&lt;br /&gt;
[https://github.com/pandorabox-io/in-game/issues/172 There is an issue] on {{#fab:github}} [https://github.com/pandorabox-io Pandorabox github] about ideas concerning LV.&lt;br /&gt;
[[Category:Automation]]&lt;br /&gt;
[[Category:Technic]]&lt;/div&gt;</summary>
		<author><name>SwissalpS</name></author>
	</entry>
	<entry>
		<id>https://pandorabox.io/index.php?title=File:Pandorabox_Realms_pixel_art.png&amp;diff=3168</id>
		<title>File:Pandorabox Realms pixel art.png</title>
		<link rel="alternate" type="text/html" href="https://pandorabox.io/index.php?title=File:Pandorabox_Realms_pixel_art.png&amp;diff=3168"/>
		<updated>2024-04-27T21:11:01Z</updated>

		<summary type="html">&lt;p&gt;SwissalpS: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A pixel art of the realms of Pandorabox. Each pixel vertically is 100 nodes up/down.&lt;br /&gt;
[[Category:Images]]&lt;/div&gt;</summary>
		<author><name>SwissalpS</name></author>
	</entry>
</feed>